[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json" [UnityConnectServicesConfig] Service configuration: "servicesConfigBaseUrl": "", "disableServicesWindow": false, "disableUserLogin": false, "entitlementCacheTimeoutInSeconds": 60, "clientConnectTimeoutSec": 60, "clientHandshakeTimeoutSec": 30, "clientResolveEntitlementsTimeoutSec": 30, "clientUpdateLicenseTimeoutSec": 30, "licensingServiceBaseUrl": "", "enableProxyAutoconfig": "false" Unity Editor version: 6000.6.3f1 (45d8eee7de74) Branch: 6000.6/staging Build type: Release Batch mode: NO System name: Linux Distro version: #1 SMP PREEMPT_DYNAMIC Thu, 17 Sep 2026 10:26:35 +0000 Kernel version: 7.2.6-1-cachyos Architecture: x86_64 Window Protocol: Wayland (XWayland) Available memory: 15905 MB Date: 2026-09-24T21:13:35Z VBCSCompilerPreWarmer: watching VBCSCompiler (PID 70867) VBCSCompilerPreWarmer: pre-warm launched (dotnet PID 70869) VBCSCompiler prewarm took 8.56 ms [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to: "LicenseClient-rainman" at "2026-09-24T21:13:35.051764Z" [SignatureVerifier] Application signature verification not supported on this platform. [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.18.3'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-rainman" [Licensing::IpcConnector] LicenseClient-rainman channel disconnected successfully. [Licensing::IpcConnector] Channel LicenseClient-rainman-6000.6.3 doesn't exist [Licensing::Module] Successfully launched the LicensingClient (PId: 70875) Selected window backend: (null) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-rainman-6000.6.3" at "2026-09-24T21:13:35.302933Z" [SignatureVerifier] Application signature verification not supported on this platform. Desktop is 3840 x 2160 @ 60 Hz Initialize udev device monitor. [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.3+d7ffd15 Session Id: af70f34b24634c2f90d6e12075214814 Correlation Id: 3b4a7496a480a0eaf0d2217db28a0788 External correlation Id: 2977887555575349082 Machine Id: vaeMiq9NL8vJK6JMi/+7fh+jIwQ= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-rainman-6000.6.3" (connect: 0.25s, validation: 0.04s, handshake: 0.00s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-rainman-6000.6.3-notifications" at "2026-09-24T21:13:35.344323Z" [Licensing::Module] Connected to LicensingClient (PId: 70875, launch time: 0.00, total connection time: 0.29s) COMMAND LINE ARGUMENTS: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/unityhub-unity-editor-6000.6.3f1 -projectpath /home/rainman/Projects/OfficeGame/ -acceptSoftwareTermsForThisRunOnly -useHub -hubIPC -cloudEnvironment production -buildTarget StandaloneLinux64 -licensingIpc LicenseClient-rainman -hubSessionId c8afda5b-f61a-494a-96c3-cb6b1b60db1a -accessToken bIW44dmAahunFrGkWC6w0oZ-1b_zAB5WaXhU66npRn8007f Successfully changed project path to: /home/rainman/Projects/OfficeGame/ [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token bIW44dmAah... /home/rainman/Projects/OfficeGame [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-remapper-allocator-initial-capacity=32768" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-main-allocator-mimalloc-enabled=1" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 7972341668464-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Client] Successfully updated license, isAsync: True, time: 0.01 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Licensing Background thread has ended after 0.32s Player connection [140611358694144] Target information: Player connection [140611358694144] * "[IP] 192.168.100.11 [Port] 55504 [Flags] 2 [Guid] 3837163198 [EditorId] 3837163198 [Version] 1048832 [Id] LinuxEditor(16,192.168.100.11) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor" Player connection [140611358694144] Host joined multi-casting on [225.0.0.222:54997]... Player connection [140611358694144] Host joined alternative multi-casting on [225.0.0.222:34997]... Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Package Manager] Connected to IPC stream "Upm-70848" after 0.2 seconds. [Licensing::Client] Successfully resolved entitlement details Library Redirect Path: Library/ Initialising UDS system complete: - System type: Client - Resource namespace: f7387f20e3877219eb060615f38dfbe2 - Shared memory size: 1073741824 - Command buffer id: 1052624 - Command buffer size: 8192 - Hashmap size: 4194304 - Service connected: false Launching Unity Data Store - /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/Unity.DataStore Unity Data Store artifact dir = Library/DataStore, working dir = /home/rainman/Projects/OfficeGameUnity Data Store running and initialised Targeting platform: StandaloneLinux64 Refreshing native plugins compatible for Editor in 2.46 ms, found 1 plugins. [Physics::Module] Selected backend (deferred post-plugins). [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Initialize engine version: 6000.6.3f1 (45d8eee7de74) [EntityIdStore] init: VM path (explicit commit), pageSize=4096, blockCount=1048576, entitiesPerBlock=256, slots reserved=4294967296 bytes [Subsystems] Discovering subsystems at path /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /home/rainman/Projects/OfficeGame/Assets kGfxThreadingModeSplitJobs is not supported on OpenGL Core. Reverting to kGfxThreadingModeDirect instead. 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GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR _blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 56779144 Initialize mono Mono path[0] = '/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed' Mono path[1] = '/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/BCLExtensions/runtime/netstandard2.1' Mono path[2] = '/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-linux' Mono config path = '/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56848 CodeReloadManager initialized ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.002547 seconds. Native extension for LinuxStandalone target not found Package Manager log level set to [2] [Licensing::Client] Successfully resolved entitlement details ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.944 seconds Domain Reload Profiling: 4402ms BeginReloadAssembly (115ms) CreateAndSetChildDomain (10ms) RebuildCommonClasses (4ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (58ms) LoadAllAssembliesAndSetupDomain (268ms) LoadAssemblies (105ms) TypeCache.Refresh (184ms) TypeCache.ScanAssembly (171ms) AnalyzeDomain (1ms) FinalizeReload (3944ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (84ms) ProcessInitializeOnLoadAttributes (86ms) ProcessInitializeOnLoadMethodAttributes (3618ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start [Package Manager] Done resolving packages in 1.57 seconds [Licensing::Client] Successfully resolved entitlement details [Package Manager] Lock file was modified Package 'com.unity.ide.vscode' has been installed without a signature. For more details, check the Package Manager window (Window > Package Management -> Package Manager). [Package Manager] Registered 75 packages: Packages from [https://packages.unity.com]: com.unity.addressables@2.11.2 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.addressables@42676f2a154e) com.unity.collab-proxy@2.13.6 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4) com.unity.ide.rider@3.1.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.ide.rider@570989d4a882) com.unity.ide.visualstudio@2.0.26 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.ide.visualstudio@a99d56dec63f) com.unity.ide.vscode@1.2.4 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.ide.vscode@eb5de66d4c77) com.unity.inputsystem@1.20.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194) com.unity.recorder@5.1.7 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.recorder@0b23bb7a1fb4) com.unity.visualscripting@1.9.12 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.visualscripting@4edfcc09512f) com.unity.xr.legacyinputhelpers@3.0.1 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b) com.unity.bindings.openimageio@1.0.2 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.bindings.openimageio@94e2abc0bc65) com.unity.splines@2.9.1 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.splines@edbe9aefec91) com.unity.profiling.core@1.0.3 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.profiling.core@8a49f7027d06) com.unity.scriptablebuildpipeline@3.0.3 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c) com.unity.searcher@4.9.5 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.searcher@a463122f2c00) com.unity.nuget.mono-cecil@1.11.6 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff) com.unity.settings-manager@2.1.1 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.settings-manager@0b8638c5ce86) Built-in packages: com.unity.2d.sprite@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.2d.sprite@b95ff9c6e864) com.unity.2d.tilemap@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.2d.tilemap@8b3eab090c8c) com.unity.cinemachine@6.6.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.cinemachine@1b8d58983403) com.unity.render-pipelines.universal@17.6.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461) com.unity.test-framework@1.8.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.test-framework@33f8a1e9aefd) com.unity.timeline@6.6.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.timeline@9cd41035b3ab) com.unity.ugui@2.6.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.ugui@88d0d51315d3) com.unity.modules.accessibility@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.accessibility) com.unity.modules.adaptiveperformance@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.adaptiveperformance) com.unity.modules.ai@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.ai) com.unity.modules.androidjni@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.animation) com.unity.modules.assetbundle@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.assetbundle) com.unity.modules.audio@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.audio) com.unity.modules.cloth@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.cloth) com.unity.modules.director@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.director) com.unity.modules.imageconversion@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.imageconversion) com.unity.modules.imgui@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.imgui) com.unity.modules.jsonserialize@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.jsonserialize) com.unity.modules.particlesystem@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.particlesystem) com.unity.modules.physics@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.physics) com.unity.modules.physics2d@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.physics2d) com.unity.modules.physicscore2d@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.physicscore2d) com.unity.modules.screencapture@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.screencapture) com.unity.modules.terrain@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.terrain) com.unity.modules.terrainphysics@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.terrainphysics) com.unity.modules.tetgen@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.tetgen) com.unity.modules.tilemap@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.tilemap) com.unity.modules.ui@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.ui) com.unity.modules.uielements@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.uielements) com.unity.modules.umbra@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.umbra) com.unity.modules.unityanalytics@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.unityanalytics) com.unity.modules.unitywebrequest@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.unitywebrequest) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.unitywebrequestassetbundle) com.unity.modules.unitywebrequestaudio@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.unitywebrequestaudio) com.unity.modules.unitywebrequesttexture@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.unitywebrequesttexture) com.unity.modules.unitywebrequestwww@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.unitywebrequestwww) com.unity.modules.vectorgraphics@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.vectorgraphics) com.unity.modules.vehicles@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.vehicles) com.unity.modules.video@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.video) com.unity.modules.wind@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.wind) com.unity.modules.xr@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.xr) com.unity.modules.subsystems@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.subsystems) com.unity.modules.hierarchycore@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.hierarchycore) com.unity.ext.nunit@2.1.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.ext.nunit@508b95ff9afe) com.unity.render-pipelines.core@17.6.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.render-pipelines.core@2862bc571443) com.unity.shadergraph@17.6.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.shadergraph@48089545eeac) com.unity.render-pipelines.universal-config@17.6.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.render-pipelines.universal-config@b1357eef5cd3) com.unity.collections@6.6.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.collections@431b1d558060) com.unity.burst@2.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.burst@c3ed5b778d56) com.unity.mathematics@1.4.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.mathematics@9c2fa23d2d82) com.unity.graph-authoring@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.graph-authoring@f8926ccf2c8f) com.unity.test-framework.performance@6.6.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.test-framework.performance@530c2523cea5) Git packages: com.annulusgames.alchemy@https://github.com/annulusgames/Alchemy.git?path=/Alchemy/Assets/Alchemy (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.annulusgames.alchemy@1402075f473d) com.annulusgames.lit-motion@https://github.com/annulusgames/LitMotion.git?path=src/LitMotion/Assets/LitMotion (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef) com.annulusgames.unity-codegen@https://github.com/AnnulusGames/UnityCodeGen.git?path=/Assets/UnityCodeGen (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.annulusgames.unity-codegen@c93461327f0c) com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.5.11 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.cysharp.unitask@d648f5692cf2) com.github-glitchenzo.nugetforunity@https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.github-glitchenzo.nugetforunity@5e9f9e02b402) com.gustavopsantos.reflex@https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/#14.3.1 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99) [Package Manager] com.unity.ide.vscode is deprecated: Visual Studio Code package is not supported anymore. You can continue to use it, but we won't provide any update anymore. [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.00 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [ScriptCompilation] Requested script compilation because: Assembly Definition File(s) changed [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/OfficeGame ExitCode: 4 Duration: 1s433ms [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/UnityEngine.TestRunner.dll (+2 others) [CacheMiss 1cf7b978f8b3a4f43b1417d9b01e4f4c00000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/UnityEngine.UI.dll (+2 others) [CacheMiss da2e364cd9db0bc2910e149e57a17eb800000000000000000000000000000006] Rebuilding DAG because FileSignature timestamp changed: Library/Bee/2400b0aE-inputdata.json *** Tundra requires additional run (1.32 seconds), 2 items updated, 613 evaluated Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/DotNetSdk/dotnet "/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/2400b0aE.dag.json" "Library/Bee/2400b0aE-inputdata.json" "Library/Bee/buildprogram0.traceevents" WorkingDir: /home/rainman/Projects/OfficeGame ExitCode: 0 Duration: 1s616ms Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --dagfilejson="Library/Bee/2400b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/OfficeGame warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll" ExitCode: 0 Duration: 25s Finished compiling graph: 1250 nodes, 28184 flattened edges (23612 ToBuild, 222 ToUse), maximum node priority 1482 [ 0s] Delete 160 artifact files that are no longer in use. 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Library/Bee/artifacts/mvdfrm/Unity.Collections.ref.dll_6E80EEB68CD969F7.mvfrm [ 759/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.CodeGen.dll.mvfrm [ 760/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.UnifiedRayTracing.Runtime.dll.mvfrm [ 761/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.Bindings.OpenImageIO.Editor.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.UnifiedRayTracing.Runtime.dll (+2 others) [CacheMiss f135f0765ae023e34f5d8d70105201fb00000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.CodeGen.dll (+2 others) [CacheMiss d1f9b8c9856479b6bef821daa91b883300000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Bindings.OpenImageIO.Editor.dll (+2 others) [CacheMiss 3995f53d28dcf84aa571ea31f3b71d5d00000000000000000000000000000006] [ 762/1247 3s] Csc 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9637cb0be744f6cfea206d8aa2f34ce900000000000000000000000000000006] [ 768/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Bindings.OpenImageIO.Editor.dll (+2 others) [ 769/1247 1s] Csc Library/Bee/artifacts/2400b0aE.dag/UniTask.TextMeshPro.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Bindings.OpenImageIO.Editor.dll (+2 others) [CacheWrite 3995f53d28dcf84aa571ea31f3b71d5d00000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/UniTask.TextMeshPro.dll (+2 others) [CacheWrite 9d8de8c44af3c5aae3563629525132a400000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Tests.CoreCLR.PublicJobPrivateGeneric.dll (+2 others) [CacheMiss c9c4023ef7a9c8701063e0462653fd2f00000000000000000000000000000006] [ 770/1247 1s] Csc Library/Bee/artifacts/2400b0aE.dag/UniTask.Addressables.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/UniTask.Addressables.dll (+2 others) [CacheWrite 5bfd314466790ba1e5f1aaf37600c63400000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Tests.CoreCLR.ProtectedJobNested.dll (+2 others) [CacheMiss 5ea0cbe66733bf58003894e84d6dbbfe00000000000000000000000000000006] [ 771/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Editor.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Editor.dll (+2 others) [CacheMiss a9293ce769ce10fba58e5e4bbea13b0800000000000000000000000000000006] [ 772/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Tests.CoreCLR.PrivateJobNested.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Tests.CoreCLR.PrivateJobNested.dll (+2 others) [CacheMiss d05961ee959bcb10edb7f29da344b7b500000000000000000000000000000006] [ 773/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Bindings.OpenImageIO.Editor.ref.dll_800FDE85C6D5D4A6.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Tests.CoreCLR.InternalJobNestedPrivate.dll (+2 others) [CacheMiss 49af904919b72cc53e97cfd7648fd83f00000000000000000000000000000006] [ 774/1247 2s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.PerformanceTesting.Editor.dll (+2 others) [ 775/1247 2s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Rider.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.PerformanceTesting.Editor.dll (+2 others) [CacheWrite caee3b878cd7f294f752d2f6a26e6a4400000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Rider.Editor.dll (+2 others) [CacheWrite 1c73950ee5efc4cab5b0327f9ceee23500000000000000000000000000000006] [ 776/1247 1s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.CodeGen.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.CodeGen.dll (+2 others) [CacheWrite d1f9b8c9856479b6bef821daa91b883300000000000000000000000000000006] [ 777/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Tests.CoreCLR.ProtectedJobNested.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Tests.CoreCLR.ProtectedJobNested.dll (+2 others) [CacheWrite 5ea0cbe66733bf58003894e84d6dbbfe00000000000000000000000000000006] [ 778/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/LitMotion.Editor.dll.mvfrm [ 779/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UI.Analytics.ref.dll_DE700142083182D3.mvfrm [ 780/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Collections.CodeGen.pdb [ 781/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Collections.CodeGen.dll [ 782/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Rider.Editor.pdb [ 783/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Rider.Editor.dll [ 784/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [ 785/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Tests.CoreCLR.PublicJobPrivateGeneric.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Tests.CoreCLR.PublicJobPrivateGeneric.dll (+2 others) [CacheWrite c9c4023ef7a9c8701063e0462653fd2f00000000000000000000000000000006] [ 786/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.Tests.CoreCLR.ProtectedJobNested.ref.dll_8CDC234183FFF494.mvfrm [ 787/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Editor.dll (+2 others) [ 788/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Tests.CoreCLR.PrivateJobNested.dll (+2 others) [ 789/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Editor.ref.dll_0ECADD1123B5277B.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Tests.CoreCLR.PrivateJobNested.dll (+2 others) [CacheWrite d05961ee959bcb10edb7f29da344b7b500000000000000000000000000000006] [ 790/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.Tests.CoreCLR.PublicJobPrivateGeneric.ref.dll_45960028BE29E080.mvfrm [ 791/1247 3s] Csc Library/Bee/artifacts/2400b0aE.dag/NuGetForUnity.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/NuGetForUnity.dll (+2 others) [CacheWrite 0183d62a44ce95391b0b4131d7fb3b6c00000000000000000000000000000006] [ 792/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Alchemy.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Alchemy.dll, with 138 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 793/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Recorder.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Recorder.dll, with 138 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 794/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Addressables.dll, with 138 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 795/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Recorder.Base.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Recorder.Base.dll, with 138 defines and 308 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 796/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/UnityEngine.XR.LegacyInputHelpers.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/UnityEngine.XR.LegacyInputHelpers.dll, with 138 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 797/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.Tests.CoreCLR.PrivateJobNested.ref.dll_3960FC489A1C46EF.mvfrm [ 798/1247 5s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Timeline.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Timeline.Editor.dll (+2 others) [CacheWrite 811e799ec6d9173cac5d744883688def00000000000000000000000000000006] [ 799/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Tests.CoreCLR.InternalJobNestedPrivate.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Tests.CoreCLR.InternalJobNestedPrivate.dll (+2 others) [CacheWrite 49af904919b72cc53e97cfd7648fd83f00000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Editor.dll (+2 others) [CacheWrite a9293ce769ce10fba58e5e4bbea13b0800000000000000000000000000000006] [ 800/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Collections.Tests.CoreCLR.ProtectedJobNested.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Tests.CoreCLR.ProtectedJobNested.dll, with 138 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 801/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Collections.Tests.CoreCLR.PrivateJobNested.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Tests.CoreCLR.PrivateJobNested.dll, with 138 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 802/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Collections.Tests.CoreCLR.PublicJobPrivateGeneric.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Tests.CoreCLR.PublicJobPrivateGeneric.dll, with 138 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 803/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Timeline.Editor.ref.dll_53B6806BAD4EBBBC.mvfrm [ 804/1247 1s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.UnifiedRayTracing.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.UnifiedRayTracing.Runtime.dll (+2 others) [CacheWrite f135f0765ae023e34f5d8d70105201fb00000000000000000000000000000006] [ 805/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Profiling.Core.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Profiling.Core.dll, with 138 defines and 308 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 806/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.InternalAPIEngineBridge.ObjectDispatcher.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.InternalAPIEngineBridge.ObjectDispatcher.Runtime.dll, with 138 defines and 308 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 807/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Collections.Tests.CoreCLR.InternalJobNestedPrivate.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Tests.CoreCLR.InternalJobNestedPrivate.dll, with 138 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 808/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.Editor.ref.dll_87547A3728288A2A.mvfrm [ 809/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.UnifiedRayTracing.Runtime.ref.dll_3A55711EDCF371F6.mvfrm [ 810/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.Tests.CoreCLR.InternalJobNestedPrivate.ref.dll_C9D2401B45F34C7A.mvfrm [ 811/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/UnityEngine.SpatialTracking.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/UnityEngine.SpatialTracking.dll, with 138 defines and 308 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 812/1247 3s] Csc Library/Bee/artifacts/2400b0aE.dag/TinyGoose.Tremble.dll (+2 others) Assets/Tremble/Types/MapProcessorClass.cs(109,34): warning UAC0005: AppDomain.GetAssemblies() in Unity may return already unloaded assemblies and result in errors or leaks. Use Unity APIs instead, such as 'CurrentAssemblies.GetLoadedAssemblies()' or 'TypeCache.GetTypesDerivedFrom()'. [ 813/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.RenderPipelines.Core.ShaderLibrary.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll, with 138 defines and 308 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 814/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll, with 138 defines and 308 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 815/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Mathematics.dll, with 138 defines and 308 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 816/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/UniTask.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/UniTask.Addressables.dll, with 139 defines and 311 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 817/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Reflex.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Reflex.dll, with 138 defines and 308 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 818/1247 7s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.dll (+2 others) [CacheWrite 8c2dedbdd3760b2b416fdaae040415f000000000000000000000000000000006] [ 819/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.InternalAPIEngineBridge.004.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.InternalAPIEngineBridge.004.dll, with 138 defines and 308 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 820/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.InputSystem.ref.dll_06424321BA44ABAB.mvfrm [ 821/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Runtime.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Runtime.dll (+2 others) [CacheMiss 805dddc630b54a117ae9e66eb0e5b72800000000000000000000000000000006] [ 822/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.ResourceManager.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.ResourceManager.dll, with 139 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 823/1247 1s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/UniTask.DOTween.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/UniTask.DOTween.dll, with 138 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 824/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Timeline.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Timeline.dll, with 139 defines and 308 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 825/1247 1s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/UnityEngine.TestRunner.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/UnityEngine.TestRunner.dll, with 139 defines and 284 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 826/1247 1s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Burst.dll, with 138 defines and 308 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 827/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Core.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Core.dll (+2 others) [CacheMiss 66a53cd5f6628f04236db8f8d86c878000000000000000000000000000000006] [ 828/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.DocCodeSamples.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.DocCodeSamples.dll (+2 others) [CacheMiss 2dc4f08409ae81c90741cef043bcc01900000000000000000000000000000006] [ 829/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.ForUI.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.ForUI.dll (+2 others) [CacheMiss ff1671a7cdb6cc32a1ff43eeae1ec32300000000000000000000000000000006] [ 830/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.TestFramework.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.TestFramework.dll (+2 others) [CacheMiss 34e5936d02e23b5f874ef736fbb195ea00000000000000000000000000000006] [ 831/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/UniTask.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/UniTask.TextMeshPro.dll, with 139 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 832/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Splines.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Splines.dll, with 140 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 833/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.InternalAPIEngineBridge.RenderPipelines.Core.Runtime.Shared.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.InternalAPIEngineBridge.RenderPipelines.Core.Runtime.Shared.dll, with 138 defines and 308 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 834/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/UnityEngine.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/UnityEngine.UI.dll, with 144 defines and 306 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 835/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.PerformanceTesting.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.PerformanceTesting.dll, with 139 defines and 287 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 836/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.UnifiedRayTracing.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.UnifiedRayTracing.Runtime.dll, with 140 defines and 311 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 837/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.ScriptableBuildPipeline.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.ScriptableBuildPipeline.dll, with 138 defines and 308 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 838/1247 1s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/UniTask.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/UniTask.dll, with 144 defines and 308 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 839/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/UniTask.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/UniTask.Editor.dll, with 136 defines and 321 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 840/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Rendering.LightTransport.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Rendering.LightTransport.Editor.dll, with 136 defines and 320 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 841/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.InternalAPIEditorBridge.ShaderGraph.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.InternalAPIEditorBridge.ShaderGraph.Editor.dll, with 136 defines and 320 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 842/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.TextMeshPro.dll, with 139 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 843/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.DocCodeSamples.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.DocCodeSamples.dll (+2 others) [CacheWrite 2dc4f08409ae81c90741cef043bcc01900000000000000000000000000000006] [ 844/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.ScriptableBuildPipeline.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.ScriptableBuildPipeline.Editor.dll, with 139 defines and 321 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 845/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/TinyGoose.Tremble.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/TinyGoose.Tremble.dll, with 140 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 846/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.InternalAPIEngineBridge.RenderPipelines.Core.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.InternalAPIEngineBridge.RenderPipelines.Core.Editor.dll, with 136 defines and 320 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 847/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.ForUI.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.ForUI.dll (+2 others) [CacheWrite ff1671a7cdb6cc32a1ff43eeae1ec32300000000000000000000000000000006] [ 848/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Shaders.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.Shaders.dll, with 138 defines and 308 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 849/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.2D.Sprite.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.2D.Sprite.Editor.dll, with 136 defines and 320 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 850/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.PerformanceTesting.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.PerformanceTesting.Editor.dll, with 137 defines and 300 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 851/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.TestFramework.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.TestFramework.dll (+2 others) [CacheWrite 34e5936d02e23b5f874ef736fbb195ea00000000000000000000000000000006] [ 852/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.InputSystem.ForUI.ref.dll_CFD7856823C3CD5A.mvfrm [ 853/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/AnnulusGames.UnityCodeGen.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/AnnulusGames.UnityCodeGen.Editor.dll, with 136 defines and 320 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 854/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Alchemy.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Alchemy.Editor.dll, with 136 defines and 321 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 855/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.InputSystem.ForUI.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.ForUI.dll, with 138 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 856/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/UnityEditor.SpatialTracking.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/UnityEditor.SpatialTracking.dll, with 136 defines and 321 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 857/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.ForUI.Editor.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.ForUI.Editor.dll (+2 others) [CacheMiss 27c53d44613477315a278452023bb7ad00000000000000000000000000000006] [ 858/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.GraphAuthoring.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.GraphAuthoring.Editor.dll, with 136 defines and 320 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 859/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.InputSystem.TestFramework.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.TestFramework.dll, with 140 defines and 289 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 860/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Collections.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.Editor.dll, with 137 defines and 321 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 861/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Splines.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Splines.Editor.dll, with 136 defines and 323 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 862/1247 5s] Csc Library/Bee/artifacts/2400b0aE.dag/UniTask.Linq.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/UniTask.Linq.dll (+2 others) [CacheWrite c97fd021bd8c8192aa4a8617c51511bf00000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/LitMotion.dll (+2 others) [CacheMiss 0d8940a3c0cd57d1f7de707dbe6f715300000000000000000000000000000006] [ 863/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/UnityEditor.UI.Analytics.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/UnityEditor.UI.Analytics.dll, with 136 defines and 321 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 864/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.InputSystem.DocCodeSamples.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.DocCodeSamples.dll, with 136 defines and 300 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 865/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Bindings.OpenImageIO.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Bindings.OpenImageIO.Editor.dll, with 136 defines and 321 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 866/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/UnityEditor.TestRunner.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/UnityEditor.TestRunner.dll, with 137 defines and 300 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 867/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.ForUI.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.InputSystem.ForUI.Editor.dll (+2 others) [CacheWrite 27c53d44613477315a278452023bb7ad00000000000000000000000000000006] [ 868/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.InputSystem.ForUI.Editor.ref.dll_ABAE4D2CBCDD0DF7.mvfrm [ 869/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Settings.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Settings.Editor.dll, with 136 defines and 320 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 870/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Searcher.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Searcher.Editor.dll, with 136 defines and 320 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 871/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/UnityEditor.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/UnityEditor.UI.dll, with 139 defines and 319 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 872/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll [ 873/1247 0s] CopyFiles Library/ScriptAssemblies/UnityEngine.UI.dll [ 874/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Collections.Tests.CoreCLR.InternalJobNestedPrivate.dll [ 875/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Mathematics.dll [ 876/1247 0s] CopyFiles Library/ScriptAssemblies/UnityEngine.TestRunner.dll [ 877/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.UnifiedRayTracing.Runtime.dll [ 878/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.ObjectDispatcher.Runtime.dll [ 879/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.ResourceManager.dll [ 880/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.PerformanceTesting.dll [ 881/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.TextMeshPro.dll [ 882/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.InputSystem.TestFramework.dll [ 883/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.InputSystem.ForUI.dll [ 884/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Splines.dll [ 885/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.004.dll [ 886/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll [ 887/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Addressables.dll [ 888/1247 0s] CopyFiles Library/ScriptAssemblies/UniTask.TextMeshPro.dll [ 889/1247 0s] CopyFiles Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll [ 890/1247 0s] CopyFiles Library/ScriptAssemblies/UniTask.DOTween.dll [ 891/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Burst.dll [ 892/1247 0s] CopyFiles Library/ScriptAssemblies/Alchemy.dll [ 893/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.dll [ 894/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Profiling.Core.dll [ 895/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll [ 896/1247 0s] CopyFiles Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll [ 897/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Recorder.Base.dll [ 898/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Timeline.dll [ 899/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.RenderPipelines.Core.Runtime.Shared.dll [ 900/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Collections.Tests.CoreCLR.PublicJobPrivateGeneric.dll [ 901/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Collections.Tests.CoreCLR.PrivateJobNested.dll [ 902/1247 0s] CopyFiles Library/ScriptAssemblies/Reflex.dll [ 903/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Recorder.dll [ 904/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Collections.Tests.CoreCLR.ProtectedJobNested.dll [ 905/1247 0s] CopyFiles Library/ScriptAssemblies/TinyGoose.Tremble.dll [ 906/1247 0s] CopyFiles Library/ScriptAssemblies/UniTask.dll [ 907/1247 0s] CopyFiles Library/ScriptAssemblies/UniTask.Addressables.dll [ 908/1247 0s] CopyFiles Library/ScriptAssemblies/UniTask.Editor.pdb [ 909/1247 0s] CopyFiles Library/ScriptAssemblies/Alchemy.pdb [ 910/1247 0s] CopyFiles Library/ScriptAssemblies/AnnulusGames.UnityCodeGen.Editor.dll [ 911/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Collections.Tests.CoreCLR.ProtectedJobNested.pdb [ 912/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Burst.pdb [ 913/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Bindings.OpenImageIO.Editor.dll [ 914/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Searcher.Editor.pdb [ 915/1247 0s] CopyFiles Library/ScriptAssemblies/UnityEditor.UI.Analytics.dll [ 916/1247 0s] CopyFiles Library/ScriptAssemblies/UnityEngine.TestRunner.pdb [ 917/1247 0s] CopyFiles Library/ScriptAssemblies/Alchemy.Editor.dll [ 918/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.pdb [ 919/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.2D.Sprite.Editor.pdb [ 920/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.PerformanceTesting.Editor.pdb [ 921/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Addressables.pdb [ 922/1247 0s] CopyFiles Library/ScriptAssemblies/UniTask.Editor.dll [ 923/1247 0s] CopyFiles 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[1017/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Addressables.DocExampleCode.Editor.Tests.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Addressables.DocExampleCode.Editor.Tests.dll, with 138 defines and 303 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1018/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Addressables.DocExampleCode.Editor.Tests.pdb [1019/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Addressables.DocExampleCode.Editor.Tests.dll [1020/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/LitMotion.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/LitMotion.Editor.dll (+2 others) [CacheWrite 7d56423e36c6ecf6ca8b26816e8e230a00000000000000000000000000000006] [1021/1247 2s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Collections.dll, with 140 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1022/1247 1s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Addressables.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Addressables.Editor.dll, with 137 defines and 324 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1023/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Collections.dll [1024/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Collections.pdb [1025/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Addressables.Editor.dll [1026/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Addressables.Editor.pdb [1027/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/TinyGoose.Tremble.Editor.dll (+2 others) [1028/1247 1s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/UniTask.Linq.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/UniTask.Linq.dll, with 138 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1029/1247 0s] CopyFiles Library/ScriptAssemblies/UniTask.Linq.pdb [1030/1247 0s] CopyFiles Library/ScriptAssemblies/UniTask.Linq.dll [1031/1247 10s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.PlasticSCM.Editor.dll (+2 others) [1032/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/LitMotion.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/LitMotion.dll, with 140 defines and 313 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.PlasticSCM.Editor.dll (+2 others) [CacheWrite 25599fdd6f34459e15e9c0a3b0e01fd800000000000000000000000000000006] [1033/1247 0s] CopyFiles Library/ScriptAssemblies/LitMotion.dll [1034/1247 0s] CopyFiles Library/ScriptAssemblies/LitMotion.pdb [1035/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/LitMotion.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/LitMotion.Editor.dll, with 136 defines and 322 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1036/1247 0s] CopyFiles 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Library/Bee/artifacts/2400b0aE.dag/Unity.PlasticSCM.Editor.Entities.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.PlasticSCM.Editor.Entities.dll (+2 others) [CacheMiss ef5f480211de508150d60f1f793d24d400000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.PlasticSCM.Editor.Assistant.dll (+2 others) [CacheMiss de4a6d85822d44607304274c05e1f9a000000000000000000000000000000006] [1044/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.CollabProxy.Editor.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.CollabProxy.Editor.dll (+2 others) [CacheMiss 0099e0ccad3a03a1b5298e91188280d000000000000000000000000000000006] [1045/1247 2s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Core.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Core.dll (+2 others) [CacheWrite 66a53cd5f6628f04236db8f8d86c878000000000000000000000000000000006] [1046/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Core.ref.dll_FA56F406C264152A.mvfrm [1047/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.PlasticSCM.Editor.Entities.dll (+2 others) [1048/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.PlasticSCM.Editor.Assistant.dll (+2 others) [1049/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Flow.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.PlasticSCM.Editor.Assistant.dll (+2 others) [CacheWrite de4a6d85822d44607304274c05e1f9a000000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.PlasticSCM.Editor.Entities.dll (+2 others) [CacheWrite ef5f480211de508150d60f1f793d24d400000000000000000000000000000006] [1050/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Core.Editor.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Flow.dll (+2 others) [CacheMiss 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Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.PlasticSCM.Editor.Entities.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.PlasticSCM.Editor.Entities.dll, with 136 defines and 321 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1054/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.PlasticSCM.Editor.Assistant.pdb [1055/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.PlasticSCM.Editor.Assistant.dll [1056/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.PlasticSCM.Editor.Entities.pdb [1057/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.PlasticSCM.Editor.Entities.dll [1058/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.CollabProxy.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.CollabProxy.Editor.dll, with 136 defines and 321 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1059/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll [1060/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.CollabProxy.Editor.pdb [1061/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.PlasticSCM.Editor.Assistant.ref.dll_8C7745DFD6ADC950.mvfrm [1062/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.VisualScripting.Core.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Core.dll, with 143 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1063/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.Core.pdb [1064/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.Core.dll [1065/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.PlasticSCM.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.PlasticSCM.Editor.dll, with 137 defines and 303 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1066/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.PlasticSCM.Editor.pdb [1067/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll [1068/1247 3s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Runtime.dll (+2 others) [CacheWrite 805dddc630b54a117ae9e66eb0e5b72800000000000000000000000000000006] [1069/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.RenderPipelines.Core.Runtime.ref.dll_D1F0D7E10096C640.mvfrm [1070/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.PathTracing.Runtime.dll.mvfrm [1071/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.TextMeshPro.Editor.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.PathTracing.Runtime.dll (+2 others) [CacheMiss 963577e3157399692b747a29a393dcb000000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.TextMeshPro.Editor.dll (+2 others) [CacheMiss 30333fdabcc798c393c8df041a4308a000000000000000000000000000000006] [1072/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll.mvfrm [1073/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll.mvfrm [1074/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll.mvfrm [1075/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll (+2 others) [CacheMiss 82c00aea90cc75d9c243df4c6466aae300000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+2 others) [CacheMiss 49ba203bea7d08c633ba14616391c88600000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll (+2 others) [CacheMiss d589d251d6e1771844c81686864fe22c00000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll (+2 others) [CacheMiss 77f37ce4a516703b06a1df8e257186fe00000000000000000000000000000006] [1076/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+2 others) [CacheWrite 49ba203bea7d08c633ba14616391c88600000000000000000000000000000006] [1077/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll (+2 others) [CacheWrite 82c00aea90cc75d9c243df4c6466aae300000000000000000000000000000006] [1078/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll, with 138 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1079/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.RenderPipelines.Core.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Runtime.dll, with 143 defines and 312 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1080/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll [1081/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.pdb [1082/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.pdb [1083/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll [1084/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Config.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll, with 138 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1085/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Runtime.pdb [1086/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Runtime.dll [1087/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.RenderPipeline.Universal.ShaderLibrary.ref.dll_DFD8F2B83DCEE681.mvfrm [1088/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.RenderPipelines.Universal.Config.Runtime.ref.dll_A9D64A2136C99BF6.mvfrm [1089/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.PathTracing.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.PathTracing.Runtime.dll (+2 others) [CacheWrite 963577e3157399692b747a29a393dcb000000000000000000000000000000006] [1090/1247 1s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll (+2 others) [CacheWrite d589d251d6e1771844c81686864fe22c00000000000000000000000000000006] [1091/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.RenderPipelines.Core.Runtime.Shared.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll, with 138 defines and 311 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1092/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Shared.pdb [1093/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Shared.dll [1094/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.RenderPipelines.Core.Runtime.Shared.ref.dll_EB59ACBB4531F4E9.mvfrm [1095/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.PathTracing.Runtime.ref.dll_AE8EB1A4ADBF4619.mvfrm [1096/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.PathTracing.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.PathTracing.Runtime.dll, with 141 defines and 312 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1097/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.PathTracing.Runtime.dll [1098/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.PathTracing.Runtime.pdb [1099/1247 1s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Flow.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Flow.dll (+2 others) [CacheWrite f399b37c34685bb33ca413ca5db8c92800000000000000000000000000000006] [1100/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.PathTracing.Editor.dll.mvfrm [1101/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.SurfaceCache.Runtime.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.PathTracing.Editor.dll (+2 others) [CacheMiss eb47a93bb242608d2e56a084136f371100000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.SurfaceCache.Runtime.dll (+2 others) [CacheMiss d48f475a5d14fd5ec934c3b8e1f2e4ce00000000000000000000000000000006] [1102/1247 1s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.TextMeshPro.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.TextMeshPro.Editor.dll (+2 others) [CacheWrite 30333fdabcc798c393c8df041a4308a000000000000000000000000000000006] [1103/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Flow.ref.dll_4167D45D446D89D9.mvfrm [1104/1247 1s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll (+2 others) [CacheWrite 77f37ce4a516703b06a1df8e257186fe00000000000000000000000000000006] [1105/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.TextMeshPro.Editor.ref.dll_B8A961BBD8ABE0FC.mvfrm [1106/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.State.dll.mvfrm [1107/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.DocCodeExamples.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.DocCodeExamples.dll (+2 others) [CacheMiss f14e06399aa123390f6eb6288c82da4f00000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.State.dll (+2 others) [CacheMiss 69bf2659a835c7e955a9e1891d148abb00000000000000000000000000000006] [1108/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.VisualScripting.Flow.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Flow.dll, with 146 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1109/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.Flow.pdb [1110/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.Flow.dll [1111/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.TextMeshPro.Editor.dll, with 136 defines and 322 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1112/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.TextMeshPro.Editor.pdb [1113/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll [1114/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.RenderPipelines.GPUDriven.Runtime.ref.dll_AD9DACDE34895289.mvfrm [1115/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.DocCodeExamples.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.DocCodeExamples.dll (+2 others) [CacheWrite f14e06399aa123390f6eb6288c82da4f00000000000000000000000000000006] [1116/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.VisualScripting.DocCodeExamples.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.DocCodeExamples.dll, with 138 defines and 289 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1117/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.DocCodeExamples.pdb [1118/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.DocCodeExamples.dll [1119/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.State.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.State.dll (+2 others) [CacheWrite 69bf2659a835c7e955a9e1891d148abb00000000000000000000000000000006] [1120/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.VisualScripting.State.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.State.dll, with 138 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1121/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.State.dll [1122/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.State.pdb [1123/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.State.ref.dll_00B85F0613CA4DCC.mvfrm [1124/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.SurfaceCache.Runtime.dll (+2 others) [1125/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.PathTracing.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.PathTracing.Editor.dll (+2 others) [CacheWrite eb47a93bb242608d2e56a084136f371100000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.SurfaceCache.Runtime.dll (+2 others) [CacheWrite d48f475a5d14fd5ec934c3b8e1f2e4ce00000000000000000000000000000006] [1126/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.SurfaceCache.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.SurfaceCache.Runtime.dll, with 139 defines and 312 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1127/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.SurfaceCache.Runtime.dll [1128/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.SurfaceCache.Runtime.pdb [1129/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.RenderPipelines.GPUDriven.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll, with 139 defines and 313 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1130/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.GPUDriven.Runtime.pdb [1131/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.GPUDriven.Runtime.dll [1132/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.PathTracing.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.PathTracing.Editor.dll, with 137 defines and 324 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1133/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.PathTracing.Editor.dll [1134/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.PathTracing.Editor.pdb [1135/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.SurfaceCache.Runtime.ref.dll_4279B157D1C77793.mvfrm [1136/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.PathTracing.Editor.ref.dll_742D6C2A6A5073F2.mvfrm [1137/1247 2s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Core.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Core.Editor.dll (+2 others) [CacheWrite a03a5937d5bdf993f39730ddeec5ce6b00000000000000000000000000000006] [1138/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll (+2 others) [CacheMiss da258645d84967a2d7e2b330de0dceba00000000000000000000000000000006] [1139/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Editor.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Editor.dll (+2 others) [CacheMiss 602db7b76d23df0f56ef4131b2d8e07000000000000000000000000000000006] [1140/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Core.Editor.ref.dll_EC0FF0FDA4803327.mvfrm [1141/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Flow.Editor.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Flow.Editor.dll (+2 others) [CacheMiss c6aae17452fbe46c7e311b8de69864af00000000000000000000000000000006] [1142/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.VisualScripting.Core.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Core.Editor.dll, with 136 defines and 321 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1143/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.Core.Editor.pdb [1144/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.Core.Editor.dll [1145/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Flow.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Flow.Editor.dll (+2 others) [CacheWrite c6aae17452fbe46c7e311b8de69864af00000000000000000000000000000006] [1146/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Flow.Editor.ref.dll_6940D9ACB35EBE68.mvfrm [1147/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll.mvfrm [1148/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.State.Editor.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.State.Editor.dll (+2 others) [CacheMiss 540f189fa3fd5b44c0ca16149061897900000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll (+2 others) [CacheMiss 96b0fce0daa627386ff5b9c7cbb0bded00000000000000000000000000000006] [1149/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.VisualScripting.Flow.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Flow.Editor.dll, with 138 defines and 324 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1150/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.pdb [1151/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.dll [1152/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll (+2 others) [CacheWrite 96b0fce0daa627386ff5b9c7cbb0bded00000000000000000000000000000006] [1153/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.VisualScripting.SettingsProvider.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll, with 136 defines and 325 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1154/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.SettingsProvider.Editor.dll [1155/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.SettingsProvider.Editor.pdb [1156/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.SettingsProvider.Editor.ref.dll_B8324D455948C852.mvfrm [1157/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.State.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.State.Editor.dll (+2 others) [CacheWrite 540f189fa3fd5b44c0ca16149061897900000000000000000000000000000006] [1158/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.VisualScripting.State.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.State.Editor.dll, with 136 defines and 325 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1159/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.State.Editor.pdb [1160/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.State.Editor.dll [1161/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.State.Editor.ref.dll_E3BEEDFEAAF21AA5.mvfrm [1162/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Shared.Editor.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Shared.Editor.dll (+2 others) [CacheMiss 0ccc3693f9144e52fb2bf969ba7791e100000000000000000000000000000006] [1163/1247 1s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Editor.dll (+2 others) [CacheWrite 602db7b76d23df0f56ef4131b2d8e07000000000000000000000000000000006] [1164/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.RenderPipelines.Core.Editor.ref.dll_453323577D6CEEBB.mvfrm [1165/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Shared.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Shared.Editor.dll (+2 others) [CacheWrite 0ccc3693f9144e52fb2bf969ba7791e100000000000000000000000000000006] [1166/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.ShaderGraph.Editor.dll.mvfrm [1167/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll (+2 others) [CacheMiss bf2960564025c14d42c616b81a8bca7400000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.ShaderGraph.Editor.dll (+2 others) [CacheMiss d5b07084ee1b07bca948be446636b18200000000000000000000000000000006] [1168/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.VisualScripting.Shared.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.VisualScripting.Shared.Editor.dll, with 136 defines and 326 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1169/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.Shared.Editor.dll [1170/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.Shared.Editor.pdb [1171/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Shared.Editor.ref.dll_F54BA3F421A71E21.mvfrm [1172/1247 1s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll (+2 others) [CacheWrite da258645d84967a2d7e2b330de0dceba00000000000000000000000000000006] [1173/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.RenderPipelines.Universal.Runtime.ref.dll_6CA9085BBA00D4D4.mvfrm [1174/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.RenderPipelines.Core.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Editor.dll, with 140 defines and 329 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1175/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.pdb [1176/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll [1177/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.Recorder.Editor.dll.mvfrm [1178/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/UnityEditor.XR.LegacyInputHelpers.dll.mvfrm [1179/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/LitMotion.Extensions.dll.mvfrm [1180/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/UnityEditor.XR.LegacyInputHelpers.dll (+2 others) [CacheMiss d3d83ec7c23e802c4806431be8171c8900000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Recorder.Editor.dll (+2 others) [CacheMiss fd9cd404b01386575d22d05d9446642700000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/LitMotion.Extensions.dll (+2 others) [CacheMiss 70ea895e4bbd8a694f051e2e968ec01500000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll (+2 others) [CacheMiss 5702a2cd1a24a7c8f2143c083d1efdce00000000000000000000000000000006] [1181/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll (+2 others) [CacheWrite bf2960564025c14d42c616b81a8bca7400000000000000000000000000000006] [1182/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll, with 146 defines and 319 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1183/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.pdb [1184/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll [1185/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.RenderPipelines.Core.Editor.Shared.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll, with 136 defines and 327 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1186/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Shared.pdb [1187/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Shared.dll [1188/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.RenderPipelines.Core.Editor.Shared.ref.dll_392028955DEA8D1E.mvfrm [1189/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/LitMotion.Extensions.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/LitMotion.Extensions.dll (+2 others) [CacheWrite 70ea895e4bbd8a694f051e2e968ec01500000000000000000000000000000006] [1190/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/LitMotion.Extensions.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/LitMotion.Extensions.dll, with 146 defines and 313 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1191/1247 0s] CopyFiles Library/ScriptAssemblies/LitMotion.Extensions.pdb [1192/1247 0s] CopyFiles Library/ScriptAssemblies/LitMotion.Extensions.dll [1193/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll (+2 others) [CacheWrite 5702a2cd1a24a7c8f2143c083d1efdce00000000000000000000000000000006] [1194/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.RenderPipelines.Universal.2D.Runtime.ref.dll_DFDA5D4CA31262A6.mvfrm [1195/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.RenderPipelines.Universal.2D.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll, with 141 defines and 314 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1196/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Universal.2D.Runtime.dll [1197/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Universal.2D.Runtime.pdb [1198/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/UnityEditor.XR.LegacyInputHelpers.dll (+2 others) [1199/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Recorder.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Recorder.Editor.dll (+2 others) [CacheWrite fd9cd404b01386575d22d05d9446642700000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/UnityEditor.XR.LegacyInputHelpers.dll (+2 others) [CacheWrite d3d83ec7c23e802c4806431be8171c8900000000000000000000000000000006] [1200/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.Cinemachine.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Cinemachine.dll (+2 others) [CacheMiss 711aae7bab9b939af8b4b66dd06831e500000000000000000000000000000006] [1201/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/UnityEditor.XR.LegacyInputHelpers.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/UnityEditor.XR.LegacyInputHelpers.dll, with 139 defines and 324 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1202/1247 0s] CopyFiles Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll [1203/1247 0s] CopyFiles Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.pdb [1204/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.XR.LegacyInputHelpers.ref.dll_3D5A5D3F3A28F1A7.mvfrm [1205/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Recorder.Editor.ref.dll_5F7C31E218EA5FFF.mvfrm [1206/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Recorder.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Recorder.Editor.dll, with 138 defines and 328 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1207/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Recorder.Editor.pdb [1208/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Recorder.Editor.dll [1209/1247 1s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Cinemachine.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Cinemachine.dll (+2 others) [CacheWrite 711aae7bab9b939af8b4b66dd06831e500000000000000000000000000000006] [1210/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Cinemachine.ref.dll_80FF89DB68CF6B4C.mvfrm [1211/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Cinemachine.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Cinemachine.dll, with 148 defines and 315 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1212/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Cinemachine.pdb [1213/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Cinemachine.dll [1214/1247 3s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.ShaderGraph.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.ShaderGraph.Editor.dll (+2 others) [CacheWrite d5b07084ee1b07bca948be446636b18200000000000000000000000000000006] [1215/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.ShaderGraph.Editor.ref.dll_B25B70C7A7E5DF46.mvfrm [1216/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll.mvfrm [1217/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.2D.Editor.Overrides.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.2D.Editor.Overrides.dll (+2 others) [CacheMiss 2a1e8d46b1d9a2b8099919e6fe29868800000000000000000000000000000006] [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll (+2 others) [CacheMiss 01ba84995ebb7b07e521eb2428cce08a00000000000000000000000000000006] [1218/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.ShaderGraph.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.ShaderGraph.Editor.dll, with 136 defines and 326 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1219/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.ShaderGraph.Editor.pdb [1220/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll [1221/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.2D.Editor.Overrides.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.2D.Editor.Overrides.dll (+2 others) [CacheWrite 2a1e8d46b1d9a2b8099919e6fe29868800000000000000000000000000000006] [1222/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.RenderPipelines.Universal.2D.Editor.Overrides.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.2D.Editor.Overrides.dll, with 137 defines and 328 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1223/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Universal.2D.Editor.Overrides.dll [1224/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Universal.2D.Editor.Overrides.pdb [1225/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.RenderPipelines.Universal.2D.Editor.Overrides.ref.dll_9F94AC807C2ECCEE.mvfrm [1226/1247 1s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll (+2 others) [CacheWrite 01ba84995ebb7b07e521eb2428cce08a00000000000000000000000000000006] [1227/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.RenderPipelines.Universal.Editor.ref.dll_677466F504AC0F67.mvfrm [1228/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Unity.Cinemachine.Editor.dll.mvfrm [1229/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll, with 140 defines and 332 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Cinemachine.Editor.dll (+2 others) [CacheMiss c8b52b40aadc9003c6ef6f6448de33f700000000000000000000000000000006] [1230/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.pdb [1231/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll [1232/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Cinemachine.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Unity.Cinemachine.Editor.dll (+2 others) [CacheWrite c8b52b40aadc9003c6ef6f6448de33f700000000000000000000000000000006] [1233/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Unity.Cinemachine.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Unity.Cinemachine.Editor.dll, with 145 defines and 331 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1234/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Cinemachine.Editor.ref.dll_DC899A9EABFB5525.mvfrm [1235/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Cinemachine.Editor.pdb [1236/1247 0s] CopyFiles Library/ScriptAssemblies/Unity.Cinemachine.Editor.dll [1237/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll.mvfrm [1238/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll.mvfrm [1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) [1240/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1241/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1242/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1243/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll (+2 others) [1244/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (25.26 seconds), 1024 items updated, 1247 evaluated Assets/Tremble/Types/MapProcessorClass.cs(109,34): warning UAC0005: AppDomain.GetAssemblies() in Unity may return already unloaded assemblies and result in errors or leaks. Use Unity APIs instead, such as 'CurrentAssemblies.GetLoadedAssemblies()' or 'TypeCache.GetTypesDerivedFrom()'. AssetDatabase: script compilation time: 28.853001s Total cache size 309723908 Total cache size after purge 268327588, took 00:00:00.1659707 Begin MonoManager ReloadAssembly Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Importing 'GUID: a0cda88f8baa0529d1bb4ecb1162fe2c - Path: Packages/com.unity.test-framework' with importer (DefaultImporter) Imported 'GUID: a0cda88f8baa0529d1bb4ecb1162fe2c' -> (Import Result ID: '0c28b96f245ba6b8a10e6d629578928b') in 0.058 seconds [static dependencies only]. Details - ImportResultOutputID=01d8515deec440f861b88d655ade5600 DependenciesID=75372e1fad9d2bfd139e2622e7347d60 StaticDependenciesID=8456ccfee708751be15a0fa5d6c2dd4b Importing 'GUID: e3def23d9e04b0bbba2e35bb28bdab3b - Path: Packages/com.unity.ugui' with importer (DefaultImporter) Imported 'GUID: e3def23d9e04b0bbba2e35bb28bdab3b' -> (Import Result ID: '1531c1aff6203854b55829fa9a11c171') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=62150b7b2caa3eaf9c4e0a954704feaf DependenciesID=afeaa3aee35d92b7c9bf6402cb834f58 StaticDependenciesID=1770b4c882c45d841a646d4ca361ef2c Importing 'GUID: 050d309fbb16e5c739c3a0f366544fbe - Path: Packages/com.unity.test-framework.performance' with importer (DefaultImporter) Imported 'GUID: 050d309fbb16e5c739c3a0f366544fbe' -> (Import Result ID: 'f352aa6e7ef4a91e37b629ca2b312426') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=fae7ac0b3a26b3dae56f7ca10d6afe2f DependenciesID=cf210abed8c65c1baef6b919a115166f StaticDependenciesID=41ca2b7c995d23b3f617a229e328f3de Importing 'GUID: 2619c7ffc639f5202ef9804c56ebbaa3 - Path: Packages/com.unity.2d.sprite' with importer (DefaultImporter) Imported 'GUID: 2619c7ffc639f5202ef9804c56ebbaa3' -> (Import Result ID: '24e6b2320d0375c874ae21e2d4740bd4') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=b468ebb0029680e19a6bd0c9eb7a4341 DependenciesID=e2c64ad3c38105db20f3c0d0872648b0 StaticDependenciesID=a87ebfe8898d8f9688b34ef83b0b83db Importing 'GUID: d69739bd4424a7a641afcc3c4a510448 - Path: Packages/com.unity.splines' with importer (DefaultImporter) Imported 'GUID: d69739bd4424a7a641afcc3c4a510448' -> (Import Result ID: '3c091dd03f3d3bedb09e452478fc7d9f') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=3d008a4e1792b6ce1113320174944f79 DependenciesID=0febded8523f4040d8748ee09a5c1c9c StaticDependenciesID=e675b7f5b14296e798e2d31dae39bfec Importing 'GUID: 17815fcc41126affcc01c9f1a699a868 - Path: Packages/com.unity.render-pipelines.core' with importer (DefaultImporter) Imported 'GUID: 17815fcc41126affcc01c9f1a699a868' -> (Import Result ID: '8abd02350af69b03e729a762f4672896') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=9beea5058f5bb3187461ecba34ad3330 DependenciesID=b0b1ec1dc01637adab4b6297ef037678 StaticDependenciesID=fa3da68a402447123d0cb8acca789492 Importing 'GUID: 2bcbffd6bb3c7bc72fdf5e48842ddd16 - Path: Packages/com.unity.render-pipelines.universal' with importer (DefaultImporter) Imported 'GUID: 2bcbffd6bb3c7bc72fdf5e48842ddd16' -> (Import Result ID: '8d7bbdad7f5a36cac432f2b80e25f076') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=fc403894b86406caa7810f2012c8f270 DependenciesID=c97331c2a823a7849bc7b3a841e7e564 StaticDependenciesID=4bc4960039dbbbdc47153d244baf0b07 Importing 'GUID: bd40db3e76f7f6cdb3b5290282866716 - Path: Packages/com.unity.2d.tilemap' with importer (DefaultImporter) Imported 'GUID: bd40db3e76f7f6cdb3b5290282866716' -> (Import Result ID: '5810b2f81ad57922865c54c7ccfee54a') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=fc327c732c1999a8e0a4e8308e3ed31d DependenciesID=872eed2ee55d7012728d15fcd3bd5532 StaticDependenciesID=3f0b03575f4c3edef626b35aeab332de Importing 'GUID: 2f137613dd0a5ca4edf1039112ed4a4d - Path: Packages/com.unity.shadergraph' with importer (DefaultImporter) Imported 'GUID: 2f137613dd0a5ca4edf1039112ed4a4d' -> (Import Result ID: '556b5f177684cfdbf9032002f6474ecf') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=207fed794ff2fcec8ad82677ff87e672 DependenciesID=9b44dcdf3fd63f7340b75dbc9ed9468f StaticDependenciesID=e617192c1d64259473c5b69dcd50435e Importing 'GUID: 36d514892e55d4340b470c29fcab8b44 - Path: Packages/com.unity.render-pipelines.universal/Tests/Editor/Unity.RenderPipelines.Universal.Editor.Tests.asmdef' with importer (AssemblyDefinitionImporter) Imported 'GUID: 36d514892e55d4340b470c29fcab8b44' -> (Import Result ID: 'c388f6ea2f61a133fdd41e2aac4e3351') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=0be5b4d59b39b15a2eea632a852cdf0b DependenciesID=3a265a6e1fdcd6452acbc5c25d69e7bf StaticDependenciesID=9da8d75e6ab543967f6ebc3b7656b078 Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.039 seconds Domain Reload Profiling: 1971ms BeginReloadAssembly (167ms) DisableScriptedObjects (20ms) CreateAndSetChildDomain (44ms) RebuildCommonClasses (6ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (54ms) LoadAllAssembliesAndSetupDomain (695ms) LoadAssemblies (301ms) TypeCache.Refresh (211ms) TypeCache.ScanAssembly (199ms) AnalyzeDomain (86ms) BuildScriptInfoCaches (77ms) ResolveRequiredComponents (7ms) FinalizeReload (1040ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (110ms) ProcessInitializeOnLoadAttributes (450ms) ProcessInitializeOnLoadMethodAttributes (67ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (15ms) Starting new worker id: 0 with log in /home/rainman/Projects/OfficeGame/Logs/AssetImportWorkerHW0.log [UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json" [UnityConnectServicesConfig] Service configuration: "servicesConfigBaseUrl": "", "disableServicesWindow": false, "disableUserLogin": false, "entitlementCacheTimeoutInSeconds": 60, "clientConnectTimeoutSec": 60, "clientHandshakeTimeoutSec": 30, "clientResolveEntitlementsTimeoutSec": 30, "clientUpdateLicenseTimeoutSec": 30, "licensingServiceBaseUrl": "", "enableProxyAutoconfig": "false" Importing 'GUID: 4288d0244223deb429fef72cf614023d - Path: Packages/com.unity.render-pipelines.universal/Editor/Terrain/TerrainBaseMapGenPass.template' with importer (DefaultImporter) Imported 'GUID: 4288d0244223deb429fef72cf614023d' -> (Import Result ID: 'ccc08c234f0439fbb338698bc239df78') in 0.008 seconds [static dependencies only]. Details - ImportResultOutputID=80f50a44b2c8668fe04c509514c739a4 DependenciesID=14d60e21dcbba5cae0ae6dd595d0db5b StaticDependenciesID=d040eaa199332c464d1d2e4d739c1bab Importing 'GUID: bf34598b1ba253f4ab82fc5cffbed1ba - Path: Packages/com.unity.render-pipelines.universal/Editor/Terrain/TerrainPass.template' with importer (DefaultImporter) Imported 'GUID: bf34598b1ba253f4ab82fc5cffbed1ba' -> (Import Result ID: '909ab47a62d731f4c7a0ab4571ac9c03') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2bd7ddfff41e7086857435a3804fc925 DependenciesID=763ec51ef1dd0ecaeb3e7d81641703cc StaticDependenciesID=a33f81e39609dce0a55d44bf9d782f87 Importing 'GUID: 93d037989b854c24d8f2a8284a46acf3 - Path: Packages/com.unity.render-pipelines.universal/Editor/Terrain/BuildTerrainVertexDescriptionInputs.template.hlsl' with importer (ShaderIncludeImporter) Imported 'GUID: 93d037989b854c24d8f2a8284a46acf3' -> (Import Result ID: '6eb6de71e6c1b05aaa61a0dab90ef8ff') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=b466019dfcc96d50f8db9c949e907cbe DependenciesID=0eb68133c8fe38e05538aa4f9fa78aa1 StaticDependenciesID=72fba71a5d1f7e273a4d163e4ea9c043 Importing 'GUID: 6564342aa7c6ca44a86b97323a311d74 - Path: Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityInput.hlsl' with importer (ShaderIncludeImporter) Imported 'GUID: 6564342aa7c6ca44a86b97323a311d74' -> (Import Result ID: '63a29d4dc510d6f0c7f48c6f81c41849') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=310ab04bf66517b70b28a8fd2c9398e5 DependenciesID=60a8fbea1af99cedc41b0ce4e911659f StaticDependenciesID=931a0d9c29bdf4abfb87828cb4ab3636 Importing 'GUID: 160030f5e9c5e9b43bfd7646d5712b8a - Path: Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shim/InputsShim.hlsl' with importer (ShaderIncludeImporter) Imported 'GUID: 160030f5e9c5e9b43bfd7646d5712b8a' -> (Import Result ID: '9bc8175400bb4decf344dcd94b9a124f') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=2da38ee2944a8d4b704496308c92e4ed DependenciesID=d75d5b1ca9de32807936a9669dc747ca StaticDependenciesID=cc060e387b4bf8373ddfb6c4ee2d0d93 Importing 'GUID: b742fb157aac4d48940f389a8fc12ba1 - Path: Packages/com.unity.render-pipelines.universal/Editor/Terrain/TerrainPassFunctions.template.hlsl' with importer (ShaderIncludeImporter) Imported 'GUID: b742fb157aac4d48940f389a8fc12ba1' -> (Import Result ID: '8c9d5d748729d9db47bf4df11f30cd17') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=5784e367afd05af9100b5f3b3b44b74d DependenciesID=395ed3f6263c6aeb9f0ab532ca73fde1 StaticDependenciesID=2ca6a9cd007651de88349d089ea220e5 Importing 'GUID: 2bc64066748469e48861ed835a8b806d - Path: Packages/com.unity.shadergraph/ShaderGraphLibrary/ShaderVariables.hlsl' with importer (ShaderIncludeImporter) Imported 'GUID: 2bc64066748469e48861ed835a8b806d' -> (Import Result ID: 'f2e696fa8ce58a6c5e513b01dae913f8') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=a4a9fefab182edcd07bd637a859e6460 DependenciesID=7ac2a827993dfa28c52146468f1ef3f7 StaticDependenciesID=22fd2f10a2ec0034e1f97e5f8cd979dd Importing 'GUID: 1c7ec01faf22529498d9ebac04dfafd4 - Path: Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/ShaderLibrary/UnityInput.hlsl' with importer (ShaderIncludeImporter) Imported 'GUID: 1c7ec01faf22529498d9ebac04dfafd4' -> (Import Result ID: 'f6a733cded3df89126d65838237117ad') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=7609752f566a6822ee21e8c707f23b40 DependenciesID=6eaf7470fb288dac843fcae40d9120cc StaticDependenciesID=6440a5902e487bb18fb5a76307c4d169 Importing 'GUID: 60e10855641b4d84da68ec72e6f6eeb8 - Path: Packages/com.unity.render-pipelines.universal/Shaders/SpatialMappingOcclusion.shader' with importer (ShaderImporter) AutoLocale: current locale expects 'C' but got 'en_US.UTF-8'Launched and connected shader compiler UnityShaderCompiler after 0.04 seconds Imported 'GUID: 60e10855641b4d84da68ec72e6f6eeb8' -> (Import Result ID: '317f19e3a4c490cb4eba318d9a309b3f') in 0.074 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=805cb8b1cc8cf23c43c23d08082a979a DependenciesID=a5a11442ac1df82607da42cb43c64363 StaticDependenciesID=e8dd76b7b647a499e943e0726fd4e408 Importing 'GUID: 7057bb795f794bc44a4e34ca79be6e54 - Path: Packages/com.unity.render-pipelines.universal/Tests/Editor/CustomDepthBlit.shader' with importer (ShaderImporter) Imported 'GUID: 7057bb795f794bc44a4e34ca79be6e54' -> (Import Result ID: '3d2c587b9137e8866e4ca21199d2c9ad') in 0.010 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=0e160a8bd2e04439641ab6b7491be5d8 DependenciesID=793a478adc8e48a8ac8ab131b84aac7a StaticDependenciesID=e12030fe52a228792adc81885870cbd6 Importing 'GUID: 701880fecb344ea4c9cd0db3407ab287 - Path: Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LensFlareScreenSpace.shader' with importer (ShaderImporter) Imported 'GUID: 701880fecb344ea4c9cd0db3407ab287' -> (Import Result ID: 'c66229c9864699f840809f40f9661638') in 0.013 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=71f903ba4c34065431d9425a9a689e70 DependenciesID=dc45127f61288d9f83bf3d93b9970559 StaticDependenciesID=9cb4a2e840046602386c381643f1e7d5 Importing 'GUID: f056d8bd2a1c7e44e9729144b4c70395 - Path: Packages/com.unity.render-pipelines.universal/Runtime/Decal/DBuffer/DBufferClear.shader' with importer (ShaderImporter) Imported 'GUID: f056d8bd2a1c7e44e9729144b4c70395' -> (Import Result ID: '71c9fe9e1c7022ea9cca14dfa2504e73') in 0.014 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=3c2deec70c95b3c992b86bb5acda4d25 DependenciesID=e07e4b781ebd24803ee214212fadf3c5 StaticDependenciesID=37c3cd51fb72386bbaeb16f165ce52fe Importing 'GUID: 1121bb4e615ca3c48b214e79e841e823 - Path: Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/StopNaN.shader' with importer (ShaderImporter) Imported 'GUID: 1121bb4e615ca3c48b214e79e841e823' -> (Import Result ID: '0cb8ba45df5b37a1932151fac1f8a392') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a8c12536441df45ac758939d9784997f DependenciesID=90752debebd3ea8ae7490c82062305b6 StaticDependenciesID=505dca819db7a7887fc6350b8d98bd2e Importing 'GUID: 21322c8b137c66e49b86085d3c8161f6 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitBase.shader' with importer (ShaderImporter) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Imported 'GUID: 21322c8b137c66e49b86085d3c8161f6' -> (Import Result ID: 'bc1311d5fc5ba09d14acb9a8563a038d') in 0.029 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=945a69015d707ec6cd006b5c40bbef4e DependenciesID=6afc778ec9dc8361bcdf88661bd18338 StaticDependenciesID=974de03d20ea997fe949406c50a01220 WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Importing 'GUID: 815c625bb9d4fe240a4ccf42ca3899cb - Path: Packages/com.unity.render-pipelines.universal/Shaders/Utils/BlitFullPrecision.shader' with importer (ShaderImporter) Imported 'GUID: 815c625bb9d4fe240a4ccf42ca3899cb' -> (Import Result ID: 'a07033af8c76c7b7f2fe1c59fc800a67') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=63def8a153d14575006ac83bfb8a5700 DependenciesID=6cc9d884afa79927875a959a2f242f41 StaticDependenciesID=e2c38e5973f110d2d2b39a73ab224e86 Importing 'GUID: a15b78cf8ca26ca4fb2090293153c62c - Path: Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/PaniniProjection.shader' with importer (ShaderImporter) Imported 'GUID: a15b78cf8ca26ca4fb2090293153c62c' -> (Import Result ID: '65c7e8e62013f0d9fbfffafbfc8e7cd3') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6c41dac08ff1d501938118a1de8dbf68 DependenciesID=b7086a5986535bfa36fd957c2389bab1 StaticDependenciesID=d568e02f73dc0ddd12a3000a89736b8c Importing 'GUID: c17132b1f77d20942aa75f8429c0f8bc - Path: Packages/com.unity.render-pipelines.universal/Shaders/Utils/Blit.shader' with importer (ShaderImporter) Imported 'GUID: c17132b1f77d20942aa75f8429c0f8bc' -> (Import Result ID: '297ad0fc3f01909a5ab6a21b9fb27a81') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=5fce7c9ebfc9d83c4788cb9280d9a9e7 DependenciesID=9a571f82b002df25cb53f9ea2449357c StaticDependenciesID=42f70e0e4068f6ccc07c33b3b876fd5f Importing 'GUID: 222cce62363a44a380c36bf03b392608 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Utils/ClusterDeferred.shader' with importer (ShaderImporter) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/ClusterDeferred' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/ClusterDeferred' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Imported 'GUID: 222cce62363a44a380c36bf03b392608' -> (Import Result ID: '7dbc564b45d6955181cc629d0a192a9c') in 0.016 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=0760f63591d6df189a2a53dc124ba7cb DependenciesID=19ca9a0c20069c8864010ecd07d8c5af StaticDependenciesID=7fc1522e3c723a99b7a714fbaaa20df2 WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/ClusterDeferred' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Importing 'GUID: e260cfa7296ee7642b167f1eb5be5023 - Path: Packages/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Lit-Default.shader' with importer (ShaderImporter) Imported 'GUID: e260cfa7296ee7642b167f1eb5be5023' -> (Import Result ID: 'd5b3ca2448c0c64b236d285ddf9fb175') in 0.009 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b8fef1568cfaee62636daeebcc0bd550 DependenciesID=cc02f14dc59ec880a3cf8bf854a8a094 StaticDependenciesID=0bbffd70cf86ad3bf53bb3ca426fbd57 Importing 'GUID: 13c02b14c4d048fa9653293d54f6e0e1 - Path: Packages/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Unlit-Default.shader' with importer (ShaderImporter) Imported 'GUID: 13c02b14c4d048fa9653293d54f6e0e1' -> (Import Result ID: '692caf3d7be12177dce6f3239fb5a09c') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c7d8fc3bd71cc2bc1fa868444851862a DependenciesID=78f10e0a9dae38db77b0a8b1e4063b23 StaticDependenciesID=74552150fe73f6a82992f2c4e582a4d8 Importing 'GUID: 134e9451a58aaba43ba713adbd103d92 - Path: Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGIRendererFeature/FlatNormalResolution.compute' with importer (ComputeShaderImporter) Imported 'GUID: 134e9451a58aaba43ba713adbd103d92' -> (Import Result ID: 'b7416a9f871cb9389e4bb925e5dd59f5') in 0.018 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=23c35fd8efce6bbadd4d79d2d46a4e1b DependenciesID=509923802c8eb8b4d5a40d8de7507f7a StaticDependenciesID=51d8c2392b5d7d083718463e829b454e Importing 'GUID: 53626a513ea68ce47b59dc1299fe3959 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Debug/ProbeVolumeSamplingDebugPositionNormal.compute' with importer (ComputeShaderImporter) Imported 'GUID: 53626a513ea68ce47b59dc1299fe3959' -> (Import Result ID: '8be3446c0fddef3265ee33e4ff03a920') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e94b7cfe857a0d68bd880cb20f8f8408 DependenciesID=715ca23e50bdf6dd8952493f8711bbef StaticDependenciesID=8840191f5af0c347456ec1dd2dcddca6 Importing 'GUID: 63b92baba208e314c8fdebe52ca0cc34 - Path: Packages/com.unity.render-pipelines.universal/Runtime/MipGen/Shaders/ColorPyramidPS.shader' with importer (ShaderImporter) Imported 'GUID: 63b92baba208e314c8fdebe52ca0cc34' -> (Import Result ID: 'cc8363ac6fad740aded2a3455bf68869') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=cf06902b638096a1db3207ba2007ebbe DependenciesID=30ea7db8979a0751d1bca50685e0e836 StaticDependenciesID=5e7f20908192b69e2fd8fadf6c1e30de Importing 'GUID: 63eaba0ebfb82cc43bde059b4a8c65f6 - Path: Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader' with importer (ShaderImporter) Imported 'GUID: 63eaba0ebfb82cc43bde059b4a8c65f6' -> (Import Result ID: '8c3c639761d59b070c7bc393ff2277d8') in 0.010 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ddde238ca5d6acf7e9d739ad88ddac78 DependenciesID=0edc800a244ea9c31a2f9d52cc5f1ed5 StaticDependenciesID=7bcd645a2a8fd89d9e5e25cea653c14f Importing 'GUID: 93446b5c5339d4f00b85c159e1159b7c - Path: Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader' with importer (ShaderImporter) Imported 'GUID: 93446b5c5339d4f00b85c159e1159b7c' -> (Import Result ID: 'f2f0caf516a896077875fffc288d9e78') in 0.033 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=505593d5fcf8c097af0cee4e40a6982d DependenciesID=dd9cccbc5eaffbb8fc85cb06751e6377 StaticDependenciesID=d61330d75e7d825e1432dcba45fce2cd Importing 'GUID: 933532a4fcc9baf4fa0491de14d08ed7 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader' with importer (ShaderImporter) Imported 'GUID: 933532a4fcc9baf4fa0491de14d08ed7' -> (Import Result ID: 'c9c2f6330bf9d0572fd81d3de0df5e22') in 0.030 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=eb21e4cf1710a2ef6dc485130e230c9d DependenciesID=a144444d7b43dc385f0cbed515aaf9e5 StaticDependenciesID=703aa2297536c01c7f6bce4bbb11c347 Importing 'GUID: e39bd598ce13f44ba8af997d3e42cd18 - Path: Packages/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Mask.shader' with importer (ShaderImporter) Imported 'GUID: e39bd598ce13f44ba8af997d3e42cd18' -> (Import Result ID: '56f23e89d5785e5dcb4feb971e058d7e') in 0.016 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=bdd0a86313fc9da7754c314f81657cad DependenciesID=df98b5bd2d66e4bde22c29a6e4532b37 StaticDependenciesID=213c78561e8f9a8a0eac9e15c5410b2c Importing 'GUID: 04c410c9937594faa893a11dceb85f7e - Path: Packages/com.unity.render-pipelines.universal/Shaders/Utils/Sampling.shader' with importer (ShaderImporter) Imported 'GUID: 04c410c9937594faa893a11dceb85f7e' -> (Import Result ID: 'b7f7bb95132247b96674f2db5baada0b') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c48df9ebbbc867d6ac110072e422130f DependenciesID=1257a60186d24975bffe58e2e828c47e StaticDependenciesID=ade54049964ba0fcc4919cf209dae6a9 Importing 'GUID: 0406db5a14f94604a8c57ccfbc9f3b46 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlit.shader' with importer (ShaderImporter) Imported 'GUID: 0406db5a14f94604a8c57ccfbc9f3b46' -> (Import Result ID: '52e291c0fb847f04b9d26d611a2e04b6') in 0.027 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=1396e46f84f059d4b2440643fe011bfd DependenciesID=7b6f7cdbfaa28d6d479bb49971bfe487 StaticDependenciesID=0d327271c4e0142a4ee6348b2e844d89 Importing 'GUID: 4431b1f1f743fbf4eb310a967890cbea - Path: Packages/com.unity.render-pipelines.universal/Shaders/XR/XROcclusionMesh.shader' with importer (ShaderImporter) Imported 'GUID: 4431b1f1f743fbf4eb310a967890cbea' -> (Import Result ID: 'f40d28bb719b788ced39a822b965338f') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a414597723397fd0dcf598a1f7cd7987 DependenciesID=b4ee1b0f48ae2f4529e2357d106b0b71 StaticDependenciesID=178ec415672d30cea929cbd082e42b94 Importing 'GUID: 44fc62292b65ab04eabcf310e799ccf6 - Path: Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Shadow-Sprite.shader' with importer (ShaderImporter) Imported 'GUID: 44fc62292b65ab04eabcf310e799ccf6' -> (Import Result ID: 'c2f1524d2b56ed4980c3c572aff49e99') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f6b5187074f973467e830bd062fa50df DependenciesID=57dad973b923e1898e26d22788102746 StaticDependenciesID=5157a929f6e6bfb756ea25abe47d7eae Importing 'GUID: 74b1585886a85614aa34e2c8e303c77a - Path: Packages/com.unity.render-pipelines.universal/Shaders/BRGPicking.shader' with importer (ShaderImporter) Imported 'GUID: 74b1585886a85614aa34e2c8e303c77a' -> (Import Result ID: '2ee554027dd0ea18152cc0a24962966e') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=93e19583e165c153d05aec0a651bf548 DependenciesID=2191581ac84a0fd9a89ea1e633dc7793 StaticDependenciesID=184dd813fa5dff15884e343019b54088 Importing 'GUID: 74659692f6350ba46b88180d9c826630 - Path: Packages/com.unity.render-pipelines.universal/Shaders/2D/RenderAs2D-Flattening.shader' with importer (ShaderImporter) Imported 'GUID: 74659692f6350ba46b88180d9c826630' -> (Import Result ID: '79f717bc30bcf8a967546c74197adecb') in 0.008 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=47cd4935674f8c1986601e9f6990a50c DependenciesID=d6cf5bee69f6c4c42fc5e9ad3bd9d6a6 StaticDependenciesID=26f56decae35f2b850c2b26f01072f01 Importing 'GUID: c49e63ed1bbcb334780a3bd19dfed403 - Path: Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FinalPost.shader' with importer (ShaderImporter) Imported 'GUID: c49e63ed1bbcb334780a3bd19dfed403' -> (Import Result ID: '50d344e7ae8d93a0a9ae5fa04e871805') in 0.018 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=40ac3213a1acdf5b16a91bb860c0b21f DependenciesID=475081df83190428f7574efd45775b8c StaticDependenciesID=c817db9d36879ed693bf9e88e1a16e7a Importing 'GUID: 650dd9526735d5b46b79224bc6e94025 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader' with importer (ShaderImporter) Imported 'GUID: 650dd9526735d5b46b79224bc6e94025' -> (Import Result ID: 'f4c145c6516eeea0a45c56eadfc4bb08') in 0.031 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=aa00214093ccac36b83e31a6b400bc53 DependenciesID=1ec9f8beb270270469b84563d4ec7388 StaticDependenciesID=7f15a62f5a48a76a1504b77ad6d64783 Importing 'GUID: 65df88701913c224d95fc554db28381a - Path: Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LutBuilderLdr.shader' with importer (ShaderImporter) Imported 'GUID: 65df88701913c224d95fc554db28381a' -> (Import Result ID: 'd39fb579114c634b3a580b97bb31e699') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=2acd507599f695762db31afae7e7e5ff DependenciesID=139deded6eadcb32470818e5ab2de5bd StaticDependenciesID=41efa06855eab8f190d613c5fdf773f1 Importing 'GUID: 8516d7a69675844a7a0b7095af7c46af - Path: Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLit.shader' with importer (ShaderImporter) Imported 'GUID: 8516d7a69675844a7a0b7095af7c46af' -> (Import Result ID: '7e60e3619e485857e057e219c223faa8') in 0.031 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=3553688ac8bc3da3e7e247f16807557b DependenciesID=37b7ee49afc6879223cde4f27cfc9fc9 StaticDependenciesID=95ef8a550a0a1213902bcf6e7a5f48a6 Importing 'GUID: c56b7e0d4c7cb484e959caeeedae9bbf - Path: Packages/com.unity.render-pipelines.universal/Shaders/CameraMotionVectors.shader' with importer (ShaderImporter) Imported 'GUID: c56b7e0d4c7cb484e959caeeedae9bbf' -> (Import Result ID: '3c7465e6628fa632a2b3623479e09bfa') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=535f64e6bcf1d71bbd441e4dfcec99e4 DependenciesID=1d6f8a9014decbb44d036c64d665d06b StaticDependenciesID=2735ca903f4d05b38318364b6f7b4267 Importing 'GUID: d5a307c014552314b9f560906d708772 - Path: Packages/com.unity.render-pipelines.universal/Shaders/XR/XRMirrorView.shader' with importer (ShaderImporter) Imported 'GUID: d5a307c014552314b9f560906d708772' -> (Import Result ID: '9e1695201ff977e4542b353a4fe0f57c') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fffc4588d7256a837a566b7766c65723 DependenciesID=20027c722213700a9f66c168a24cc3be StaticDependenciesID=748f66e360aa11d366c6856fe4d1969d Importing 'GUID: e507fdfead5ca47e8b9a768b51c291a1 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrass.shader' with importer (ShaderImporter) Imported 'GUID: e507fdfead5ca47e8b9a768b51c291a1' -> (Import Result ID: 'c193937fa922a93799834aa527df0f69') in 0.017 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ecc77ebb493c06a6df0b480301417b92 DependenciesID=e8d2a6de33e92be0c81eb94e8333d37a StaticDependenciesID=25a6479413c7ffbb1dbe93f5387fff75 Importing 'GUID: 562b7ae4f629f144aa97780546fce7c6 - Path: Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/EdgeAdaptiveSpatialUpsampling.shader' with importer (ShaderImporter) Imported 'GUID: 562b7ae4f629f144aa97780546fce7c6' -> (Import Result ID: '3d5216e7fbbc9b49d87fe608b9d6856c') in 0.022 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f59f2a3eaa0d7b7724d73c0b5a87b3a3 DependenciesID=6292e78af34ce852429925e2ad66112c StaticDependenciesID=84e938a12d5adc44eb45a9515e7558b6 Importing 'GUID: d6dae50ee9e1bfa4db75f19f99355220 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader' with importer (ShaderImporter) Imported 'GUID: d6dae50ee9e1bfa4db75f19f99355220' -> (Import Result ID: '10ccd8dc3addf90ac26ec6b78ee2878a') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f63a6221f3aa764a72794ec9f53d01d9 DependenciesID=81ebe312016f1945f7954c9be8331b5a StaticDependenciesID=b1838f8b52c461022095fbbfdf23ccd5 Importing 'GUID: e6e9a19c3678ded42a3bc431ebef7dbd - Path: Packages/com.unity.render-pipelines.universal/Shaders/Utils/FallbackError.shader' with importer (ShaderImporter) Imported 'GUID: e6e9a19c3678ded42a3bc431ebef7dbd' -> (Import Result ID: 'c8569d2f13d7be3598bfcaff1eb4be4b') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=165ab9626e7dea970e8d670df8cb02c0 DependenciesID=38e708e22787dea12dd8bd58a76ef39c StaticDependenciesID=af79af6e460e0b1cd5587958c229414c Importing 'GUID: f6783ab646d374f94b199774402a5144 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainDetailLit.shader' with importer (ShaderImporter) Imported 'GUID: f6783ab646d374f94b199774402a5144' -> (Import Result ID: '6bc4a1b266c5925ac97f8d5b372058f7') in 0.020 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=2b19fcea86698fef639b1c4f1cce380a DependenciesID=0033f1a1842168f93dee60f22be787fd StaticDependenciesID=2ca1f60febf1248c9917ccabf4c6a502 Importing 'GUID: 573620ae32aec764abd4d728906d2587 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Debug/HDRDebugView.shader' with importer (ShaderImporter) Imported 'GUID: 573620ae32aec764abd4d728906d2587' -> (Import Result ID: '6fb1f04b91f0fd9fda0c7177b9c62e8f') in 0.009 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4409264666793cfe626bf19e164b02e7 DependenciesID=8d7bdf76fa7fa8d0c185a62f3ff35cab StaticDependenciesID=a0bbfce8e8b9e3debfff349da7e6d962 Importing 'GUID: 77774d9009bb81447b048c907d4c6273 - Path: Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Unshadow-Geometry.shader' with importer (ShaderImporter) Imported 'GUID: 77774d9009bb81447b048c907d4c6273' -> (Import Result ID: '6fe13db408f5a469e3edf5a97c0e45dc') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=8e194896ff352f80045d62956dc130b5 DependenciesID=39129c0beb0d1db54755217ed38c51fa StaticDependenciesID=bc99324e11d90751bac20e089ee7d6d0 Importing 'GUID: b7839dad95683814aa64166edc107ae2 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLit.shader' with importer (ShaderImporter) Imported 'GUID: b7839dad95683814aa64166edc107ae2' -> (Import Result ID: '2a2396946851276cf38f1d14edca1798') in 0.032 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7ffcc215c261259041f0e6a4be17ced8 DependenciesID=ea5054222dc6e1cd73bb92f310c9c164 StaticDependenciesID=1934291915e26bd61e026479b92f278d Importing 'GUID: e7857e9d0c934dc4f83f270f8447b006 - Path: Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader' with importer (ShaderImporter) Imported 'GUID: e7857e9d0c934dc4f83f270f8447b006' -> (Import Result ID: 'faad677283341b7a49648244f41050d3') in 0.019 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=891bc1bae0bc5adcc4dc0c0aea8d2032 DependenciesID=2dc4b2d650f35557b9baaa53b2d70232 StaticDependenciesID=f0d5f5305afc774fbec0f8ecf20ad73a Importing 'GUID: 0849e84e3d62649e8882e9d6f056a017 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader' with importer (ShaderImporter) Imported 'GUID: 0849e84e3d62649e8882e9d6f056a017' -> (Import Result ID: '9dc4c54fcbf1f19fffd6d3fdcb19d006') in 0.021 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6a85e7bfd08d032138d030a7409e4a9e DependenciesID=cd9cb8fd672cb9bdcd64587fb132aed5 StaticDependenciesID=a862ec09d21eaeebdb19e67162e47756 Importing 'GUID: a89bee29cffa951418fc1e2da94d1959 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Utils/BlitHDROverlay.shader' with importer (ShaderImporter) Imported 'GUID: a89bee29cffa951418fc1e2da94d1959' -> (Import Result ID: 'e9171fc8e41c944df09e93303891f82e') in 0.008 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=3a4ef55ab3836fad9399f27613155145 DependenciesID=3ffd56209451cd83f98082e28795474a StaticDependenciesID=6785ada06cd07c58ce750965fea11504 Importing 'GUID: e8b802ac01d87144b91f12f40c1f2659 - Path: Packages/com.unity.render-pipelines.universal/Shaders/SpatialMappingWireframe.shader' with importer (ShaderImporter) Imported 'GUID: e8b802ac01d87144b91f12f40c1f2659' -> (Import Result ID: '52b0744f2e39672c1d42bda854667174') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4db93602c68aa5036756c05159d74b04 DependenciesID=be65c63c7b6eb730582979cfb10e0d54 StaticDependenciesID=78501858fa857467ad5b245cebdde5f6 Importing 'GUID: e8ee25143a34b8c4388709ea947055d1 - Path: Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/ScalingSetup.shader' with importer (ShaderImporter) Imported 'GUID: e8ee25143a34b8c4388709ea947055d1' -> (Import Result ID: '140a03e505c41a74881b00f47bf3def0') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=8e52e8298416e9b3c7a92c60d4011e99 DependenciesID=a37464fd065c907ec92c3c3ed5530282 StaticDependenciesID=69d004d2a784aca40627623393731a96 Importing 'GUID: f89aac1e4f84468418fe30e611dff395 - Path: Packages/com.unity.render-pipelines.universal/Shaders/XR/XRMotionVector.shader' with importer (ShaderImporter) Imported 'GUID: f89aac1e4f84468418fe30e611dff395' -> (Import Result ID: '0c95972ed9149f25d45acca831061de3') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=36856a1e2013b5e19d612a973b6b1d22 DependenciesID=2c8dafef3e9c55e5e40e11221580a6c0 StaticDependenciesID=41549047dfa083d3fc0fffeaee0f7152 Importing 'GUID: 19349a0f9a7ed4c48a27445bcf92e5e1 - Path: Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Shadow-Geometry.shader' with importer (ShaderImporter) Imported 'GUID: 19349a0f9a7ed4c48a27445bcf92e5e1' -> (Import Result ID: '3e21af589a0db689eb8b6b885389a0de') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d1fd30c2985778c620577cc1440bf399 DependenciesID=746d8806e717d318d3a9ed7eafc6c719 StaticDependenciesID=189345beee667d9d0ed6651aaa7e707c Importing 'GUID: 29868e73b638e48ca99a19ea58c48d90 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassBillboard.shader' with importer (ShaderImporter) Imported 'GUID: 29868e73b638e48ca99a19ea58c48d90' -> (Import Result ID: '184c5e664fcefc49df70c1fb86d324dc') in 0.018 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=90603d3cdd188926c870364430b3eb69 DependenciesID=f79f3d8efa61891e43c8deb306578a4e StaticDependenciesID=78342fd9983d74ebd746de1ff8b3df24 Importing 'GUID: 69c1f799e772cb6438f56c23efccb782 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLit.shader' with importer (ShaderImporter) Shader 'Universal Render Pipeline/Terrain/Lit': dependency 'AddPassShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass)' not found Shader 'Universal Render Pipeline/Terrain/Lit': dependency 'BaseMapGenShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen)' not found WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader 'Universal Render Pipeline/Terrain/Lit': dependency 'AddPassShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass)' not found Shader 'Universal Render Pipeline/Terrain/Lit': dependency 'BaseMapGenShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen)' not found WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Imported 'GUID: 69c1f799e772cb6438f56c23efccb782' -> (Import Result ID: 'af2b4512173cad4ca413b40c9713d809') in 0.027 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=9bf40655f86f544021b91614aa983daf DependenciesID=ee8576a83203edbd69d3ffbeab12793c StaticDependenciesID=ad95b52c65b7bd5437991816070568eb Shader 'Universal Render Pipeline/Terrain/Lit': dependency 'AddPassShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass)' not found Shader 'Universal Render Pipeline/Terrain/Lit': dependency 'BaseMapGenShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen)' not found WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Importing 'GUID: 99134b1f0c27d54469a840832a28fadf - Path: Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8.shader' with importer (ShaderImporter) Imported 'GUID: 99134b1f0c27d54469a840832a28fadf' -> (Import Result ID: '841ad4455349100f621edb6ba978ee04') in 0.038 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e0fe4383d46515825fd681f4039a7e75 DependenciesID=a3a802d298f26db31e297aa6fd75c7a1 StaticDependenciesID=d8013b7c4f969f1eaa0f9c82f899cdb6 Importing 'GUID: e9155b26e1bc55942a41e518703fe304 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.shader' with importer (ShaderImporter) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Imported 'GUID: e9155b26e1bc55942a41e518703fe304' -> (Import Result ID: '6c3543a74ea2da178283a92d9cf922a7') in 0.027 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=79af94e407c892533f1d0a18a5eba177 DependenciesID=946eea3b27776354ffc245f720b70ce8 StaticDependenciesID=74a15d4d3a66a4d568df7c382cb538dd WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Importing 'GUID: 0a7e590f3cf1d4ee8a8fab5b6eff09ef - Path: Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitAdd.shader' with importer (ShaderImporter) Imported 'GUID: 0a7e590f3cf1d4ee8a8fab5b6eff09ef' -> (Import Result ID: '87715761b74bffb4b8849091408775c6') in 0.016 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7fb2a8f776cfb22d9a493b9ad626e8d0 DependenciesID=d8f9768cfda5bd01cf020f3b36b0a7ad StaticDependenciesID=2a8148ac93deaff588cfe6010f9dcaf5 Importing 'GUID: 2aed67ad60045d54ba3a00c91e2d2631 - Path: Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/BokehDepthOfField.shader' with importer (ShaderImporter) Imported 'GUID: 2aed67ad60045d54ba3a00c91e2d2631' -> (Import Result ID: '41aa3370a04936b5d7041eed33c42649') in 0.020 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=348640e39135773d65eeaf6157a32379 DependenciesID=577584f5e582c9287315a831fd106ba5 StaticDependenciesID=3995aa36b639613aaa1b25a594672edc Importing 'GUID: 9ac9bae9f40d7dc4a80dbf809b9544aa - Path: Packages/com.unity.render-pipelines.universal/Shaders/2D/RenderingLayerMask.shader' with importer (ShaderImporter) Imported 'GUID: 9ac9bae9f40d7dc4a80dbf809b9544aa' -> (Import Result ID: 'b02f8d0247ec70dc3831d002e3dee2fe') in 0.014 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=9d407ea104a01518b1fe1133630f4f27 DependenciesID=381d3d69df2980c656544c58e43aabdc StaticDependenciesID=0fa1434a441400bfd0e276097ef8b72e Importing 'GUID: 7b3e6785f5f6b634794df3a85a2a35da - Path: Packages/com.unity.render-pipelines.universal/Shaders/Utils/ComputeScreenSpaceReflection.shader' with importer (ShaderImporter) Imported 'GUID: 7b3e6785f5f6b634794df3a85a2a35da' -> (Import Result ID: '1914449302bc67b46efaa44f22619861') in 0.015 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ba69816a5d10afb4f298d8e81f66b770 DependenciesID=4e41053ae52899846eed6d952ac8a65f StaticDependenciesID=61df8e4ceeb2bb393ef67ff60342bc1a Importing 'GUID: 7b3ede40266cd49a395def176e1bc486 - Path: Packages/com.unity.render-pipelines.universal/Shaders/ObjectMotionVectorFallback.shader' with importer (ShaderImporter) Imported 'GUID: 7b3ede40266cd49a395def176e1bc486' -> (Import Result ID: '8b6d733d887398d6f8aa468cb9c47165') in 0.008 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=3916da7f1789cf9040116997374d4c9d DependenciesID=d3a8c3f42c99a7382e89c0351d4747e9 StaticDependenciesID=9f2f1a98c854e8fcb826c1ef4d13cd01 Importing 'GUID: 8b3d1e6f4c5a4d219a72f8e1c0b3d4a7 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Utils/UIBackdropFilterComposite.shader' with importer (ShaderImporter) Imported 'GUID: 8b3d1e6f4c5a4d219a72f8e1c0b3d4a7' -> (Import Result ID: 'f055b345163a29fd21d9b1eb2ec84a54') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=678d0b8e5508d344287e4a9b7743e3f9 DependenciesID=1d2e8d00f7a601a4129e1f02c34d1792 StaticDependenciesID=65aba461e4824710f743ac2021f84648 Importing 'GUID: 0ca6dca7396eb48e5849247ffd444914 - Path: Packages/com.unity.render-pipelines.universal/Shaders/BakedLit.shader' with importer (ShaderImporter) Imported 'GUID: 0ca6dca7396eb48e5849247ffd444914' -> (Import Result ID: '8f3caba3c121cd314f138a66146d42b6') in 0.025 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b4e06ab8be2bc0638e8059a19952ffa5 DependenciesID=6494727f4b0bd4fa96f7bcef46f6a5d8 StaticDependenciesID=535f8891d4c89024a88cc5f6b47c830d Importing 'GUID: 6cda457ac28612740adb23da5d39ea92 - Path: Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LensFlareDataDriven.shader' with importer (ShaderImporter) Imported 'GUID: 6cda457ac28612740adb23da5d39ea92' -> (Import Result ID: '1911ef79919de0cd52d861a8ab5e6f3a') in 0.013 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=953402a11502734d6ea8e27fd71783fa DependenciesID=faab008c8c2ca105041b4c4c5cc5b27e StaticDependenciesID=e548e9ea60e3c1304cd133784e9e3223 Importing 'GUID: 7c302ee1d7410a6458981a5f329520b4 - Path: Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGIRendererFeature/ScreenResolveUpsampling.compute' with importer (ComputeShaderImporter) Imported 'GUID: 7c302ee1d7410a6458981a5f329520b4' -> (Import Result ID: '73747afb4366b1ce3f2b241222c7c3bf') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6da11d7e3d224039bebf3382cd9aebe3 DependenciesID=0a8cc44a0a9d0b320855683ad46b4498 StaticDependenciesID=caaf2f6696ba99bd86815d24c939e2a5 Importing 'GUID: 8c3bb6de0c0e7c047b65c077249507e5 - Path: Packages/com.unity.render-pipelines.universal/Shaders/2D/Mesh2D-Unlit-Default.shader' with importer (ShaderImporter) Imported 'GUID: 8c3bb6de0c0e7c047b65c077249507e5' -> (Import Result ID: '1901664985480015fe56a61aec5c6463') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e4637d40049759f6d0e87a5afb318ff4 DependenciesID=a87bb7f7c2f181cfa602c73e9a14c04c StaticDependenciesID=bc8e472e0597e934be3ce23d976017a3 Importing 'GUID: 8c3ee818f2efa514c889881ccb2e95a2 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDitherMaskSeed.shader' with importer (ShaderImporter) Imported 'GUID: 8c3ee818f2efa514c889881ccb2e95a2' -> (Import Result ID: 'b6cb3b8861e13be1638333d1109cce58') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=006da72dc3df52c90d87426900577aed DependenciesID=fe2b66d2446ca3f3b57e019b78a3ef7d StaticDependenciesID=daf4b620001283178ee07192e8c4a8c9 Importing 'GUID: 9c70c1a35ff15f340b38ea84842358bf - Path: Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/TemporalAA.shader' with importer (ShaderImporter) Imported 'GUID: 9c70c1a35ff15f340b38ea84842358bf' -> (Import Result ID: 'd540efd32082095e832e6b20b88e22ff') in 0.021 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=18601ca29ca10d5b4c1bbbdf9af2e72d DependenciesID=6593dd6bf2ad8f7801b44d735aadd3dc StaticDependenciesID=6b2f7802adfc424a167dd0a23e0a8bba Importing 'GUID: ec9fec698a3456d4fb18cf8bacb7a2bc - Path: Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LutBuilderHdr.shader' with importer (ShaderImporter) Imported 'GUID: ec9fec698a3456d4fb18cf8bacb7a2bc' -> (Import Result ID: '72ac136f9383e37363d3f9be51a02a7d') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4ce842215a9934993ed4205e1b637931 DependenciesID=a0dda78662fd7916ffd3e558290aa611 StaticDependenciesID=30ce9e1aaef1a398bef63b78151ea75f Importing 'GUID: 3d9fc4c0ae8e22f49a8ebefad82718d9 - Path: Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGIRendererFeature/PatchAllocation.compute' with importer (ComputeShaderImporter) Imported 'GUID: 3d9fc4c0ae8e22f49a8ebefad82718d9' -> (Import Result ID: 'fa8d2d0e023d49b9e33a2a5d7a9aac56') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=cf84fbeaf55ef8888ea616b8a5a64ca7 DependenciesID=404f7cdebdbd56f19048b8cb88160fff StaticDependenciesID=7178e3fe5a0b21f96174f06eef896844 Importing 'GUID: 4d40202dfa5473d44bcdc97e00d74703 - Path: Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGIRendererFeature/Debug.compute' with importer (ComputeShaderImporter) Imported 'GUID: 4d40202dfa5473d44bcdc97e00d74703' -> (Import Result ID: '1af909ed7eb948884c6fc3953c0e9c01') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c447072dad5dad9f4e929c4b8b296fdc DependenciesID=cd6de4d4bbab0eddf3d9dedff9f45860 StaticDependenciesID=b76353bee55ccfc3bdd9be9017267022 Importing 'GUID: 4d271c06564c6784392d81f949558e5c - Path: Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGIRendererFeature/ScreenResolveLookup.compute' with importer (ComputeShaderImporter) Imported 'GUID: 4d271c06564c6784392d81f949558e5c' -> (Import Result ID: 'f8ae18e8dfd2c5966922e72cea0f3fc2') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c1eb9b6211b9bc4189bd8c38cb109a97 DependenciesID=66201ded955e6909e5cf210f775760fd StaticDependenciesID=20543fd6aa906dfe68eb2d7831291f29 Importing 'GUID: 8d2bb70cbf9db8d4da26e15b26e74248 - Path: Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader' with importer (ShaderImporter) Imported 'GUID: 8d2bb70cbf9db8d4da26e15b26e74248' -> (Import Result ID: '10d0915ceb69dbc4e1f7096423b56344') in 0.027 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ee08846f3acb304fdcb521e0b5a27e7d DependenciesID=63803ea314fc657063cb12fc815c5252 StaticDependenciesID=b1e181c9316202b7dd7e76fcf2a7c1dc Importing 'GUID: 0e79c0fbcc6ffc642834ff60779ad086 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Utils/GTAO.compute' with importer (ComputeShaderImporter) Imported 'GUID: 0e79c0fbcc6ffc642834ff60779ad086' -> (Import Result ID: 'b21fbab87cfa0bcebec3d2af1b072a66') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=8e8409e35b5081011e487c73e67acd39 DependenciesID=24952f91931f4833bff3f94c8840ca33 StaticDependenciesID=8593d238f98dec3e55a0a8eef3330fca Importing 'GUID: 1edcd131364091c46a17cbff0b1de97a - Path: Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/CameraMotionBlur.shader' with importer (ShaderImporter) Imported 'GUID: 1edcd131364091c46a17cbff0b1de97a' -> (Import Result ID: '5673d9971370a4edf44f0c499928b8a8') in 0.013 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=89531d135f114e27c75961e619605d3a DependenciesID=1571d0ed045e02c38ac6e8f4eb5c4a1f StaticDependenciesID=ea1dc7b5ff3975de59694f60e979fecf Importing 'GUID: 4e90a8289da1f3943885176e4f83e35c - Path: Packages/com.unity.render-pipelines.universal/Shaders/2D/Mesh2D-Lit-Default.shader' with importer (ShaderImporter) Imported 'GUID: 4e90a8289da1f3943885176e4f83e35c' -> (Import Result ID: 'd23514b9dc121048e2f9b3f7a75a60e9') in 0.010 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=05ab5eddbe3795759b6253bb00827d8f DependenciesID=13b867a696913a73225f62284d00ba64 StaticDependenciesID=e02620ab6d384e65b9d3c0c60063cb1e Importing 'GUID: 5e7134d6e63e0bc47a1dd2669cedb379 - Path: Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/GaussianDepthOfField.shader' with importer (ShaderImporter) Imported 'GUID: 5e7134d6e63e0bc47a1dd2669cedb379' -> (Import Result ID: 'f586bfd21cd9994f5650d627ccfc78dd') in 0.013 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=eef6044f2b03028693278a98ab7c5e5f DependenciesID=3a2ed1ad9a9bb1699743320fe947fa00 StaticDependenciesID=6e15655e31fcc1b2caa8582b5dab0e0f Importing 'GUID: 5ec81c81908db34429b4f6ddecadd3bd - Path: Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7Billboard.shader' with importer (ShaderImporter) Imported 'GUID: 5ec81c81908db34429b4f6ddecadd3bd' -> (Import Result ID: '56495b2faf86bea10d7e35e83bf8832f') in 0.033 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c4ae0671cae8b1d3c1954e0771afc66a DependenciesID=3fbb360e15cc0e5cb8d50919b3242ef6 StaticDependenciesID=122c89f3cdeb17319dc86cd8663de8c2 Importing 'GUID: ce09d4a80b88c5a4eb9768fab4f1ee00 - Path: Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Projected.shader' with importer (ShaderImporter) Imported 'GUID: ce09d4a80b88c5a4eb9768fab4f1ee00' -> (Import Result ID: 'c9be71591df13c48ef96af2fc059c7ad') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=993748dfd9ae568889aefc5f83cdfa0a DependenciesID=10c1a1e4f3f1a6948888e1ad7c73800a StaticDependenciesID=4492ee9cc12fc541ce27ebf8d448cbc0 Importing 'GUID: de02b375720b5c445afe83cd483bedf3 - Path: Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Unshadow-Sprite.shader' with importer (ShaderImporter) Imported 'GUID: de02b375720b5c445afe83cd483bedf3' -> (Import Result ID: '82c18784f923b896892dddcc604196ff') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6fbb9587052abd1424cac33aef092efe DependenciesID=36765dbbdc32a07576e9e14e5507a686 StaticDependenciesID=530146817915a9dd2c07d96080b9afc5 Importing 'GUID: ee7e4c9a5f6364b688a332c67fc32cca - Path: Packages/com.unity.render-pipelines.universal/Shaders/ComplexLit.shader' with importer (ShaderImporter) Imported 'GUID: ee7e4c9a5f6364b688a332c67fc32cca' -> (Import Result ID: 'cd91b51a4ed5b0c22dc8bb9050a83ea2') in 0.029 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=aa075cd0b2701ff4ad75f579cd9e634d DependenciesID=aefcf28d3a00994f60eea67b97c8b119 StaticDependenciesID=84c88d490226a0ac5632d013cfa26f14 Importing 'GUID: fe4f13c1004a07d4ea1e30bfd0326d9e - Path: Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/OnTileUberPost.shader' with importer (ShaderImporter) Imported 'GUID: fe4f13c1004a07d4ea1e30bfd0326d9e' -> (Import Result ID: '13b08a9042c1604d7509d39860d3eff6') in 0.019 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=1c8eaccc9c06bfcb9a8812339a0ab3b9 DependenciesID=53122f4ad96aae54334626ae1798a7cc StaticDependenciesID=38aa785d97c943327ef9f6d814852fd5 Importing 'GUID: 0f4122b9a743b744abe2fb6a0a88868b - Path: Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7.shader' with importer (ShaderImporter) Imported 'GUID: 0f4122b9a743b744abe2fb6a0a88868b' -> (Import Result ID: 'cd9a5f5f07ece68125378d9ab9b4b318') in 0.028 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e7ef7140494c480b1c680229638ecda0 DependenciesID=43ebb782903c3440778dbb9ddc643062 StaticDependenciesID=df6455e7c1940810cb50c95a61a1b1aa Importing 'GUID: 0f854b35a0cf61a429bd5dcfea30eddd - Path: Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceShadows.shader' with importer (ShaderImporter) Imported 'GUID: 0f854b35a0cf61a429bd5dcfea30eddd' -> (Import Result ID: '24394d8cc5fd0687954f6cc6cd7af887') in 0.015 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7eb1b63ae2d5d052b79537d8e239f312 DependenciesID=f42e26c2a83448f38ccca40152b505ac StaticDependenciesID=318539a9cc841fe39493635da601e809 Importing 'GUID: 3f6c848ca3d7bca4bbe846546ac701a1 - Path: Packages/com.unity.render-pipelines.universal/Shaders/2D/Light2D.shader' with importer (ShaderImporter) Imported 'GUID: 3f6c848ca3d7bca4bbe846546ac701a1' -> (Import Result ID: 'a2b9fe843b5905e3492e90ecb41c65ac') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d2ddf13d098c9913b6618a076294b916 DependenciesID=c5ccd5956e0b77399399dc4f28615088 StaticDependenciesID=d880abda643c5e4de02ca26545bd41c4 Importing 'GUID: 5f1864addb451f54bae8c86d230f736e - Path: Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Bloom.shader' with importer (ShaderImporter) Imported 'GUID: 5f1864addb451f54bae8c86d230f736e' -> (Import Result ID: '0c1a93bc76cd54804bae56e7f09ecaae') in 0.016 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=0a29e31ae9e4dbf8ee3d89849ca0886d DependenciesID=e87e87ce8ecd1a7bdca424c4cc7b84d6 StaticDependenciesID=de0fbdb54716c282165ad24e6cb6c0e6 Importing 'GUID: 5fd9a8feb75a4b5894c241777f519d4e - Path: Packages/com.unity.render-pipelines.universal/Shaders/Utils/MaterialError.shader' with importer (ShaderImporter) Imported 'GUID: 5fd9a8feb75a4b5894c241777f519d4e' -> (Import Result ID: '0655b3644909ed6007a87857752ca846') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c74ac71e6659d751211087444254f3d0 DependenciesID=d0754884f010c639905c89fe9994af5a StaticDependenciesID=976e4900f33b4dfd9485c74a2253c905 Importing 'GUID: 7f888aff2ac86494babad1c2c5daeee2 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Utils/FallbackLoading.shader' with importer (ShaderImporter) Imported 'GUID: 7f888aff2ac86494babad1c2c5daeee2' -> (Import Result ID: '992538466e0aa69e22ee6f21eeb5c2a1') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a727eca4b2f7416596ae09fc9a913bb2 DependenciesID=985762a43d7c10224178df21373a7d93 StaticDependenciesID=3110efd0a7bad11963d0e6936a91b1b2 Importing 'GUID: 8fbe92a9edfe6074e841d6dd1509bc59 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitBasemapGen.shader' with importer (ShaderImporter) Imported 'GUID: 8fbe92a9edfe6074e841d6dd1509bc59' -> (Import Result ID: '6397036572c508d9667606e960a0e15a') in 0.012 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fe2fd15b5115ed84d2585b6c5f94ba62 DependenciesID=113a08d1a0be7361677178943674707b StaticDependenciesID=b308d40846e37231409ba54ca86d1ba0 Importing 'GUID: cf852408f2e174538bcd9b7fda1c5ae7 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Debug/DebugReplacement.shader' with importer (ShaderImporter) Imported 'GUID: cf852408f2e174538bcd9b7fda1c5ae7' -> (Import Result ID: '5b924aec468983a1e2873b8186bccda0') in 0.010 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=80786c4357bc23abed62eaf12a5e4544 DependenciesID=d7d1f1ae064dd46074f809de181ca32c StaticDependenciesID=c6922ac31b7c3dd1b0aa94243b4399f2 Importing 'GUID: 2019d78ad3d1c5c4a8d309a857ca449f - Path: Packages/com.unity.shadergraph/GraphTemplates/BuiltIn/BuiltIn Lit Basic.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 2019d78ad3d1c5c4a8d309a857ca449f' -> (Import Result ID: '4d2bea21a238a539cc4e68f24e2a642e') in 0.452 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=787247c5dfc2ece3c964eb56aa18ae41 DependenciesID=897449dedf09da4fd0b42cf4a1e96ca6 StaticDependenciesID=76fdc3816458813a52530f0382844c3d Importing 'GUID: 30fa68ce467463643a86b839ca0eb195 - Path: Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurfaceTransparent.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 30fa68ce467463643a86b839ca0eb195' -> (Import Result ID: 'c79f0965faa941e118e6c76d0097b48d') in 0.134 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=61a0853c410c90282aa5a88958321596 DependenciesID=1b192840844bf037504e65580bfd6d97 StaticDependenciesID=af5b80e704ac285fea28663e21888f22 Importing 'GUID: 80aa867ac363ac043847b06ad71604cd - Path: Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractiveMasked.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 80aa867ac363ac043847b06ad71604cd' -> (Import Result ID: '0a3afccc88d172a95a516bd16f5e1bb1') in 0.101 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e67c6d229ad98298446cf36d572fb169 DependenciesID=b0cfb78ba2dfe792c07944112da4f69e StaticDependenciesID=bac745bd408480f362ca81641423b31e Importing 'GUID: a2407126e3372f64cacb75ed466a5621 - Path: Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/0_Lit Basic.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: a2407126e3372f64cacb75ed466a5621' -> (Import Result ID: '77a137b28bfb078795171f5bf22262dd') in 0.095 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=488ec931e4caca0b129ec2fc655a4230 DependenciesID=bcf0e7862ee1263a59f45e996b3476c8 StaticDependenciesID=536cfd781cd991dd821a78729f222cd9 Importing 'GUID: 2476a2d151e824143af40dce1fc93a12 - Path: Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/Unlit Simple.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 2476a2d151e824143af40dce1fc93a12' -> (Import Result ID: '0f55fc1f48fce497a6d8a7724160275d') in 0.065 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=3cfff0abb86f6808887c7f956abb99af DependenciesID=9730f85d41ccfe7aacdeb345a280786f StaticDependenciesID=3fbb087469239fda3cec204b31ed2f51 Importing 'GUID: 24a73dccd7b6fad4798be282f96a21f4 - Path: Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteLit.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 24a73dccd7b6fad4798be282f96a21f4' -> (Import Result ID: 'ec5e7a9dee65f60df120cd5da7b6be7c') in 0.068 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=1768742583f8b40b21f380b18cfa8fb9 DependenciesID=83d7c83480126e80967158323ad2956d StaticDependenciesID=48601dd25c295c599b16c215f2ecbe86 Importing 'GUID: 44245ab89240f51459a5077d7145c452 - Path: Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Worker ready: AssetImportWorkerHW0 0 Imported 'GUID: 44245ab89240f51459a5077d7145c452' -> (Import Result ID: '5e116c4d041e6f953d509a96d1ea4798') in 0.103 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c19bf8ce0393f6eecbb5ffb5adbc6f4b DependenciesID=45ea77ec58926a6594a0437947d66545 StaticDependenciesID=42a796c37d22efb8ea0fced7f1244364 Importing 'GUID: 25a0ebb4827f3cc47a1af2c79005f65b - Path: Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/2D/1_2D Sprite Unlit.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 25a0ebb4827f3cc47a1af2c79005f65b' -> (Import Result ID: '48a121dee4a5b3d722aece3b0d4256f6') in 0.065 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ef0d3e44d8a53bf18306d1ab3d4c9759 DependenciesID=1151ac1ac6d4e81427bb74b6fbca8b54 StaticDependenciesID=c889c3ad91e733374ee6e5c29c47d518 Importing 'GUID: 9618d41bb71f74048bb6cace8785b93d - Path: Packages/com.unity.shadergraph/GraphTemplates/BuiltIn/BuiltIn Unlit Basic.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 9618d41bb71f74048bb6cace8785b93d' -> (Import Result ID: '6fcf16a8464e78fb10ee5c3034e39032') in 0.170 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=19face469c3b6b8507c567090c119e8c DependenciesID=3c9c418bc833ee5c4765a970184e4d15 StaticDependenciesID=f197a877168823dabcbbc06588733feb Importing 'GUID: a680d9a9f8b66514abbfd3ae1c8f77f7 - Path: Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/2_Particle Lit.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: a680d9a9f8b66514abbfd3ae1c8f77f7' -> (Import Result ID: 'e30d08e45af556f7df5276762d0f1ee2') in 0.585 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6809e0e6c7ee8791c98041f63d6c5ca7 DependenciesID=4178589d005d1315ce6fc6f569e493d8 StaticDependenciesID=797229ab3c79c3bd21487d5e550156ed Importing 'GUID: 0738648e2f2f84b489a2f0076b69e30a - Path: Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/UITKBasicTemplate.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 0738648e2f2f84b489a2f0076b69e30a' -> (Import Result ID: '6660ef85f7dadcdfa71c5a3432509751') in 0.086 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=650d7ee7adf58451eb61fac31c25703e DependenciesID=da6e74a6691ab6354a128ead40a18831 StaticDependenciesID=f57391f59252c3c660874c1a2e92767a Importing 'GUID: 1716ff8c1e51af14280cc97fbcba3b11 - Path: Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/1_Decal Material Volume.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 1716ff8c1e51af14280cc97fbcba3b11' -> (Import Result ID: '97b546c3512faa26f9f6d497d4488058') in 0.140 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b9aef56be6a45531020694d26eea1f36 DependenciesID=3b91930f37b3a550f6b7b1b4be2f2e1f StaticDependenciesID=e8d641af8b6dcad8fa8e3485043e713b Importing 'GUID: 3739e562a03fc0b4982d8aa66cc50865 - Path: Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurface.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 3739e562a03fc0b4982d8aa66cc50865' -> (Import Result ID: 'ac36af4c79ccc10d890d9f29dcb9addb') in 0.112 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=19a0e8ad2e3fcaa7793c7ee3047a234e DependenciesID=2355f71dd2810c09f945dd4f71177269 StaticDependenciesID=0b3166c9b45f71c11d8691c47bb12cca Importing 'GUID: d7288f66e4fb0634c9afef98c31b722a - Path: Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteUnlit.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: d7288f66e4fb0634c9afef98c31b722a' -> (Import Result ID: '39a575d733555cae37dcb5d443016c0d') in 0.051 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=5f5da1385ae91c479a6b50f4298c7b33 DependenciesID=bc2dcf3cf8f550627aba16829f1a50aa StaticDependenciesID=7c146aad0b6fcb508fd6e490f8328949 Importing 'GUID: 39144937a5efe954dac51acbbe54157e - Path: Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/0_Decal Simple.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 39144937a5efe954dac51acbbe54157e' -> (Import Result ID: 'e299a12c181fe93b6d530c43dd63fc7c') in 0.063 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=16698c04b6df7e1257e60f3ffbb8515b DependenciesID=ee7866bdd4e88721881d38e9fd2cd5ce StaticDependenciesID=44b17c0263b17b5a1f1d64bdcd72ffc8 Importing 'GUID: 9920c1f1781549a46ba081a2a15a16ec - Path: Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8_PBRLit.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 9920c1f1781549a46ba081a2a15a16ec' -> (Import Result ID: 'c483836983333cca642be5bb89227ed8') in 0.338 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e9ee14187005d901de61d5ecd7ce7c5c DependenciesID=45e12169c3fff80c29ce5408b8dfc58f StaticDependenciesID=62e4b8a3eb28c8d12b68e84ed50b4114 Importing 'GUID: 1a207e3bee00db44b940e6f362a8e148 - Path: Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMaxTransparent.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 1a207e3bee00db44b940e6f362a8e148' -> (Import Result ID: '44ecb8d4d04b51b5fd923e45ed762ac4') in 0.132 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=0633a327efde8679ea81d3a2326aa34e DependenciesID=9b3960c1c735cef003818030e10f5ebe StaticDependenciesID=898d0961f4df79f17f0042f5a23d7d4d Importing 'GUID: 5a4a765e921b8554eb959f7cf697b3be - Path: Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/UGUI Canvas Basic.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 5a4a765e921b8554eb959f7cf697b3be' -> (Import Result ID: '14755ae5a5dd3cfa4897a42b501859fa') in 0.055 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=af628b88981ebaf827f0d8fc1919a617 DependenciesID=83bfe88089a1521e15249d530a412226 StaticDependenciesID=773ed9598de245e2a072eb6b8eba5921 Importing 'GUID: 9b4e681081e2b4c469111bb649e2f7ee - Path: Packages/com.unity.render-pipelines.universal/Shaders/Decal.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 9b4e681081e2b4c469111bb649e2f7ee' -> (Import Result ID: '5fca7d10689ead5c5885b24f3cb559a7') in 0.065 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=308d48e6592a17bd6e21c5ca483a121d DependenciesID=7f34cf2e12adbeae0a2a211f01adff66 StaticDependenciesID=aa93bc01171bb25c12a3bd2c6f6c8ee0 Importing 'GUID: cbd3e1cc4ae141c42a30e33b4d666a61 - Path: Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree9_URP.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: cbd3e1cc4ae141c42a30e33b4d666a61' -> (Import Result ID: '217c30a0626eec85c2bf8592c32e1535') in 0.159 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6c79778a4ddae381169efbaab11db8be DependenciesID=a853b06af27c57b588319ca89a140316 StaticDependenciesID=48f70a8ef6aa5af10441ea78677fe262 Importing 'GUID: fb6390f650ca44a5ba3246d8dda47927 - Path: Packages/com.unity.render-pipelines.universal/Shaders/FullscreenInvertColors.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: fb6390f650ca44a5ba3246d8dda47927' -> (Import Result ID: '8dded4ca59541c4e8759a2683f35ba6b') in 0.046 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=296cb947e50dfd5cee65a032bd716963 DependenciesID=0d814fe13ddaf1c79f52216e7af24632 StaticDependenciesID=e2ee9604c8c1d6e1a3f463a3843c51ff Importing 'GUID: 5c81372d981403744adbdda4433c9c11 - Path: Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractiveTransparent.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 5c81372d981403744adbdda4433c9c11' -> (Import Result ID: '1f5d102996078c59b9cf22858bfdd469') in 0.087 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d4570196bb5bdeb5a344c2ecb51fad15 DependenciesID=7b924c42a9a6ca403de36279f7042704 StaticDependenciesID=819bb43a9ae682ab724748d19820eb40 Importing 'GUID: bc3def193b270c649b041063a70a1a1f - Path: Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/Terrain Standard 4 Layers URP.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Shader 'Hidden/Terrain/Terrain Standard 4 Layers URP': dependency 'AddPassShader' shader 'Hidden/Hidden/Terrain/Terrain Standard 4 Layers URP_AddPass' not found Shader 'Hidden/Terrain/Terrain Standard 4 Layers URP': dependency 'BaseMapGenShader' shader 'Hidden/Hidden/Terrain/Terrain Standard 4 Layers URP_BaseMapGen' not found Shader 'Hidden/Terrain/Terrain Standard 4 Layers URP': dependency 'AddPassShader' shader 'Hidden/Hidden/Terrain/Terrain Standard 4 Layers URP_AddPass' not found Shader 'Hidden/Terrain/Terrain Standard 4 Layers URP': dependency 'BaseMapGenShader' shader 'Hidden/Hidden/Terrain/Terrain Standard 4 Layers URP_BaseMapGen' not found Imported 'GUID: bc3def193b270c649b041063a70a1a1f' -> (Import Result ID: 'c14e227276212b562880de1e8e7886ce') in 0.280 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=545fcf2cb92a23508b689e03138ad5d3 DependenciesID=ca8afa5b18e458e00ebfe77a18de9bb0 StaticDependenciesID=fc6a2a58743d287baca2266d12b8d913 Importing 'GUID: 9d4e8ca8c5046914c87ca6ccef140dac - Path: Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/UGUI Canvas Meter.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 9d4e8ca8c5046914c87ca6ccef140dac' -> (Import Result ID: '0884d049a676634e101bc81700dc339b') in 0.052 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=682704bbe2af3e0a55e7fb10d29679fd DependenciesID=073ae2455af5dcd9cc8910200dca6fe7 StaticDependenciesID=1cdc862f899e9b1eb857a7901f03c56a Importing 'GUID: bde135b320597544b9ac325092409f8b - Path: Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/2D/0_2D Sprite Lit.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: bde135b320597544b9ac325092409f8b' -> (Import Result ID: 'c3745c5162259793bb989b9a31c962e5') in 0.065 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e9c2323a5ed18d19cb6a47ce03df78de DependenciesID=530ae0cfbf5babf69b9dc7b531850d52 StaticDependenciesID=223bd376eb018f92eaf3144128395375 Importing 'GUID: 0e9d5a909a1f7e84882a534d0d11e49f - Path: Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 0e9d5a909a1f7e84882a534d0d11e49f' -> (Import Result ID: 'ca234129e6632c5d2fffaa74920b7afb') in 0.089 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=088d21811b873eb85206c80b0309b0d5 DependenciesID=743ef3ef690f8929a60f55d92dfaa860 StaticDependenciesID=a2f1398662494d2afe2b1104bb7297fc Importing 'GUID: 3e01bbae25716b24ea9da11102b44902 - Path: Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/UITKFullTemplate.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: 3e01bbae25716b24ea9da11102b44902' -> (Import Result ID: '5df12fd3d9aae624b900682f88f8a5c9') in 0.045 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c8ebcf291b96112eb5cceaa1bf405adb DependenciesID=c66675860628f9770c1c3c851e6cde6d StaticDependenciesID=787562bcd1feec6d227a8a658ecf76b0 Importing 'GUID: aee84ce0dab81b049bb88017d78a63cd - Path: Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/1_Lit Full.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: aee84ce0dab81b049bb88017d78a63cd' -> (Import Result ID: '7d45ad0abafec3caae257bfa4a959ebe') in 0.149 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=15e03150b89321271ad4bb3eea7a8a4a DependenciesID=dffe2338561470fe34ade3656dcd507b StaticDependenciesID=c4a5bbbfe2b62d60f9f3ca43100ca59c Importing 'GUID: def488a52add6574d9f295a507032cb8 - Path: Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/Terrain Simple.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Shader 'Hidden/Terrain/Terrain Simple': dependency 'AddPassShader' shader 'Hidden/Hidden/Terrain/Terrain Simple_AddPass' not found Shader 'Hidden/Terrain/Terrain Simple': dependency 'BaseMapGenShader' shader 'Hidden/Hidden/Terrain/Terrain Simple_BaseMapGen' not found Shader 'Hidden/Terrain/Terrain Simple': dependency 'AddPassShader' shader 'Hidden/Hidden/Terrain/Terrain Simple_AddPass' not found Shader 'Hidden/Terrain/Terrain Simple': dependency 'BaseMapGenShader' shader 'Hidden/Hidden/Terrain/Terrain Simple_BaseMapGen' not found Imported 'GUID: def488a52add6574d9f295a507032cb8' -> (Import Result ID: 'c523369ba7efb67d655d2390b90f4497') in 0.169 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=338bf8f458c4d65dc7f47ff9fc3ab957 DependenciesID=3ffb2068444f9990c890889496690098 StaticDependenciesID=ad647defe5b24f8479de74338a12b798 Importing 'GUID: af66091e0eca0c04a9c3584ae867418a - Path: Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/0_Particle Unlit.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: af66091e0eca0c04a9c3584ae867418a' -> (Import Result ID: '1426143d06de1a9364bb1b92160d99a6') in 0.074 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e7fe65fa0d7d0616cc4b30e8bc6f07a2 DependenciesID=dd6a304531adab32a3c80dc884ae0893 StaticDependenciesID=71bf97413bc97cb3f7c1638b3bc8ddda Importing 'GUID: bfad0aba0faa90547b68abd10bb6be86 - Path: Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/2D/2_2D Sprite Custom Lit.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: bfad0aba0faa90547b68abd10bb6be86' -> (Import Result ID: 'b1b5e0cd678087747b241f3004239ad8') in 0.063 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=63671cf15bbea59c0ad56345f7467d50 DependenciesID=e79876866293f30d7d182223618ca9df StaticDependenciesID=61f6944c46c44ead2ebfc4906ed197fd Importing 'GUID: df41eefe8c13d444ca890dddbbc61f8d - Path: Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/Fullscreen Basic URP.shadergraph' with importer (ScriptedImporter : Unity.ShaderGraph.Editor:UnityEditor.ShaderGraph:ShaderGraphImporter) Imported 'GUID: df41eefe8c13d444ca890dddbbc61f8d' -> (Import Result ID: '9b3b5178a0b158018dd0b213ebbc4b58') in 0.042 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b564028d6559f34b0116f1f22d484a15 DependenciesID=fe9ab3d1265ba75371d374af2fbd02d1 StaticDependenciesID=4ebf6b92dab8c9c0b807af3b1cddbae8 Importing 'GUID: 30648b8d550465f4bb77f1e1afd0b37d - Path: Packages/com.unity.render-pipelines.universal/package.json' with importer (PackageManifestImporter) Imported 'GUID: 30648b8d550465f4bb77f1e1afd0b37d' -> (Import Result ID: '0b18e2d59c72a3c6c66b1a6dd04d97d5') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2f566e0ae81ec5470b5ccd76024eff53 DependenciesID=7f628457c9fe99f4e629870850891eaf StaticDependenciesID=1da495d61ceeab981c2cf7ef47c61b32 Importing 'GUID: b030b7e8a4c531241b496403efc884ab - Path: Packages/com.unity.test-framework.performance/package.json' with importer (PackageManifestImporter) Imported 'GUID: b030b7e8a4c531241b496403efc884ab' -> (Import Result ID: '9ec688f75630fb8f23c0dc35e844bbf1') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=2ac1bf4b8c85ece6f2046bfca0d4185c DependenciesID=95d1544cb5f6ff875f01b756dbb92c80 StaticDependenciesID=d4afb20dbfbf7be21c752a4b548c04b3 Importing 'GUID: 319b8889f363f5947acf209c17a94149 - Path: Packages/com.unity.ugui/package.json' with importer (PackageManifestImporter) Imported 'GUID: 319b8889f363f5947acf209c17a94149' -> (Import Result ID: '58e3a4a244f030b7ec4052d1b74fd0fe') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=5c7da8cf0d8c3a3eef770dedb4912239 DependenciesID=8b71b0e03752a3f6a75a30f96702612f StaticDependenciesID=5e5e193c06f4901fff5e79de19c96d15 Importing 'GUID: 51797d68d3132bb419217a229e09fc47 - Path: Packages/com.unity.2d.tilemap/package.json' with importer (PackageManifestImporter) Imported 'GUID: 51797d68d3132bb419217a229e09fc47' -> (Import Result ID: '6a3ea90791ec269f3e7c25b7ce3fbb58') in 0.000 seconds [static dependencies only]. 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Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Refreshing native plugins compatible for Editor in 2.08 ms, found 3 plugins. 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GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control [LAYOUT] About to save layout /home/rainman/Projects/OfficeGame/UserSettings/Layouts/default-6000.dwlt [LAYOUT] About to save layout /home/rainman/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-6000.dwlt [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] Disable old input system [Project] Loading completed in 52.864 seconds Project init time: 51.563 seconds Template init time: 0.000 seconds Package Manager init time: 0.199 seconds Asset Database init time: 1.716 seconds Global illumination init time: 0.004 seconds Assemblies load time: 4.441 seconds Unity extensions init time: 0.021 seconds Asset Database refresh time: 41.708 seconds Scene opening time: 0.928 seconds ##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1790284467901,"processId":70848,"projectLoad":52.863695518,"projectInit":51.563311901,"templateInit":0.0,"packageManagerInit":0.198579484,"assetDatabaseInit":1.715617362,"globalIlluminationInit":0.00387029,"assembliesLoad":4.441142043,"unityExtensionsInit":0.021209406,"assetDatabaseRefresh":41.708475337,"sceneOpening":0.928463563} ##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1790284467901,"processId":70848,"editorVersion":"6000.6.3f1 (45d8eee7de74)","branch":"6000.6/staging","buildType":"Release","platform":"Linux"} Asset Pipeline Refresh (id=dfdaf46b65be41263a7f72216c474def): Total: 0.175 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=1d38c36729551921dbee952f7672ff6c): Total: 0.062 seconds - Initiated by RefreshV2(ForceSynchronousImport) [MODES] ModeService[default].LoadModes [Licensing::Client] Successfully resolved entitlement details Start Indexing on Editor startup [Indexing] Starting Initial Indexing for Assets GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEngine.Camera:Render () TinyGoose.Tremble.MapTextureSnapshotter:SnapshotMaterial (UnityEngine.Material,string) (at Assets/Tremble/Utils/MapTextureSnapshotter.cs:222) TinyGoose.Tremble.Editor.TrembleSync:ProcessMaterial (TinyGoose.Tremble.MapTextureSnapshotter,string,string,string,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:468) TinyGoose.Tremble.Editor.TrembleSync/d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:186) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__4> (TinyGoose.Tremble.Editor.TrembleSync/d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync () TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Releasing render texture that is set to be RenderTexture.active! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.Object:DestroyImmediate (UnityEngine.Object,bool) UnityEngine.Object:DestroyImmediate (UnityEngine.Object) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:735) TinyGoose.Tremble.MapTextureSnapshotter:DeInit () (at Assets/Tremble/Utils/MapTextureSnapshotter.cs:117) TinyGoose.Tremble.Editor.TrembleSync/d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:203) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__4> (TinyGoose.Tremble.Editor.TrembleSync/d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync () TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427) [Assets/Tremble/Utils/MapTextureSnapshotter.cs line 117] Unhandled description string [ Unhandled description string ] [UnityConnectServicesConfig] Service configuration: "servicesConfigBaseUrl": "", "disableServicesWindow": false, "disableUserLogin": false, "entitlementCacheTimeoutInSeconds": 60, "clientConnectTimeoutSec": 60, "clientHandshakeTimeoutSec": 30, "clientResolveEntitlementsTimeoutSec": 30, "clientUpdateLicenseTimeoutSec": 30, "licensingServiceBaseUrl": "", "enableProxyAutoconfig": "false" Created GICache directory at /home/rainman/.cache/unity3d/GiCache. Took: 0.004s, timestamps: [53.106 - 53.110] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=b9370258c1237889eab4a79279fd6660): Total: 0.025 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated access token: "bIW44dmA"... (expires: 2026-09-24T23:08:58Z) Starting new worker id: 1 with log in /home/rainman/Projects/OfficeGame/Logs/AssetImportWorkerHW1.log [UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json" [UnityConnectServicesConfig] Service configuration: "servicesConfigBaseUrl": "", "disableServicesWindow": false, "disableUserLogin": false, "entitlementCacheTimeoutInSeconds": 60, "clientConnectTimeoutSec": 60, "clientHandshakeTimeoutSec": 30, "clientResolveEntitlementsTimeoutSec": 30, "clientUpdateLicenseTimeoutSec": 30, "licensingServiceBaseUrl": "", "enableProxyAutoconfig": "false" [Worker0] Imported GUID: 5349618d155f8ad44a1aa7cc3ade8fcf - Path: Packages/com.unity.render-pipelines.core/Runtime/RenderGraph/Compiler/PassesData.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'af229bda76870a68302a8cf55b7682d8') in 0.074351511 seconds Starting new worker id: 2 with log in /home/rainman/Projects/OfficeGame/Logs/AssetImportWorkerHW2.log [UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json" [UnityConnectServicesConfig] Service configuration: "servicesConfigBaseUrl": "", "disableServicesWindow": false, "disableUserLogin": false, "entitlementCacheTimeoutInSeconds": 60, "clientConnectTimeoutSec": 60, "clientHandshakeTimeoutSec": 30, "clientResolveEntitlementsTimeoutSec": 30, "clientUpdateLicenseTimeoutSec": 30, "licensingServiceBaseUrl": "", "enableProxyAutoconfig": "false" [Worker0] Imported GUID: 9ac9bae9f40d7dc4a80dbf809b9544aa - Path: Packages/com.unity.render-pipelines.universal/Shaders/2D/RenderingLayerMask.shader - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'b4bed08b803d905e957f7fc9bc4a0421') in 0.018166187 seconds [Worker0] Imported GUID: b256dac03c4645f593e9cb8ecbc51419 - Path: Packages/com.unity.render-pipelines.universal/Runtime/2D/Rendergraph/DrawNormal2DPass.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '42fd8c64dce93742e6b1e1bdd8648748') in 0.012126518 seconds [Worker0] Imported GUID: 753d1ac2429a21a44ac5f937cbbb409f - Path: Packages/com.unity.render-pipelines.core/package.json - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '5dd1ea3385e463203092694b6ce4ca0f') in 0.011608325 seconds [Worker0] Imported GUID: 7dd61a6c0836b0145836c05f91470e99 - Path: Packages/com.unity.test-framework.performance/Runtime/Utils.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ba7065812e2094cfd901ae013e1ac6de') in 0.010167532 seconds [Worker0] Imported GUID: c851bee4305bddf438cc6ffc515991ce - Path: Packages/com.unity.ugui/CHANGELOG.md - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'b00b03b531c54c8e578c05535ca43854') in 0.010099344 seconds [Worker0] Imported GUID: 17815fcc41126affcc01c9f1a699a868 - Path: Packages/com.unity.render-pipelines.core - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ee710c7d990405c256da20b9cd320148') in 0.010116326 seconds [Worker0] Imported GUID: 050d309fbb16e5c739c3a0f366544fbe - Path: Packages/com.unity.test-framework.performance - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '5121804bc65f065997a746bccd3a55c2') in 0.010143538 seconds [Worker0] Imported GUID: 4288d0244223deb429fef72cf614023d - Path: Packages/com.unity.render-pipelines.universal/Editor/Terrain/TerrainBaseMapGenPass.template - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'f8f0b9eae1cb893499dfc34ecd02b6dd') in 0.010112459 seconds [Worker0] Imported GUID: b742fb157aac4d48940f389a8fc12ba1 - Path: Packages/com.unity.render-pipelines.universal/Editor/Terrain/TerrainPassFunctions.template.hlsl - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'e9d4b24e820f11facb817b160912f8f0') in 0.010422942 seconds [Worker0] Imported GUID: 06ba237cdfbe2264f89158773bd6268b - Path: Packages/com.unity.splines/CHANGELOG.md - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '98a81d0f9f8e9cc77187198411983ac2') in 0.009581984 seconds [Worker0] Imported GUID: deb0d018a7f3e9a41b689860783e6d56 - Path: Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/Utilities/FrustumPlanes.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '11a3c8d6ad3439d3508474eaa2239f76') in 0.010247293 seconds [Worker0] Imported GUID: 6564342aa7c6ca44a86b97323a311d74 - Path: Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityInput.hlsl - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'd3c16da72a8483b14cf43ee8d64cbbf1') in 0.011821976 seconds [Worker0] Imported GUID: 2ee807d25a754c00a9978861b03e5171 - Path: Packages/com.unity.2d.tilemap/Editor/GridBrushEditorPreferences.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '18d8989ac4c74027cc6b3cecd934cd35') in 0.010784691 seconds [Worker0] Imported GUID: f45dbb1cbe10fc542b749a01e1e916de - Path: Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeGIBaking.SkyOcclusion.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '72ac23c1f82c8b5202c5110a3bea9584') in 0.010793036 seconds [Worker0] Imported GUID: d15809863a4410e409c1b23c81a2e5f4 - Path: Packages/com.unity.shadergraph/Editor/AssemblyInfo.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'c62640fd3a5b8cab758f81b44b2c6d48') in 0.010265336 seconds [Worker0] Imported GUID: 5d7bcc2a88de4de0857df0af4a704e19 - Path: Packages/com.unity.2d.tilemap/Editor/UI/TilePaletteBrushPickElement.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '8fc5df146380dff4b68e6194154a35b5') in 0.009875474 seconds [Worker0] Imported GUID: 2f2c60f27061464ba01b5e2273842fb3 - Path: Packages/com.unity.2d.sprite/Editor/SpriteEditorModule/SpriteFrameModule/EditCapability.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '6c43acad563879f100d49b420c8ff767') in 0.010290212 seconds [Worker0] Imported GUID: fd0f968f285cfdd48aa6d1e9bf2a599f - Path: Packages/com.unity.splines/Runtime/SplineUtility.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'a31377120f566c7b7c38d763cbae0ff7') in 0.011279739 seconds [Worker0] Imported GUID: dab5c7d4c32e743048dfca98e2d5914f - Path: Packages/com.unity.splines/Runtime/SplineContainer.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'bb1f4bc8912df2262aa2259564fb0ae3') in 0.011107586 seconds [Worker0] Imported GUID: b030b7e8a4c531241b496403efc884ab - Path: Packages/com.unity.test-framework.performance/package.json - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '6f14b93873ca09980c9460067d62343d') in 0.011588178 seconds [Worker0] Imported GUID: 7bf548c71f00460f92f4a75a688f6f88 - Path: Packages/com.unity.2d.sprite/Editor/SpriteEditorModule/SpriteFrameModule/SpriteFrameCapabilityUserSettings.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '6723baf2c84189bb5fba540ff4c27657') in 0.011399083 seconds [Worker0] Imported GUID: 78e2456099ed4f0b0811921663aca9de - Path: Assets/OfficeGame/Testing/GeneralPurpose.scenetemplate - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'b920ba9d48094a451d7b2bf58d77ef20') in 0.05332486 seconds [Worker0] Imported GUID: bc861765f685b66449a8c8966e008804 - Path: Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/Batching/InstanceCullingBatcher.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1430bb707b6615229d42367975a48ae7') in 0.010698098 seconds [Worker0] Imported GUID: 36d514892e55d4340b470c29fcab8b44 - Path: Packages/com.unity.render-pipelines.universal/Tests/Editor/Unity.RenderPipelines.Universal.Editor.Tests.asmdef - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '2527390b5384587d6b994ae7cc77c2dd') in 0.01210667 seconds [Worker0] Imported GUID: 17ec9ee292f4eeef680a3ab2d9163ba7 - Path: Assets/OfficeGame/Testing/Testing.unity - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '46c93dae261af2814f03632dff900b3f') in 0.012987543 seconds [Worker0] Imported GUID: 9e592628c3fe45bf9659d1050680c296 - Path: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '3ec3b27f5d09000cd2649d11c88e9970') in 0.011286692 seconds [Worker0] Imported GUID: a834bac5135fab746bc234ec665972de - Path: Packages/com.unity.render-pipelines.universal/Runtime/Passes/DrawScreenSpaceUIPass.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '86234483d6eca5183e6f5b3efb9822e0') in 0.010948578 seconds [Worker0] Imported GUID: 357714a00c191294d87f51252d5f7d92 - Path: Packages/com.unity.test-framework.performance/Runtime/PerformanceTest.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'acbd46b15de2c62b584aa8ac49d48c64') in 0.010772558 seconds [Worker0] Imported GUID: 59c27bc09d9b426f9c90c5d8eb9a933a - Path: Packages/com.unity.splines/Runtime/SplineMath.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'c73a4c48e8b620bf2b6b9f9daf94792e') in 0.010288901 seconds [Worker0] Imported GUID: 1c7ec01faf22529498d9ebac04dfafd4 - Path: Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/ShaderLibrary/UnityInput.hlsl - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'c96ac88b3396983030c3b78507297287') in 0.010526345 seconds [Worker0] Imported GUID: c574a2f698921d1458f6dfba4b5e1229 - Path: Packages/com.unity.splines/Editor/Components/SplineInstantiateEditor.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '816c2f0d55217e97f0f73b878a536a49') in 0.011156528 seconds [Worker0] Imported GUID: 02dc6f1e2f684fbab3881a2651eca8b8 - Path: Packages/com.unity.2d.sprite/Editor/ProjectSettings/SpriteFrameModuleSettings/SpriteFrameModuleSettings.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'bcb9a27c5a6ca63635d58ba9eb29d178') in 0.011059246 seconds [Worker0] Imported GUID: a0cda88f8baa0529d1bb4ecb1162fe2c - Path: Packages/com.unity.test-framework - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'd41c48d98605f4239f6ad629fef57aa1') in 0.010815969 seconds [Worker0] Imported GUID: 2bc64066748469e48861ed835a8b806d - Path: Packages/com.unity.shadergraph/ShaderGraphLibrary/ShaderVariables.hlsl - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'f2e1474f4564e0c2581ee12c13e24881') in 0.011352766 seconds [Worker0] Imported GUID: 93d037989b854c24d8f2a8284a46acf3 - Path: Packages/com.unity.render-pipelines.universal/Editor/Terrain/BuildTerrainVertexDescriptionInputs.template.hlsl - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '8b6f54bbdf1889455a517ba0c911fec4') in 0.011461821 seconds [Worker0] Imported GUID: 7dc5f1e5d04ac8549ac21802071e983b - Path: Packages/com.unity.2d.sprite/package.json - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ee654bceac2d5b982d8a316d68823263') in 0.011387281 seconds [Worker0] Imported GUID: 222dc08d484f16869bdd89edd9d368fc - Path: Packages/com.unity.splines/Runtime/SplineExtrude.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '28972e9a319efed5f7633e27dcf7a1a9') in 0.011618304 seconds [Worker0] Imported GUID: 3d4a5f192498160488916c4e31a73a29 - Path: Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/CoreDataSystems/RenderWorld.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '88adad9e1f7243259d32e57d81e677a9') in 0.011311849 seconds [Worker0] Imported GUID: 30648b8d550465f4bb77f1e1afd0b37d - Path: Packages/com.unity.render-pipelines.universal/package.json - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '5bcb7faf863688aa183ff9f87934100a') in 0.010609692 seconds [Worker0] Imported GUID: 51797d68d3132bb419217a229e09fc47 - Path: Packages/com.unity.2d.tilemap/package.json - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '67c39b790b1e7922252d169d7840177b') in 0.010754774 seconds [Worker0] Imported GUID: 319b8889f363f5947acf209c17a94149 - Path: Packages/com.unity.ugui/package.json - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '9c4717951180a131301bbb665f437d73') in 0.010734707 seconds [Worker0] Imported GUID: 6fcb7dc175a14a4eb2348f2d5e002dd6 - Path: Packages/com.unity.2d.tilemap/Editor/GridBrushPickStoreSettings.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '2f25d9bab0ab7f0a380053a2b38b0c98') in 0.010494005 seconds [Worker0] Imported GUID: 25120529dad8a144fb8aa8b2f55d2562 - Path: Packages/com.unity.2d.sprite/Editor/SpriteEditorModule/SpriteFrameModule/SpriteFrameModuleBaseView.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '2503b4954266b91f47ec41708a289619') in 0.010941454 seconds [Worker0] Imported GUID: 99f08c278783a314091b218d2a38fa4f - Path: Packages/com.unity.2d.sprite/Editor/SpriteEditorModule/SpriteFrameModule/SpriteFrameModuleBase.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'd0da3c6f5e3b20314bda8f65bba6277f') in 0.011411566 seconds [Worker0] Imported GUID: 632a8cfdfaac24d5f99ef36578edd4ed - Path: Packages/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '48f8aa0945adfc32c533833bd12b1e31') in 0.010048238 seconds [Worker0] Imported GUID: e0f10937bae94291b66fd98a6d300c08 - Path: Packages/com.unity.render-pipelines.universal/Runtime/2D/Rendergraph/DrawRenderer2DPass.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '9a404b1a661918a00d0fefe744192b1d') in 0.009679848 seconds [Worker0] Imported GUID: 4e824b25245647358e471f403288f20d - Path: Packages/com.unity.splines/Runtime/SplineMesh.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1c4bca3ad5c8af1f57cad75fb0b20712') in 0.009483961 seconds [Worker0] Imported GUID: 77db4492d35e8db4fb0fe2936a0879e2 - Path: Packages/com.unity.render-pipelines.core/Editor/BuildProcessors/CoreBuildData.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'fb285d591c2a73b16aecaf772b155c63') in 0.009277203 seconds [Worker0] Imported GUID: 2bcbffd6bb3c7bc72fdf5e48842ddd16 - Path: Packages/com.unity.render-pipelines.universal - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ef12ad1c3637ce01407df2ee2ba45ab3') in 0.009421724 seconds [Worker0] Imported GUID: 3f03c59d42c144a89743fbad7c07fbd3 - Path: Packages/com.unity.2d.sprite/Editor/SpriteEditorModule/SpriteFrameModule/UndoObject/EditCapabilityUndoObject.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'a86c8dd8e5d19746932d5e0323d2e2cd') in 0.009459365 seconds [Worker0] Imported GUID: 4272062d6dbd273438736c85848ea974 - Path: Packages/com.unity.test-framework.performance/Editor/TestReportGraph/TestReportWindow.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '3eb47cb4f2a1c0631ec5f869b813c4c3') in 0.009288234 seconds [Worker0] Imported GUID: df6b79ad3423a5745916fceb76fdefbf - Path: Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/Culling/InstanceCuller.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '0107335c4f9fce631c21fc6e63b68534') in 0.008784018 seconds [Worker0] Imported GUID: 2f137613dd0a5ca4edf1039112ed4a4d - Path: Packages/com.unity.shadergraph - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '4fc1a7da4f6a16b22ac10efc4af06b9d') in 0.009150464 seconds [Worker0] Imported GUID: 8049a27562ef445baa89975bfd0f8bcb - Path: Packages/com.unity.2d.sprite/Editor/SpriteEditorModule/SpriteFrameModule/SpriteFrameCapabilityWindow.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '04bada4d84c5026dfa24957eefec7890') in 0.011613445 seconds [Worker0] Imported GUID: 2b74686beb0670a4ea61325c0acf4411 - Path: Packages/com.unity.splines/Runtime/SplineInstantiate.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '926054fe7dd9613d4e2cee1e7ffc1744') in 0.010852498 seconds [Worker0] Imported GUID: 1774f54355319894888ab5ec90b728e7 - Path: Packages/com.unity.shadergraph/Editor/Drawing/Views/Slots/ScreenPositionSlotControlView.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1d03636f496c94f5d76bf2311c027e03') in 0.010656099 seconds [Worker0] Imported GUID: e3def23d9e04b0bbba2e35bb28bdab3b - Path: Packages/com.unity.ugui - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '444fa8d36bf8360bc432f9e862d5250f') in 0.010621103 seconds [Worker0] Imported GUID: d6b617973b614012805b1c3eff75ae08 - Path: Packages/com.unity.2d.sprite/Editor/ProjectSettings/SpriteFrameModuleSettings/SpriteFrameModuleSettingsAsset.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1a89405ddd88b8c009148900adadac7e') in 0.010705973 seconds [Worker0] Imported GUID: a7f94ecffaf8aeb4bb5b8145e8f53fd2 - Path: Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeGIBaking.RenderingLayers.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '043b193ec66165c6d5a3185f70bddf53') in 0.011729663 seconds [Worker0] Imported GUID: 160030f5e9c5e9b43bfd7646d5712b8a - Path: Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shim/InputsShim.hlsl - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '6f74ef2da2cbf226448d18f2623a63e4') in 0.012052508 seconds [Worker0] Imported GUID: d5ac453c34e359d439de9d724772ed3d - Path: Packages/com.unity.shadergraph/package.json - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'aedb130838b536ad804fdcade520eb04') in 0.011313122 seconds [Worker0] Imported GUID: d6a2e6e4803de7b43baacdc355fc144d - Path: Packages/com.unity.test-framework/package.json - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'bbd40b71c98b563544602523391cfe84') in 0.011012307 seconds [Worker0] Imported GUID: 8f8544f075b7a2f4fa7324c965608fb2 - Path: Packages/com.unity.render-pipelines.universal/Runtime/2D/Rendergraph/Renderer2DRendergraph.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '4367be33bc6e44b4f9724dcbed3a0fd8') in 0.010888876 seconds [Worker0] Imported GUID: 43a3aec217baa9644a7cf34b5f93fed9 - Path: Packages/com.unity.test-framework/UnityEngine.TestRunner/Utils/AssemblyProvider/PlayerTestAssemblyProvider.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '0b4c5754efb2b652b629553925c14517') in 0.011288616 seconds [Worker0] Imported GUID: 8b021bb2627b0d14789d013709bc3d15 - Path: Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeGIBaking.VirtualOffset.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'cd76f0b1f1b4372c746622f7fcae6e24') in 0.011469775 seconds [Worker0] Imported GUID: 7fbddc3d391b09748856824634187946 - Path: Packages/com.unity.splines/package.json - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '9d01f0d7cab19724c25c04580aeef2bb') in 0.011740834 seconds [Worker0] Imported GUID: 7e2ab3702e1f0d2408e45282d1cb4e9f - Path: Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/CoreDataSystems/GPUInstanceDataBuffer.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'd282730ac4b3632d5b6ce33690aee77b') in 0.011533675 seconds [Worker0] Imported GUID: 5cb0d418e2eda6f4a8ebfe6910c17dd4 - Path: Packages/com.unity.test-framework.performance/CHANGELOG.md - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '75988b8f24009930ddd8e402befe035d') in 0.011583269 seconds [Worker0] Imported GUID: b79a864cf2f142d7b5754106f2396401 - Path: Packages/com.unity.render-pipelines.universal/Tests/Editor/UniversalTerrainLitCodeGenTests.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ae98ed0fc6ee55b740f1444d4351b09f') in 0.013122406 seconds [Worker0] Imported GUID: e204c7999bfa0ee42a18d8a560a36244 - Path: Packages/com.unity.shadergraph/Editor/Data/Nodes/Input/Geometry/ScreenPositionNode.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '67dd7f1e15dafb00fa91e96642eeb4eb') in 0.011435371 seconds [Worker0] Imported GUID: b8f9974f3bb94481b9349aae492c4edf - Path: Packages/com.unity.2d.sprite/Editor/ProjectSettings/SpriteFrameModuleSettings/SpriteFrameModuleSettings.uxml - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '6f7bee9adc40175f47436fdd347b8d34') in 0.069428607 seconds [Worker0] Imported GUID: bf34598b1ba253f4ab82fc5cffbed1ba - Path: Packages/com.unity.render-pipelines.universal/Editor/Terrain/TerrainPass.template - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '9f40315dd5c1b1a59bc73ddcbc4fc79c') in 0.011540038 seconds [Licensing::Client] Successfully resolved entitlement details Worker ready: AssetImportWorkerHW2 2 Worker ready: AssetImportWorkerHW1 1 GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 380 unused Assets / (1.7 MB). Loaded Objects now: 11260. Memory consumption went from 360.2 MB to 358.4 MB. Total: 32.320538 ms (FindLiveObjects: 0.610746 ms CreateObjectMapping: 0.497764 ms MarkObjects: 30.139978 ms DeleteObjects: 0.707727 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.694 seconds Domain Reload Profiling: 2480ms BeginReloadAssembly (483ms) DisableScriptedObjects (63ms) CreateAndSetChildDomain (255ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (60ms) LoadAllAssembliesAndSetupDomain (226ms) LoadAssemblies (92ms) TypeCache.Refresh (7ms) AnalyzeDomain (27ms) ResolveRequiredComponents (24ms) FinalizeReload (1695ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (98ms) ProcessInitializeOnLoadAttributes (367ms) ProcessInitializeOnLoadMethodAttributes (81ms) AfterProcessingInitializeOnLoad (4ms) AwakeInstancesAfterBackupRestoration (608ms) No restricted APIs configured; Validation skipped. Checking 25 assemblies for restricted APIs found 0 usage(s) in 5 ms Asset Pipeline Refresh (id=69a5ded58d3becd288250b3d840764b4): Total: 3.858 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2014 ms Asset DB Callback time: managed=827 ms, native=177 ms Scripting: domain reloads=1, domain reload time=836 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.482ms ApplyChangesToAssetFolders: 0.330ms Collect global state as custom dependencies: 2.504ms ProcessAssetsWithTransientArtifactChanges: 193.869ms CategorizeAssets: 58.171ms CompileScripts: 1.190ms ImportOutOfDateAssets: 1704.915ms (1702.509ms without children) CollectScriptTypesHashes: 1.778ms ReloadNativeAssets: 1.133ms UnloadImportedAssets: 0.195ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.744ms ImportSchedulerStart: 0.305ms PostProcessAllAssets: 999.673ms AssemblyValidation.PostprocessAllAssets 28.957ms PostProcessCallbackCreateDeferredMaterials 19.251ms ShaderAssetModifiedCallback 10.908ms RaytracingShaderImportPostprocess 10.068ms ComputeShaderImportPostprocess 9.776ms SpeedTreeImporter.PostprocessAllAssets 7.067ms LocalizationDatabase.AssetDatabasePostprocessCallback 4.779ms BlockShaderImporter.PostprocessAllAssets 4.476ms XRBuildSystem.XRAssetImported 1.642ms MonoPostProcessAllAssets: 825.669ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 191.005ms NugetAssetPostprocessor.OnPostprocessAllAssets 125.055ms AssetPostprocessor.OnPostprocessAllAssets 74.379ms PostProcessor.OnPostprocessAllAssets 47.744ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 43.156ms MaterialPostprocessor.OnPostprocessAllAssets 32.061ms MapFileAssetPostprocessor.OnPostprocessAllAssets 31.766ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 31.661ms InputActionAssetPostprocessor.OnPostprocessAllAssets 31.516ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 27.571ms WadFileAssetPostprocessor.OnPostprocessAllAssets 25.290ms TextAssetPostProcessor.OnPostprocessAllAssets 22.775ms SpriteSlicePostprocessor.OnPostprocessAllAssets 19.957ms AssetChangedListener.OnPostprocessAllAssets 17.577ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.400ms BuilderAssetPostprocessor.OnPostprocessAllAssets 6.776ms SyncVS.PostprocessSyncProject 6.587ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 6.047ms SpeedTree9Postprocessor.OnPostprocessAllAssets 4.476ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.967ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.540ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.463ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.560ms ThemePostprocessor.OnPostprocessAllAssets 0.554ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.483ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.461ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.452ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.411ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.351ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.337ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.335ms CinemachineSettings.OnPostprocessAllAssets 0.292ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.267ms AssetPathToTypes.OnPostprocessAllAssets 0.250ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.244ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.229ms AssetEvents.OnPostprocessAllAssets 0.195ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.157ms DomainReloadProcessor.OnPostprocessAllAssets 0.152ms SamplePostprocessor.OnPostprocessAllAssets 0.136ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.129ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.124ms ConfigAssetsTracker.OnPostprocessAllAssets 0.118ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.096ms AssetReloadNotifier.OnPostprocessAllAssets 0.090ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.070ms AssetProcessor.OnPostprocessAllAssets 0.053ms PostAssetChangesProfiler: 5.702ms GatherAllCurrentPrimaryImportResultRevisions: 0.347ms UnloadStreamsBegin: 3.661ms PersistCurrentRevisions: 0.132ms GenerateScriptTypeHashes: 3.538ms GenerateScriptTypeSerializationHashes: 5.907ms Untracked: 881.777ms Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:30) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 2.994 ms Integration: 661.489 ms Integration of assets: 0.002 ms Thread Wait Time: 0.004 ms Total Operation Time: 664.488 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=5900b801c30b0dbea94bbd0ec81989bd): Total: 0.030 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 3.045 ms Integration: 7.374 ms Integration of assets: 0.003 ms Thread Wait Time: 87.606 ms Total Operation Time: 98.028 ms 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Container Testing (-1592230105) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (2092454357) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.346 ms Integration: 18.682 ms Integration of assets: 0.002 ms Thread Wait Time: 0.006 ms Total Operation Time: 20.036 ms Unloading 8097 unused Assets / (3.1 MB). Loaded Objects now: 11325. Memory consumption went from 379.4 MB to 376.3 MB. Total: 28.999579 ms (FindLiveObjects: 1.016987 ms CreateObjectMapping: 0.385634 ms MarkObjects: 25.627824 ms DeleteObjects: 1.676575 ms) [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) TrimDiskCacheJob: Current cache size 0mb Asset Pipeline Refresh (id=48dfb9fa7dadce69d8325820dfd5ffb1): Total: 0.069 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@88d0d51315d3/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@88d0d51315d3/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. ============================================================================ ja-netfilter 2025.3.0 A javaagent framework :) https://github.com/ja-netfilter/ja-netfilter ============================================================================ Debug | ByteBufferAsyncProcessor | 31:DefaultDispatcher-worker-3 | PAUSE ('Socket not connected') :: {id = EarlyStartServerWire/Sender, state = 'Initialized'} Debug | Server | 65:EarlyStartServerWire | EarlyStartServerWire: listening /127.0.0.1:38155 Installation home directory: file:////opt/rider System directory: file:////home/rainman/.cache/JetBrains/Rider2026.2 Config directory: file:////home/rainman/.config/JetBrains/Rider2026.2 Log directory: file:////home/rainman/.cache/JetBrains/Rider2026.2/log [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/OfficeGame ExitCode: 0 Duration: 0s917ms [ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) [1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.84 seconds), 6 items updated, 1247 evaluated Total cache size 268327588 Total cache size after purge 268327588, took 00:00:00.1727010 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 27 unused Assets / (0 B). Loaded Objects now: 11292. Memory consumption went from 346.7 MB to 346.7 MB. Total: 149.597081 ms (FindLiveObjects: 1.223175 ms CreateObjectMapping: 1.242140 ms MarkObjects: 145.935593 ms DeleteObjects: 0.455565 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Refreshing native plugins compatible for Editor in 2.85 ms, found 3 plugins. Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] Refreshing native plugins compatible for Editor in 2.00 ms, found 3 plugins. ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 3.025 seconds Domain Reload Profiling: 5418ms BeginReloadAssembly (1264ms) DisableScriptedObjects (212ms) CreateAndSetChildDomain (447ms) RebuildCommonClasses (14ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (137ms) LoadAllAssembliesAndSetupDomain (961ms) LoadAssemblies (476ms) TypeCache.Refresh (28ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (393ms) BuildScriptInfoCaches (346ms) ResolveRequiredComponents (38ms) FinalizeReload (3026ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (409ms) ProcessInitializeOnLoadAttributes (622ms) ProcessInitializeOnLoadMethodAttributes (133ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (887ms) Asset Pipeline Refresh (id=ef3fb9aa71cd6a4688c9b74872e0076b): Total: 8.810 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=4688 ms Asset DB Callback time: managed=90 ms, native=8 ms Scripting: domain reloads=1, domain reload time=2531 ms, compile time=1490 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.068ms InvokePackagesCallback: 1.026ms ApplyChangesToAssetFolders: 1.642ms Scan: 1286.875ms Collect global state as custom dependencies: 8.212ms OnSourceAssetsModified: 9.308ms CategorizeScriptCompilationAssets: 0.105ms ProcessAssetsWithTransientArtifactChanges: 13.872ms CategorizeAssets: 175.356ms CompileScripts: 1489.649ms ImportOutOfDateAssets: 3049.246ms (3044.385ms without children) CollectScriptTypesHashes: 7.638ms ReloadNativeAssets: 1.450ms UnloadImportedAssets: 0.819ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.101ms ImportSchedulerStart: 1.444ms PostProcessAllAssets: 85.852ms XRBuildSystem.XRAssetImported 1.925ms PostProcessCallbackCreateDeferredMaterials 0.069ms MonoPostProcessAllAssets: 83.173ms NugetAssetPostprocessor.OnPostprocessAllAssets 17.513ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.406ms BuilderAssetPostprocessor.OnPostprocessAllAssets 6.432ms AssetChangedListener.OnPostprocessAllAssets 4.567ms AssetPostprocessor.OnPostprocessAllAssets 3.473ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.340ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.191ms SyncVS.PostprocessSyncProject 2.072ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.898ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.614ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.192ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.166ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.911ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.821ms MaterialPostprocessor.OnPostprocessAllAssets 0.694ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.671ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.585ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.530ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.503ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.439ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.437ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.371ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.348ms AssetPathToTypes.OnPostprocessAllAssets 0.347ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.327ms TextAssetPostProcessor.OnPostprocessAllAssets 0.317ms CinemachineSettings.OnPostprocessAllAssets 0.312ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.263ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.243ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.242ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.235ms AssetEvents.OnPostprocessAllAssets 0.217ms PostProcessor.OnPostprocessAllAssets 0.206ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.193ms ThemePostprocessor.OnPostprocessAllAssets 0.172ms ConfigAssetsTracker.OnPostprocessAllAssets 0.152ms DomainReloadProcessor.OnPostprocessAllAssets 0.148ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.142ms SamplePostprocessor.OnPostprocessAllAssets 0.132ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.130ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.127ms AssetReloadNotifier.OnPostprocessAllAssets 0.120ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.108ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.103ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.093ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.079ms PostAssetChangesProfiler: 3.784ms GatherAllCurrentPrimaryImportResultRevisions: 4.640ms PersistCurrentRevisions: 0.111ms GenerateScriptTypeHashes: 3.975ms GenerateScriptTypeSerializationHashes: 6.184ms Untracked: 2670.920ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.006 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Refreshing native plugins compatible for Editor in 2.40 ms, found 3 plugins. Asset Pipeline Refresh (id=06d70a8cc780d91e2befe29e14f4c48f): Total: 0.053 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 404 unused Assets / (3.0 MB). Loaded Objects now: 11287. Memory consumption went from 364.2 MB to 361.2 MB. Total: 31.987454 ms (FindLiveObjects: 0.931528 ms CreateObjectMapping: 0.864251 ms MarkObjects: 29.048090 ms DeleteObjects: 0.819458 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.285 seconds Domain Reload Profiling: 3155ms BeginReloadAssembly (444ms) DisableScriptedObjects (77ms) CreateAndSetChildDomain (178ms) RebuildCommonClasses (13ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (104ms) LoadAllAssembliesAndSetupDomain (290ms) LoadAssemblies (113ms) TypeCache.Refresh (8ms) AnalyzeDomain (32ms) ResolveRequiredComponents (28ms) FinalizeReload (2287ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (134ms) ProcessInitializeOnLoadAttributes (483ms) ProcessInitializeOnLoadMethodAttributes (89ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (762ms) [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=94b94304502fd5977bfd944b557f64f4): Total: 3.433 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2457 ms Asset DB Callback time: managed=36 ms, native=0 ms Scripting: domain reloads=1, domain reload time=936 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.634ms ApplyChangesToAssetFolders: 0.536ms Collect global state as custom dependencies: 4.231ms ProcessAssetsWithTransientArtifactChanges: 0.257ms CategorizeAssets: 80.579ms CompileScripts: 1.698ms ImportOutOfDateAssets: 2302.494ms (2299.571ms without children) CollectScriptTypesHashes: 0.918ms ReloadNativeAssets: 1.415ms UnloadImportedAssets: 0.244ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.854ms ImportSchedulerStart: 0.372ms PostProcessAllAssets: 36.889ms MonoPostProcessAllAssets: 36.884ms ConfigAssetsTracker.OnPostprocessAllAssets 16.310ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.235ms SyncVS.PostprocessSyncProject 4.187ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.724ms BuilderAssetPostprocessor.OnPostprocessAllAssets 1.657ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.606ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.650ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.476ms CinemachineSettings.OnPostprocessAllAssets 0.285ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.277ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.251ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.233ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.231ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.197ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.188ms AssetChangedListener.OnPostprocessAllAssets 0.167ms DomainReloadProcessor.OnPostprocessAllAssets 0.150ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.137ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.122ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.108ms AssetPostprocessor.OnPostprocessAllAssets 0.101ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.092ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.057ms GatherAllCurrentPrimaryImportResultRevisions: 0.276ms PersistCurrentRevisions: 0.122ms GenerateScriptTypeHashes: 3.083ms GenerateScriptTypeSerializationHashes: 5.127ms Untracked: 1002.260ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 3.940 ms Integration: 866.077 ms Integration of assets: 0.004 ms Thread Wait Time: 0.005 ms Total Operation Time: 870.026 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.014 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=5613541ac408f3c0ba8e3920b34eec8c): Total: 0.067 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 2.306 ms Integration: 16.487 ms Integration of assets: 0.003 ms Thread Wait Time: 83.468 ms Total Operation Time: 102.265 ms 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Container Testing (428391007) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (787565889) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.852 ms Integration: 23.320 ms Integration of assets: 0.002 ms Thread Wait Time: 0.004 ms Total Operation Time: 25.178 ms Unloading 369 unused Assets / (0.7 MB). Loaded Objects now: 11334. Memory consumption went from 375.8 MB to 375.1 MB. Total: 36.539753 ms (FindLiveObjects: 0.874611 ms CreateObjectMapping: 1.066811 ms MarkObjects: 33.917744 ms DeleteObjects: 0.358914 ms) [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/OfficeGame ExitCode: 0 Duration: 0s707ms [ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) [1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.65 seconds), 6 items updated, 1247 evaluated Total cache size 268327588 Total cache size after purge 268327588, took 00:00:00.1024275 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (446 B). Loaded Objects now: 11301. Memory consumption went from 351.2 MB to 351.2 MB. Total: 50.098267 ms (FindLiveObjects: 0.806273 ms CreateObjectMapping: 0.339467 ms MarkObjects: 48.602931 ms DeleteObjects: 0.017883 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.266 seconds Domain Reload Profiling: 3632ms BeginReloadAssembly (681ms) DisableScriptedObjects (112ms) CreateAndSetChildDomain (242ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (74ms) LoadAllAssembliesAndSetupDomain (591ms) LoadAssemblies (273ms) TypeCache.Refresh (19ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (258ms) BuildScriptInfoCaches (232ms) ResolveRequiredComponents (23ms) FinalizeReload (2268ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) BeforeProcessingInitializeOnLoad (304ms) ProcessInitializeOnLoadAttributes (477ms) ProcessInitializeOnLoadMethodAttributes (80ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (656ms) Asset Pipeline Refresh (id=f324e1c9f78a59082a525569ce368835): Total: 5.962 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3365 ms Asset DB Callback time: managed=89 ms, native=12 ms Scripting: domain reloads=1, domain reload time=1510 ms, compile time=984 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 3.576ms ApplyChangesToAssetFolders: 0.648ms Scan: 939.208ms Collect global state as custom dependencies: 5.861ms OnSourceAssetsModified: 3.066ms ProcessAssetsWithTransientArtifactChanges: 9.443ms CategorizeAssets: 79.134ms CompileScripts: 983.925ms ImportOutOfDateAssets: 2286.417ms (2282.323ms without children) CollectScriptTypesHashes: 1.264ms ReloadNativeAssets: 1.360ms UnloadImportedAssets: 0.305ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.859ms ImportSchedulerStart: 1.509ms PostProcessAllAssets: 91.706ms XRBuildSystem.XRAssetImported 2.049ms MonoPostProcessAllAssets: 89.079ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 16.734ms NugetAssetPostprocessor.OnPostprocessAllAssets 15.660ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.773ms AssetChangedListener.OnPostprocessAllAssets 4.008ms AssetPostprocessor.OnPostprocessAllAssets 2.789ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.031ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.802ms SyncVS.PostprocessSyncProject 1.752ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.480ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.434ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.114ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.101ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.054ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.807ms MaterialPostprocessor.OnPostprocessAllAssets 0.784ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.554ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.551ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.442ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.435ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.377ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.305ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.274ms TextAssetPostProcessor.OnPostprocessAllAssets 0.272ms AssetPathToTypes.OnPostprocessAllAssets 0.252ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.245ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.238ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.232ms CinemachineSettings.OnPostprocessAllAssets 0.212ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.206ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.200ms PostProcessor.OnPostprocessAllAssets 0.182ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.180ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.174ms AssetEvents.OnPostprocessAllAssets 0.172ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.126ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.126ms ThemePostprocessor.OnPostprocessAllAssets 0.126ms DomainReloadProcessor.OnPostprocessAllAssets 0.124ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.116ms SamplePostprocessor.OnPostprocessAllAssets 0.112ms ConfigAssetsTracker.OnPostprocessAllAssets 0.107ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.101ms AssetReloadNotifier.OnPostprocessAllAssets 0.085ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.082ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.082ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.062ms PostAssetChangesProfiler: 4.588ms GatherAllCurrentPrimaryImportResultRevisions: 1.335ms UnloadStreamsBegin: 0.132ms PersistCurrentRevisions: 0.144ms GenerateScriptTypeHashes: 3.138ms GenerateScriptTypeSerializationHashes: 5.189ms Untracked: 1550.350ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=7ed890c67dbe325bf91baa0a64b69159): Total: 0.047 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 404 unused Assets / (2.9 MB). Loaded Objects now: 11296. Memory consumption went from 365.1 MB to 362.2 MB. Total: 22.433231 ms (FindLiveObjects: 0.835798 ms CreateObjectMapping: 0.294082 ms MarkObjects: 20.504884 ms DeleteObjects: 0.503334 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.058 seconds Domain Reload Profiling: 2767ms BeginReloadAssembly (368ms) DisableScriptedObjects (64ms) CreateAndSetChildDomain (145ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (70ms) LoadAllAssembliesAndSetupDomain (250ms) LoadAssemblies (110ms) TypeCache.Refresh (9ms) AnalyzeDomain (27ms) ResolveRequiredComponents (23ms) FinalizeReload (2059ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (120ms) ProcessInitializeOnLoadAttributes (465ms) ProcessInitializeOnLoadMethodAttributes (79ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (679ms) Asset Pipeline Refresh (id=dc8b8e266085e3575b71693490acad5c): Total: 2.976 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2182 ms Asset DB Callback time: managed=32 ms, native=0 ms Scripting: domain reloads=1, domain reload time=759 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.462ms ApplyChangesToAssetFolders: 0.343ms Collect global state as custom dependencies: 3.058ms ProcessAssetsWithTransientArtifactChanges: 0.220ms CategorizeAssets: 64.851ms CompileScripts: 2.239ms ImportOutOfDateAssets: 2073.786ms (2070.898ms without children) CollectScriptTypesHashes: 0.684ms ReloadNativeAssets: 1.449ms UnloadImportedAssets: 0.181ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.752ms ImportSchedulerStart: 0.475ms PostProcessAllAssets: 32.019ms MonoPostProcessAllAssets: 32.015ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.770ms ConfigAssetsTracker.OnPostprocessAllAssets 3.083ms SyncVS.PostprocessSyncProject 1.608ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.551ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.481ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.575ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.449ms CinemachineSettings.OnPostprocessAllAssets 0.279ms AssetChangedListener.OnPostprocessAllAssets 0.242ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.241ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.233ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.215ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.196ms DomainReloadProcessor.OnPostprocessAllAssets 0.154ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.153ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.127ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.120ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.083ms AssetPostprocessor.OnPostprocessAllAssets 0.057ms GatherAllCurrentPrimaryImportResultRevisions: 0.158ms PersistCurrentRevisions: 0.152ms GenerateScriptTypeHashes: 3.685ms GenerateScriptTypeSerializationHashes: 6.366ms Untracked: 796.644ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 3.981 ms Integration: 756.116 ms Integration of assets: 0.004 ms Thread Wait Time: 0.004 ms Total Operation Time: 760.106 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.013 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=9592a0fbfca1378fa827fe285adfd37c): Total: 0.419 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=10 ms, native=357 ms Asset DB Callback time: managed=41 ms, native=8 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 2 ApplyChangesToAssetFolders: 0.137ms Scan: 143.544ms Collect global state as custom dependencies: 0.109ms ProcessAssetsWithTransientArtifactChanges: 0.064ms CategorizeAssets: 2.068ms ImportOutOfDateAssets: 210.740ms (0.230ms without children) ImportManagerImport: 208.597ms (1.486ms without children) ReloadNativeAssets: 0.078ms UnloadImportedAssets: 0.145ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.590ms InitializingProgressBar: 0.509ms ImportSchedulerStart: 0.588ms PostProcessAllAssets: 44.037ms XRBuildSystem.XRAssetImported 1.736ms MonoPostProcessAllAssets: 41.908ms BuilderAssetPostprocessor.OnPostprocessAllAssets 9.011ms AssetChangedListener.OnPostprocessAllAssets 6.029ms AssetPostprocessor.OnPostprocessAllAssets 4.792ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.303ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.292ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.170ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.838ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.604ms PostProcessor.OnPostprocessAllAssets 1.231ms ConfigAssetsTracker.OnPostprocessAllAssets 0.975ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.926ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.911ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.493ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.474ms MaterialPostprocessor.OnPostprocessAllAssets 0.453ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.350ms TextAssetPostProcessor.OnPostprocessAllAssets 0.305ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.301ms SyncVS.PostprocessSyncProject 0.266ms AssetPathToTypes.OnPostprocessAllAssets 0.263ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.248ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.237ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.237ms AssetEvents.OnPostprocessAllAssets 0.223ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.219ms SamplePostprocessor.OnPostprocessAllAssets 0.168ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.165ms ThemePostprocessor.OnPostprocessAllAssets 0.144ms AssetReloadNotifier.OnPostprocessAllAssets 0.128ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.123ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.121ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.113ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.095ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.077ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.072ms AssetProcessor.OnPostprocessAllAssets 0.070ms PostAssetChangesProfiler: 6.702ms GatherAllCurrentPrimaryImportResultRevisions: 0.257ms UnloadStreamsBegin: 0.254ms PersistCurrentRevisions: 0.166ms Untracked: 11.077ms 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 15.812 ms Integration: 15.441 ms Integration of assets: 0.004 ms Thread Wait Time: 55.342 ms Total Operation Time: 86.599 ms 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) ArgumentException: Getting control 0's position in a group with only 0 controls when doing repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x000b0] in /home/bokken/build/output/unity/unity/Modules/IMGUI/LayoutGroup.cs:128 at UnityEngine.GUILayoutUtility.DoGetRect (System.Single minWidth, System.Single maxWidth, System.Single minHeight, System.Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x0003e] in /home/bokken/build/output/unity/unity/Modules/IMGUI/GUILayoutUtility.cs:534 at UnityEngine.GUILayoutUtility.GetRect (System.Single width, System.Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in /home/bokken/build/output/unity/unity/Modules/IMGUI/GUILayoutUtility.cs:511 at UnityEngine.GUILayout.Space (System.Single pixels) [0x00016] in /home/bokken/build/output/unity/unity/Modules/IMGUI/GUILayout.cs:225 at UnityEditor.Editor.DrawHeader () [0x00052] in /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Editor.cs:967 at UnityEditor.UIElements.EditorElement.DrawEditorLargeHeader (UnityEditor.Editor[] editors, System.Boolean& wasVisible) [0x000c9] in /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/EditorElement.cs:576 at UnityEditor.UIElements.EditorElement.DrawEditorHeader (UnityEditor.Editor[] editors, UnityEngine.Object target, System.Boolean& wasVisible) [0x00000] in /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/EditorElement.cs:530 at UnityEditor.UIElements.EditorElement.HeaderOnGUI () [0x00142] in /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/EditorElement.cs:469 at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) [0x00218] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:413 at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) [0x00097] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716 at UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () [0x0003d] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573 at UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Exception& immediateException) [0x000fc] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186 Rethrow as ImmediateModeException at UnityEngine.UIElements.UIR.RenderTreeManager.RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree renderTree, UnityEngine.RenderTexture nestedTreeRT, UnityEngine.RectInt nestedTreeViewport, UnityEngine.Rect bounds) [0x001a4] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:640 at UnityEngine.UIElements.UIR.RenderTreeManager.RenderRootTree () [0x00061] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549 at UnityEngine.UIElements.UIRRepaintUpdater.Render () [0x0001c] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160 at UnityEngine.UIElements.BaseVisualElementPanel.Render () [0x00000] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040 at UnityEngine.UIElements.Panel.Render () [0x0001b] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851 at UnityEditor.UIElements.EditorEventDispatchUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.Event eventInstance) [0x00081] in /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62 at UnityEditor.UIElements.DefaultWindowBackend.ProcessEvent (UnityEngine.Event e) [0x00007] in /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114 at UnityEditor.GUIView.ProcessEvent (UnityEngine.EntityId entityId, System.IntPtr nativeEventPtr, System.Boolean& result) [0x00063] in /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /home/bokken/build/output/unity/unity/Modules/IMGUI/LayoutGroup.cs Line: 128) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Container Testing (1822341634) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-1944987781) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.590 ms Integration: 25.961 ms Integration of assets: 0.002 ms Thread Wait Time: 0.004 ms Total Operation Time: 27.557 ms Unloading 369 unused Assets / (0.6 MB). Loaded Objects now: 11447. Memory consumption went from 381.4 MB to 380.8 MB. Total: 34.276859 ms (FindLiveObjects: 0.797496 ms CreateObjectMapping: 0.327685 ms MarkObjects: 32.375311 ms DeleteObjects: 0.424356 ms) GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/OfficeGame ExitCode: 0 Duration: 1s387ms [ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) [1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.28 seconds), 6 items updated, 1247 evaluated Total cache size 268327588 Total cache size after purge 268327588, took 00:00:00.1689473 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets / (226 B). Loaded Objects now: 11388. Memory consumption went from 357.8 MB to 357.8 MB. Total: 58.553668 ms (FindLiveObjects: 0.769273 ms CreateObjectMapping: 0.724239 ms MarkObjects: 56.620141 ms DeleteObjects: 0.093936 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.220 seconds Domain Reload Profiling: 3720ms BeginReloadAssembly (806ms) DisableScriptedObjects (84ms) CreateAndSetChildDomain (259ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (82ms) LoadAllAssembliesAndSetupDomain (590ms) LoadAssemblies (381ms) TypeCache.Refresh (17ms) AnalyzeDomain (258ms) BuildScriptInfoCaches (231ms) ResolveRequiredComponents (25ms) FinalizeReload (2221ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (298ms) ProcessInitializeOnLoadAttributes (494ms) ProcessInitializeOnLoadMethodAttributes (80ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (762ms) Asset Pipeline Refresh (id=4cc515600acfacbf99ba6999894f0630): Total: 6.777 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3316 ms Asset DB Callback time: managed=72 ms, native=7 ms Scripting: domain reloads=1, domain reload time=1631 ms, compile time=1750 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.053ms InvokePackagesCallback: 1.539ms ApplyChangesToAssetFolders: 1.071ms Scan: 922.244ms Collect global state as custom dependencies: 7.504ms OnSourceAssetsModified: 0.944ms CategorizeScriptCompilationAssets: 0.073ms ProcessAssetsWithTransientArtifactChanges: 9.341ms CategorizeAssets: 65.312ms CompileScripts: 1749.767ms ImportOutOfDateAssets: 2242.500ms (2239.397ms without children) CollectScriptTypesHashes: 1.345ms ReloadNativeAssets: 1.284ms UnloadImportedAssets: 0.288ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.731ms ImportSchedulerStart: 0.752ms PostProcessAllAssets: 73.170ms XRBuildSystem.XRAssetImported 1.555ms MonoPostProcessAllAssets: 71.198ms NugetAssetPostprocessor.OnPostprocessAllAssets 15.856ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.104ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.485ms AssetChangedListener.OnPostprocessAllAssets 4.089ms AssetPostprocessor.OnPostprocessAllAssets 3.057ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.938ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.868ms SyncVS.PostprocessSyncProject 1.706ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.481ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.434ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.162ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.033ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.792ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.735ms MaterialPostprocessor.OnPostprocessAllAssets 0.597ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.528ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.519ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.403ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.403ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.393ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.296ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.286ms TextAssetPostProcessor.OnPostprocessAllAssets 0.261ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.256ms AssetPathToTypes.OnPostprocessAllAssets 0.231ms CinemachineSettings.OnPostprocessAllAssets 0.228ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.218ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.208ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.200ms AssetEvents.OnPostprocessAllAssets 0.193ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.192ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.192ms PostProcessor.OnPostprocessAllAssets 0.175ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.167ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.157ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.135ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.131ms DomainReloadProcessor.OnPostprocessAllAssets 0.126ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.117ms SamplePostprocessor.OnPostprocessAllAssets 0.115ms ThemePostprocessor.OnPostprocessAllAssets 0.113ms ConfigAssetsTracker.OnPostprocessAllAssets 0.111ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.100ms AssetReloadNotifier.OnPostprocessAllAssets 0.085ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.082ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.066ms PostAssetChangesProfiler: 4.498ms GatherAllCurrentPrimaryImportResultRevisions: 1.115ms UnloadStreamsBegin: 2.815ms PersistCurrentRevisions: 0.132ms GenerateScriptTypeHashes: 2.746ms GenerateScriptTypeSerializationHashes: 4.696ms Untracked: 1692.552ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=c5fa212ad6b331579806a982bb4d656f): Total: 0.034 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 406 unused Assets / (2.9 MB). Loaded Objects now: 11383. Memory consumption went from 376.2 MB to 373.2 MB. Total: 26.177315 ms (FindLiveObjects: 0.806773 ms CreateObjectMapping: 0.453541 ms MarkObjects: 24.089077 ms DeleteObjects: 0.520627 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Refreshing native plugins compatible for Editor in 2.24 ms, found 3 plugins. Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.065 seconds Domain Reload Profiling: 2825ms BeginReloadAssembly (387ms) DisableScriptedObjects (70ms) CreateAndSetChildDomain (138ms) RebuildCommonClasses (12ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (76ms) LoadAllAssembliesAndSetupDomain (272ms) LoadAssemblies (104ms) TypeCache.Refresh (9ms) AnalyzeDomain (30ms) ResolveRequiredComponents (26ms) FinalizeReload (2066ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (110ms) ProcessInitializeOnLoadAttributes (458ms) ProcessInitializeOnLoadMethodAttributes (92ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (700ms) Asset Pipeline Refresh (id=8f7defd7afc8505398f0ccf03a295164): Total: 3.039 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2194 ms Asset DB Callback time: managed=31 ms, native=0 ms Scripting: domain reloads=1, domain reload time=811 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.464ms ApplyChangesToAssetFolders: 0.345ms Collect global state as custom dependencies: 3.197ms ProcessAssetsWithTransientArtifactChanges: 0.198ms CategorizeAssets: 62.187ms CompileScripts: 1.364ms ImportOutOfDateAssets: 2079.744ms (2076.935ms without children) CollectScriptTypesHashes: 0.747ms ReloadNativeAssets: 1.239ms UnloadImportedAssets: 0.221ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.839ms ImportSchedulerStart: 0.480ms PostProcessAllAssets: 31.990ms MonoPostProcessAllAssets: 31.986ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.441ms ConfigAssetsTracker.OnPostprocessAllAssets 3.465ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.029ms SyncVS.PostprocessSyncProject 1.615ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.412ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.643ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.594ms CinemachineSettings.OnPostprocessAllAssets 0.392ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.233ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.233ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.228ms DomainReloadProcessor.OnPostprocessAllAssets 0.219ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.207ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.189ms AssetChangedListener.OnPostprocessAllAssets 0.137ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.130ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.119ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.089ms AssetPostprocessor.OnPostprocessAllAssets 0.060ms GatherAllCurrentPrimaryImportResultRevisions: 0.161ms PersistCurrentRevisions: 0.133ms GenerateScriptTypeHashes: 2.608ms GenerateScriptTypeSerializationHashes: 4.456ms Untracked: 857.741ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 4.223 ms Integration: 829.283 ms Integration of assets: 0.005 ms Thread Wait Time: 0.002 ms Total Operation Time: 833.512 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.013 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=8f4f8eb7ade9b56c5b24add7b7f7a074): Total: 0.064 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 1.617 ms Integration: 9.343 ms Integration of assets: 0.003 ms Thread Wait Time: 59.284 ms Total Operation Time: 70.246 ms 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Container Testing (1575804662) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (476113597) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.583 ms Integration: 19.855 ms Integration of assets: 0.001 ms Thread Wait Time: 0.004 ms Total Operation Time: 21.444 ms Unloading 369 unused Assets / (329.6 KB). Loaded Objects now: 11430. Memory consumption went from 385.2 MB to 384.9 MB. Total: 31.326103 ms (FindLiveObjects: 0.799570 ms CreateObjectMapping: 0.283392 ms MarkObjects: 29.558687 ms DeleteObjects: 0.362009 ms) [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/OfficeGame ExitCode: 0 Duration: 0s549ms [ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) [1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.49 seconds), 6 items updated, 1247 evaluated Total cache size 268327588 Total cache size after purge 268327588, took 00:00:00.1357508 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (446 B). Loaded Objects now: 11397. Memory consumption went from 358.1 MB to 358.1 MB. Total: 38.240583 ms (FindLiveObjects: 0.718768 ms CreateObjectMapping: 0.292619 ms MarkObjects: 36.874821 ms DeleteObjects: 0.017533 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.199 seconds Domain Reload Profiling: 3217ms BeginReloadAssembly (468ms) DisableScriptedObjects (79ms) CreateAndSetChildDomain (179ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (69ms) LoadAllAssembliesAndSetupDomain (459ms) LoadAssemblies (102ms) TypeCache.Refresh (15ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (221ms) BuildScriptInfoCaches (197ms) ResolveRequiredComponents (22ms) FinalizeReload (2200ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (266ms) ProcessInitializeOnLoadAttributes (475ms) ProcessInitializeOnLoadMethodAttributes (78ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (703ms) Asset Pipeline Refresh (id=d13fdd13aecdccdb4b9db0a499793f4e): Total: 4.786 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2833 ms Asset DB Callback time: managed=73 ms, native=5 ms Scripting: domain reloads=1, domain reload time=1085 ms, compile time=787 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.590ms ApplyChangesToAssetFolders: 0.511ms Scan: 505.672ms Collect global state as custom dependencies: 5.830ms OnSourceAssetsModified: 0.659ms ProcessAssetsWithTransientArtifactChanges: 11.197ms CategorizeAssets: 62.131ms CompileScripts: 787.152ms ImportOutOfDateAssets: 2211.277ms (2208.166ms without children) CollectScriptTypesHashes: 0.885ms ReloadNativeAssets: 1.423ms UnloadImportedAssets: 0.281ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.847ms ImportSchedulerStart: 0.518ms PostProcessAllAssets: 74.427ms XRBuildSystem.XRAssetImported 1.539ms MonoPostProcessAllAssets: 72.495ms NugetAssetPostprocessor.OnPostprocessAllAssets 15.678ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.163ms BuilderAssetPostprocessor.OnPostprocessAllAssets 6.072ms AssetChangedListener.OnPostprocessAllAssets 4.086ms AssetPostprocessor.OnPostprocessAllAssets 3.003ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.945ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.904ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.769ms SyncVS.PostprocessSyncProject 1.747ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.512ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.238ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.034ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.783ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.735ms MaterialPostprocessor.OnPostprocessAllAssets 0.590ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.568ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.519ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.410ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.409ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.400ms CinemachineSettings.OnPostprocessAllAssets 0.325ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.307ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.295ms TextAssetPostProcessor.OnPostprocessAllAssets 0.272ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.268ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.226ms AssetPathToTypes.OnPostprocessAllAssets 0.216ms PostProcessor.OnPostprocessAllAssets 0.210ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.205ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.196ms AssetEvents.OnPostprocessAllAssets 0.190ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.187ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.179ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.175ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.130ms ConfigAssetsTracker.OnPostprocessAllAssets 0.128ms DomainReloadProcessor.OnPostprocessAllAssets 0.127ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.124ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.117ms SamplePostprocessor.OnPostprocessAllAssets 0.114ms ThemePostprocessor.OnPostprocessAllAssets 0.112ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.099ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.098ms AssetReloadNotifier.OnPostprocessAllAssets 0.094ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.081ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.066ms PostAssetChangesProfiler: 3.731ms GatherAllCurrentPrimaryImportResultRevisions: 0.385ms UnloadStreamsBegin: 0.109ms PersistCurrentRevisions: 0.106ms GenerateScriptTypeHashes: 2.792ms GenerateScriptTypeSerializationHashes: 4.759ms Untracked: 1119.683ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=a1a5235a230e9f6aba73ec68632cb312): Total: 0.034 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 404 unused Assets / (2.9 MB). Loaded Objects now: 11392. Memory consumption went from 378.2 MB to 375.3 MB. Total: 25.598208 ms (FindLiveObjects: 0.970501 ms CreateObjectMapping: 0.370675 ms MarkObjects: 23.467131 ms DeleteObjects: 0.474270 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Refreshing native plugins compatible for Editor in 2.19 ms, found 3 plugins. Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.142 seconds Domain Reload Profiling: 2947ms BeginReloadAssembly (465ms) DisableScriptedObjects (85ms) CreateAndSetChildDomain (187ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (71ms) LoadAllAssembliesAndSetupDomain (246ms) LoadAssemblies (108ms) TypeCache.Refresh (7ms) AnalyzeDomain (30ms) ResolveRequiredComponents (27ms) FinalizeReload (2143ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (127ms) ProcessInitializeOnLoadAttributes (420ms) ProcessInitializeOnLoadMethodAttributes (97ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (688ms) Asset Pipeline Refresh (id=397cc1cf2ed921b8ab10094f1198cf79): Total: 3.194 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2288 ms Asset DB Callback time: managed=48 ms, native=0 ms Scripting: domain reloads=1, domain reload time=855 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.549ms ApplyChangesToAssetFolders: 0.409ms Collect global state as custom dependencies: 3.046ms ProcessAssetsWithTransientArtifactChanges: 0.232ms CategorizeAssets: 80.804ms CompileScripts: 1.369ms ImportOutOfDateAssets: 2159.940ms (2156.208ms without children) CollectScriptTypesHashes: 0.609ms ReloadNativeAssets: 2.051ms UnloadImportedAssets: 0.229ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.983ms ImportSchedulerStart: 0.439ms PostProcessAllAssets: 48.650ms MonoPostProcessAllAssets: 48.645ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 24.500ms SyncVS.PostprocessSyncProject 2.871ms ConfigAssetsTracker.OnPostprocessAllAssets 2.745ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.187ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.002ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.724ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.591ms CinemachineSettings.OnPostprocessAllAssets 0.425ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.416ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.373ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.349ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.251ms DomainReloadProcessor.OnPostprocessAllAssets 0.217ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.216ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.145ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.133ms AssetChangedListener.OnPostprocessAllAssets 0.108ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.065ms GatherAllCurrentPrimaryImportResultRevisions: 0.203ms PersistCurrentRevisions: 0.145ms GenerateScriptTypeHashes: 3.678ms GenerateScriptTypeSerializationHashes: 6.056ms Untracked: 896.356ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 3.011 ms Integration: 861.288 ms Integration of assets: 0.002 ms Thread Wait Time: 0.005 ms Total Operation Time: 864.305 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.015 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=0fce49e366d6573c294de989083f88f9): Total: 0.071 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 1.274 ms Integration: 9.521 ms Integration of assets: 0.003 ms Thread Wait Time: 47.367 ms Total Operation Time: 58.165 ms 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Container Testing (1955837688) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (2109417070) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.416 ms Integration: 21.051 ms Integration of assets: 0.002 ms Thread Wait Time: 0.005 ms Total Operation Time: 22.473 ms Unloading 369 unused Assets / (493.9 KB). Loaded Objects now: 11439. Memory consumption went from 382.7 MB to 382.2 MB. Total: 29.027191 ms (FindLiveObjects: 0.744938 ms CreateObjectMapping: 0.353613 ms MarkObjects: 27.346448 ms DeleteObjects: 0.284674 ms) GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Asset Pipeline Refresh (id=2b667d55829655aa39f4083801603f18): Total: 0.192 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/OfficeGame ExitCode: 0 Duration: 0s637ms [ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) [1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.55 seconds), 6 items updated, 1247 evaluated Total cache size 268327588 Total cache size after purge 268327588, took 00:00:00.1170226 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (0 B). Loaded Objects now: 11406. Memory consumption went from 358.9 MB to 358.9 MB. Total: 40.763546 ms (FindLiveObjects: 0.795743 ms CreateObjectMapping: 0.476474 ms MarkObjects: 39.162823 ms DeleteObjects: 0.032381 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Refreshing native plugins compatible for Editor in 2.04 ms, found 3 plugins. Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.151 seconds Domain Reload Profiling: 3246ms BeginReloadAssembly (513ms) DisableScriptedObjects (74ms) CreateAndSetChildDomain (190ms) RebuildCommonClasses (13ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (76ms) LoadAllAssembliesAndSetupDomain (480ms) LoadAssemblies (169ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (239ms) BuildScriptInfoCaches (215ms) ResolveRequiredComponents (22ms) FinalizeReload (2152ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (266ms) ProcessInitializeOnLoadAttributes (552ms) ProcessInitializeOnLoadMethodAttributes (77ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (645ms) Asset Pipeline Refresh (id=83d5803ec592628f38339e07a7411791): Total: 4.998 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2729 ms Asset DB Callback time: managed=83 ms, native=7 ms Scripting: domain reloads=1, domain reload time=1236 ms, compile time=941 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.519ms ApplyChangesToAssetFolders: 0.475ms Scan: 451.826ms Collect global state as custom dependencies: 3.947ms OnSourceAssetsModified: 0.640ms ProcessAssetsWithTransientArtifactChanges: 6.257ms CategorizeAssets: 61.685ms CompileScripts: 940.616ms ImportOutOfDateAssets: 2166.878ms (2163.165ms without children) CollectScriptTypesHashes: 1.346ms ReloadNativeAssets: 1.652ms UnloadImportedAssets: 0.309ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.053ms ImportSchedulerStart: 0.662ms PostProcessAllAssets: 85.305ms XRBuildSystem.XRAssetImported 1.995ms MonoPostProcessAllAssets: 82.884ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 19.390ms NugetAssetPostprocessor.OnPostprocessAllAssets 14.662ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.242ms AssetChangedListener.OnPostprocessAllAssets 5.044ms AssetPostprocessor.OnPostprocessAllAssets 4.140ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.198ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.161ms SyncVS.PostprocessSyncProject 1.776ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.684ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.519ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.428ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.169ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.061ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.013ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.736ms MaterialPostprocessor.OnPostprocessAllAssets 0.642ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.622ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.525ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.426ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.425ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.387ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.318ms AssetPathToTypes.OnPostprocessAllAssets 0.312ms TextAssetPostProcessor.OnPostprocessAllAssets 0.292ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.258ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.257ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.257ms CinemachineSettings.OnPostprocessAllAssets 0.240ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.230ms PostProcessor.OnPostprocessAllAssets 0.226ms AssetEvents.OnPostprocessAllAssets 0.222ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.220ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.204ms ThemePostprocessor.OnPostprocessAllAssets 0.197ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.190ms SamplePostprocessor.OnPostprocessAllAssets 0.179ms DomainReloadProcessor.OnPostprocessAllAssets 0.130ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.129ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.127ms ConfigAssetsTracker.OnPostprocessAllAssets 0.117ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.116ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.115ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.099ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.092ms AssetReloadNotifier.OnPostprocessAllAssets 0.089ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.075ms AssetProcessor.OnPostprocessAllAssets 0.058ms PostAssetChangesProfiler: 4.914ms GatherAllCurrentPrimaryImportResultRevisions: 0.218ms PersistCurrentRevisions: 0.134ms GenerateScriptTypeHashes: 3.100ms GenerateScriptTypeSerializationHashes: 5.310ms Untracked: 1272.263ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 2.08 ms, found 3 plugins. Asset Pipeline Refresh (id=e868d0eb256ea044285a09057201e17b): Total: 0.027 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 404 unused Assets / (2.9 MB). Loaded Objects now: 11401. Memory consumption went from 371.6 MB to 368.6 MB. Total: 26.196230 ms (FindLiveObjects: 1.087349 ms CreateObjectMapping: 0.407535 ms MarkObjects: 23.807199 ms DeleteObjects: 0.568015 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.082 seconds Domain Reload Profiling: 2799ms BeginReloadAssembly (393ms) DisableScriptedObjects (95ms) CreateAndSetChildDomain (137ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (65ms) LoadAllAssembliesAndSetupDomain (239ms) LoadAssemblies (85ms) TypeCache.Refresh (8ms) AnalyzeDomain (27ms) ResolveRequiredComponents (24ms) FinalizeReload (2083ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (143ms) ProcessInitializeOnLoadAttributes (449ms) ProcessInitializeOnLoadMethodAttributes (71ms) AfterProcessingInitializeOnLoad (7ms) AwakeInstancesAfterBackupRestoration (711ms) Asset Pipeline Refresh (id=fec3c5f537ada723097797342f6ae546): Total: 3.005 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2201 ms Asset DB Callback time: managed=30 ms, native=0 ms Scripting: domain reloads=1, domain reload time=770 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.461ms ApplyChangesToAssetFolders: 0.331ms Collect global state as custom dependencies: 2.299ms ProcessAssetsWithTransientArtifactChanges: 0.184ms CategorizeAssets: 63.356ms CompileScripts: 1.477ms ImportOutOfDateAssets: 2095.701ms (2093.151ms without children) CollectScriptTypesHashes: 0.730ms ReloadNativeAssets: 1.277ms UnloadImportedAssets: 0.195ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.674ms ImportSchedulerStart: 0.376ms PostProcessAllAssets: 30.812ms MonoPostProcessAllAssets: 30.808ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.680ms ConfigAssetsTracker.OnPostprocessAllAssets 2.733ms SyncVS.PostprocessSyncProject 1.672ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.562ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.485ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.713ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.461ms CinemachineSettings.OnPostprocessAllAssets 0.262ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.235ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.228ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.207ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.205ms DomainReloadProcessor.OnPostprocessAllAssets 0.173ms AssetChangedListener.OnPostprocessAllAssets 0.165ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.131ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.120ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.116ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.067ms GatherAllCurrentPrimaryImportResultRevisions: 0.150ms PersistCurrentRevisions: 0.134ms GenerateScriptTypeHashes: 2.728ms GenerateScriptTypeSerializationHashes: 4.604ms Untracked: 807.745ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 3.597 ms Integration: 913.077 ms Integration of assets: 0.002 ms Thread Wait Time: 0.003 ms Total Operation Time: 916.680 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=9b302f49a42bee0e4b72dc59fee2a44e): Total: 0.055 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 0.705 ms Integration: 7.877 ms Integration of assets: 0.002 ms Thread Wait Time: 46.309 ms Total Operation Time: 54.894 ms Container Testing (-318544640) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (925950269) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.401 ms Integration: 18.599 ms Integration of assets: 0.001 ms Thread Wait Time: 0.004 ms Total Operation Time: 20.005 ms Unloading 369 unused Assets / (510.4 KB). Loaded Objects now: 11448. Memory consumption went from 384.1 MB to 383.6 MB. Total: 34.610194 ms (FindLiveObjects: 0.764093 ms CreateObjectMapping: 0.362841 ms MarkObjects: 32.908461 ms DeleteObjects: 0.280316 ms) [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Asset Pipeline Refresh (id=4d1c5be76229253c68e776adcff7444c): Total: 0.123 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Asset Pipeline Refresh (id=502450c357016a84385b3a9aecb0dee5): Total: 0.051 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 17ec9ee292f4eeef680a3ab2d9163ba7 - Path: Assets/OfficeGame/Testing/Testing.unity' with importer (DefaultImporter) Imported 'GUID: 17ec9ee292f4eeef680a3ab2d9163ba7' -> (Import Result ID: 'f57ea7a40c6f5f1ad842e92a44190699') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=903da2baecb1e888538bdf26430694e0 DependenciesID=559f86363445ce1d4f73fe4cc892c887 StaticDependenciesID=cce4f5a8ea39e18830296d2c17c386b5 Asset Pipeline Refresh (id=c3c0b5f329ed2cf78995b2cc8b56224c): Total: 0.043 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.012025s [Licensing::Client] Successfully resolved entitlement details Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/OfficeGame ExitCode: 0 Duration: 0s723ms [ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) [1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.67 seconds), 6 items updated, 1247 evaluated Total cache size 268327588 Total cache size after purge 268327588, took 00:00:00.2257772 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 337 unused Assets / (1.3 MB). Loaded Objects now: 11410. Memory consumption went from 367.1 MB to 365.8 MB. Total: 82.547236 ms (FindLiveObjects: 0.719861 ms CreateObjectMapping: 0.269365 ms MarkObjects: 78.443037 ms DeleteObjects: 2.520218 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.333 seconds Domain Reload Profiling: 3951ms BeginReloadAssembly (898ms) DisableScriptedObjects (134ms) CreateAndSetChildDomain (377ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (83ms) LoadAllAssembliesAndSetupDomain (615ms) LoadAssemblies (241ms) TypeCache.Refresh (20ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (284ms) BuildScriptInfoCaches (244ms) ResolveRequiredComponents (33ms) FinalizeReload (2334ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (322ms) ProcessInitializeOnLoadAttributes (531ms) ProcessInitializeOnLoadMethodAttributes (130ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (5ms) AwakeInstancesAfterBackupRestoration (675ms) Asset Pipeline Refresh (id=dba02a5f2aff0b2739a5661bf0d6fb21): Total: 6.211 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3223 ms Asset DB Callback time: managed=73 ms, native=5 ms Scripting: domain reloads=1, domain reload time=1703 ms, compile time=1204 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.056ms InvokePackagesCallback: 0.775ms ApplyChangesToAssetFolders: 1.441ms Scan: 687.501ms Collect global state as custom dependencies: 4.778ms OnSourceAssetsModified: 0.364ms CategorizeScriptCompilationAssets: 0.089ms ProcessAssetsWithTransientArtifactChanges: 9.210ms CategorizeAssets: 75.261ms CompileScripts: 1204.410ms ImportOutOfDateAssets: 2349.062ms (2344.553ms without children) CollectScriptTypesHashes: 6.432ms ReloadNativeAssets: 1.703ms UnloadImportedAssets: 0.309ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.912ms ImportSchedulerStart: 1.551ms PostProcessAllAssets: 75.626ms XRBuildSystem.XRAssetImported 1.830ms MonoPostProcessAllAssets: 73.342ms NugetAssetPostprocessor.OnPostprocessAllAssets 14.950ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.507ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.669ms AssetChangedListener.OnPostprocessAllAssets 4.102ms AssetPostprocessor.OnPostprocessAllAssets 3.308ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.026ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.005ms SyncVS.PostprocessSyncProject 1.712ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.505ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.451ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.135ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.124ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.788ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.733ms MaterialPostprocessor.OnPostprocessAllAssets 0.601ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.564ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.540ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.416ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.411ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.404ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.325ms TextAssetPostProcessor.OnPostprocessAllAssets 0.318ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.286ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.245ms AssetPathToTypes.OnPostprocessAllAssets 0.239ms CinemachineSettings.OnPostprocessAllAssets 0.232ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.223ms AssetEvents.OnPostprocessAllAssets 0.223ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.219ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.214ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.210ms PostProcessor.OnPostprocessAllAssets 0.187ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.183ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.180ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.135ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.126ms DomainReloadProcessor.OnPostprocessAllAssets 0.125ms SamplePostprocessor.OnPostprocessAllAssets 0.125ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.119ms ConfigAssetsTracker.OnPostprocessAllAssets 0.117ms ThemePostprocessor.OnPostprocessAllAssets 0.112ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.105ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.094ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.089ms AssetReloadNotifier.OnPostprocessAllAssets 0.085ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.071ms AssetProcessor.OnPostprocessAllAssets 0.057ms PostAssetChangesProfiler: 2.911ms GatherAllCurrentPrimaryImportResultRevisions: 4.733ms UnloadStreamsBegin: 3.568ms PersistCurrentRevisions: 0.132ms GenerateScriptTypeHashes: 3.249ms GenerateScriptTypeSerializationHashes: 5.367ms Untracked: 1784.012ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=a0d582250e975ea85b529b74297b1fdb): Total: 0.030 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 406 unused Assets / (254.9 KB). Loaded Objects now: 11405. Memory consumption went from 380.9 MB to 380.6 MB. Total: 43.504477 ms (FindLiveObjects: 0.903896 ms CreateObjectMapping: 0.496271 ms MarkObjects: 40.734381 ms DeleteObjects: 0.982413 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins. ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.018 seconds Domain Reload Profiling: 2750ms BeginReloadAssembly (413ms) DisableScriptedObjects (82ms) CreateAndSetChildDomain (136ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (69ms) LoadAllAssembliesAndSetupDomain (229ms) LoadAssemblies (100ms) TypeCache.Refresh (6ms) AnalyzeDomain (26ms) ResolveRequiredComponents (23ms) FinalizeReload (2020ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (122ms) ProcessInitializeOnLoadAttributes (433ms) ProcessInitializeOnLoadMethodAttributes (86ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (691ms) Asset Pipeline Refresh (id=3db2bf01f1a02a6cd89e9d3390b62cfd): Total: 2.978 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2144 ms Asset DB Callback time: managed=33 ms, native=0 ms Scripting: domain reloads=1, domain reload time=797 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.427ms ApplyChangesToAssetFolders: 0.310ms Collect global state as custom dependencies: 2.148ms ProcessAssetsWithTransientArtifactChanges: 0.196ms CategorizeAssets: 69.538ms CompileScripts: 1.353ms ImportOutOfDateAssets: 2031.370ms (2028.831ms without children) CollectScriptTypesHashes: 0.913ms ReloadNativeAssets: 1.307ms UnloadImportedAssets: 0.158ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.662ms ImportSchedulerStart: 0.382ms PostProcessAllAssets: 33.461ms MonoPostProcessAllAssets: 33.457ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.314ms ConfigAssetsTracker.OnPostprocessAllAssets 3.074ms SyncVS.PostprocessSyncProject 1.608ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.599ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.433ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.665ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.455ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.292ms CinemachineSettings.OnPostprocessAllAssets 0.252ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.237ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.228ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.184ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.167ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.156ms DomainReloadProcessor.OnPostprocessAllAssets 0.144ms AssetChangedListener.OnPostprocessAllAssets 0.117ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.116ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.091ms AssetPostprocessor.OnPostprocessAllAssets 0.054ms GatherAllCurrentPrimaryImportResultRevisions: 0.167ms PersistCurrentRevisions: 0.146ms GenerateScriptTypeHashes: 2.987ms GenerateScriptTypeSerializationHashes: 4.989ms Untracked: 836.494ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 4.257 ms Integration: 762.776 ms Integration of assets: 0.005 ms Thread Wait Time: 0.003 ms Total Operation Time: 767.041 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.016 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Refreshing native plugins compatible for Editor in 2.10 ms, found 3 plugins. Asset Pipeline Refresh (id=26f58709c4444db47a32aaf1d39dba40): Total: 0.083 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 0.866 ms Integration: 7.538 ms Integration of assets: 0.003 ms Thread Wait Time: 43.842 ms Total Operation Time: 52.249 ms Container Testing (-1871542944) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (143011481) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.146 ms Integration: 20.735 ms Integration of assets: 0.002 ms Thread Wait Time: 0.004 ms Total Operation Time: 21.887 ms Unloading 369 unused Assets / (0.8 MB). Loaded Objects now: 11479. Memory consumption went from 385.5 MB to 384.7 MB. Total: 35.045170 ms (FindLiveObjects: 0.727545 ms CreateObjectMapping: 0.288050 ms MarkObjects: 33.430581 ms DeleteObjects: 0.286497 ms) [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/OfficeGame ExitCode: 0 Duration: 0s518ms [ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) [1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.44 seconds), 6 items updated, 1247 evaluated Total cache size 268327588 Total cache size after purge 268327588, took 00:00:00.1243091 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (0 B). Loaded Objects now: 11429. Memory consumption went from 361.8 MB to 361.8 MB. Total: 40.541199 ms (FindLiveObjects: 1.098521 ms CreateObjectMapping: 0.771607 ms MarkObjects: 38.328378 ms DeleteObjects: 0.019647 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.977 seconds Domain Reload Profiling: 3055ms BeginReloadAssembly (514ms) DisableScriptedObjects (71ms) CreateAndSetChildDomain (196ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (74ms) LoadAllAssembliesAndSetupDomain (468ms) LoadAssemblies (172ms) TypeCache.Refresh (18ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (221ms) BuildScriptInfoCaches (198ms) ResolveRequiredComponents (22ms) FinalizeReload (1978ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (278ms) ProcessInitializeOnLoadAttributes (442ms) ProcessInitializeOnLoadMethodAttributes (81ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (612ms) Asset Pipeline Refresh (id=7d4f1ffbab702eb5a93a24350ae29606): Total: 4.583 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2567 ms Asset DB Callback time: managed=91 ms, native=7 ms Scripting: domain reloads=1, domain reload time=1152 ms, compile time=764 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 1.178ms ApplyChangesToAssetFolders: 0.471ms Scan: 466.788ms Collect global state as custom dependencies: 4.379ms OnSourceAssetsModified: 0.632ms ProcessAssetsWithTransientArtifactChanges: 7.023ms CategorizeAssets: 61.259ms CompileScripts: 764.130ms ImportOutOfDateAssets: 1990.150ms (1987.254ms without children) CollectScriptTypesHashes: 0.930ms ReloadNativeAssets: 1.276ms UnloadImportedAssets: 0.296ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.802ms ImportSchedulerStart: 0.482ms PostProcessAllAssets: 93.299ms XRBuildSystem.XRAssetImported 1.854ms MonoPostProcessAllAssets: 90.983ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 19.955ms NugetAssetPostprocessor.OnPostprocessAllAssets 15.535ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.829ms AssetChangedListener.OnPostprocessAllAssets 4.882ms AssetPostprocessor.OnPostprocessAllAssets 4.488ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.254ms SyncVS.PostprocessSyncProject 2.769ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.996ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.950ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.653ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.488ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.226ms MaterialPostprocessor.OnPostprocessAllAssets 1.047ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.811ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.810ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.796ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.778ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.508ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.442ms TextAssetPostProcessor.OnPostprocessAllAssets 0.425ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.416ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.412ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.387ms AssetPathToTypes.OnPostprocessAllAssets 0.380ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.296ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.292ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.259ms CinemachineSettings.OnPostprocessAllAssets 0.220ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.213ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.205ms PostProcessor.OnPostprocessAllAssets 0.204ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.198ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.196ms SamplePostprocessor.OnPostprocessAllAssets 0.193ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.185ms AssetEvents.OnPostprocessAllAssets 0.183ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.176ms ThemePostprocessor.OnPostprocessAllAssets 0.175ms DomainReloadProcessor.OnPostprocessAllAssets 0.134ms ConfigAssetsTracker.OnPostprocessAllAssets 0.119ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.116ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.096ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.093ms AssetReloadNotifier.OnPostprocessAllAssets 0.089ms AssetProcessor.OnPostprocessAllAssets 0.083ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.082ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.064ms PostAssetChangesProfiler: 4.240ms GatherAllCurrentPrimaryImportResultRevisions: 0.300ms UnloadStreamsBegin: 0.127ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 2.805ms GenerateScriptTypeSerializationHashes: 4.883ms Untracked: 1186.988ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=79640e4d5ddc0878bb7e847880282947): Total: 0.032 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 404 unused Assets / (3.0 MB). Loaded Objects now: 11424. Memory consumption went from 374.7 MB to 371.7 MB. Total: 28.104720 ms (FindLiveObjects: 0.728777 ms CreateObjectMapping: 0.274415 ms MarkObjects: 26.281760 ms DeleteObjects: 0.462026 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.081 seconds Domain Reload Profiling: 2782ms BeginReloadAssembly (368ms) DisableScriptedObjects (71ms) CreateAndSetChildDomain (135ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (67ms) LoadAllAssembliesAndSetupDomain (246ms) LoadAssemblies (94ms) TypeCache.Refresh (7ms) AnalyzeDomain (29ms) ResolveRequiredComponents (22ms) FinalizeReload (2082ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (121ms) ProcessInitializeOnLoadAttributes (463ms) ProcessInitializeOnLoadMethodAttributes (88ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (670ms) Asset Pipeline Refresh (id=72294364d2b7ddd058e8d8a18cfc3873): Total: 2.997 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2212 ms Asset DB Callback time: managed=30 ms, native=0 ms Scripting: domain reloads=1, domain reload time=753 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.457ms ApplyChangesToAssetFolders: 0.332ms Collect global state as custom dependencies: 2.399ms ProcessAssetsWithTransientArtifactChanges: 0.280ms CategorizeAssets: 71.806ms CompileScripts: 1.316ms ImportOutOfDateAssets: 2093.962ms (2089.722ms without children) CollectScriptTypesHashes: 0.740ms ReloadNativeAssets: 2.211ms UnloadImportedAssets: 0.188ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.847ms ImportSchedulerStart: 0.968ms PostProcessAllAssets: 30.275ms MonoPostProcessAllAssets: 30.266ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.628ms ConfigAssetsTracker.OnPostprocessAllAssets 3.606ms SyncVS.PostprocessSyncProject 1.582ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.456ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.410ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.522ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.425ms CinemachineSettings.OnPostprocessAllAssets 0.271ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.250ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.234ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.211ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.185ms DomainReloadProcessor.OnPostprocessAllAssets 0.147ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.139ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.125ms AssetChangedListener.OnPostprocessAllAssets 0.120ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.119ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.066ms AssetPostprocessor.OnPostprocessAllAssets 0.053ms GatherAllCurrentPrimaryImportResultRevisions: 0.162ms PersistCurrentRevisions: 0.146ms GenerateScriptTypeHashes: 3.911ms GenerateScriptTypeSerializationHashes: 6.450ms Untracked: 794.424ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 6.530 ms Integration: 825.641 ms Integration of assets: 0.006 ms Thread Wait Time: -0.000 ms Total Operation Time: 832.177 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.013 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=4ae313152e0d6c59e9d3b4ea765b6f25): Total: 0.068 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 0.938 ms Integration: 9.686 ms Integration of assets: 0.003 ms Thread Wait Time: 59.711 ms Total Operation Time: 70.337 ms Container Testing (1162906445) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (762428116) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.186 ms Integration: 24.891 ms Integration of assets: 0.002 ms Thread Wait Time: 0.005 ms Total Operation Time: 27.085 ms Unloading 369 unused Assets / (0.7 MB). Loaded Objects now: 11488. Memory consumption went from 386.3 MB to 385.6 MB. Total: 52.287102 ms (FindLiveObjects: 1.052895 ms CreateObjectMapping: 1.079485 ms MarkObjects: 49.327821 ms DeleteObjects: 0.483537 ms) [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Asset Pipeline Refresh (id=f346f70b031cb7c9abd2df91651f6959): Total: 0.103 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=d0238c64614712885ae0a30c4d9d0d45): Total: 0.074 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=c5a803f3e4bb4f381b99814f3c344723): Total: 0.091 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=67a1d9cef0b827e6a803ce2de47dadf2): Total: 0.107 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets / (8.5 KB). Loaded Objects now: 11449. Memory consumption went from 369.3 MB to 369.3 MB. Total: 35.156658 ms (FindLiveObjects: 0.747412 ms CreateObjectMapping: 0.298490 ms MarkObjects: 33.772041 ms DeleteObjects: 0.038903 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.179 seconds Domain Reload Profiling: 2948ms BeginReloadAssembly (426ms) DisableScriptedObjects (87ms) CreateAndSetChildDomain (165ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (73ms) LoadAllAssembliesAndSetupDomain (247ms) LoadAssemblies (95ms) TypeCache.Refresh (8ms) AnalyzeDomain (28ms) ResolveRequiredComponents (24ms) FinalizeReload (2181ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (140ms) ProcessInitializeOnLoadAttributes (447ms) ProcessInitializeOnLoadMethodAttributes (77ms) AfterProcessingInitializeOnLoad (7ms) AwakeInstancesAfterBackupRestoration (733ms) Asset Pipeline Refresh (id=33537bab75148b80892016b3b75f4702): Total: 3.163 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2311 ms Asset DB Callback time: managed=28 ms, native=0 ms Scripting: domain reloads=1, domain reload time=821 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.564ms ApplyChangesToAssetFolders: 0.356ms Collect global state as custom dependencies: 5.846ms ProcessAssetsWithTransientArtifactChanges: 0.215ms CategorizeAssets: 68.305ms CompileScripts: 1.586ms ImportOutOfDateAssets: 2196.990ms (2193.748ms without children) CollectScriptTypesHashes: 0.826ms ReloadNativeAssets: 1.823ms UnloadImportedAssets: 0.202ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.841ms ImportSchedulerStart: 0.343ms PostProcessAllAssets: 28.199ms MonoPostProcessAllAssets: 28.194ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.336ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.889ms AssetPostprocessor.OnPostprocessAllAssets 4.176ms AssetChangedListener.OnPostprocessAllAssets 3.439ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.926ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.910ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.756ms SyncVS.PostprocessSyncProject 1.569ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.559ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.453ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.357ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.941ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.752ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.718ms ConfigAssetsTracker.OnPostprocessAllAssets 0.702ms MaterialPostprocessor.OnPostprocessAllAssets 0.673ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.583ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.505ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.465ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.443ms AssetPathToTypes.OnPostprocessAllAssets 0.347ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.343ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.320ms CinemachineSettings.OnPostprocessAllAssets 0.290ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.275ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.267ms AssetEvents.OnPostprocessAllAssets 0.266ms TextAssetPostProcessor.OnPostprocessAllAssets 0.262ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.261ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.230ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.216ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.212ms PostProcessor.OnPostprocessAllAssets 0.189ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.186ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.183ms ThemePostprocessor.OnPostprocessAllAssets 0.179ms DomainReloadProcessor.OnPostprocessAllAssets 0.162ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.139ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.120ms SamplePostprocessor.OnPostprocessAllAssets 0.119ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.115ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.101ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.096ms AssetReloadNotifier.OnPostprocessAllAssets 0.095ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.092ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.088ms GatherAllCurrentPrimaryImportResultRevisions: 0.187ms PersistCurrentRevisions: 0.177ms GenerateScriptTypeHashes: 3.683ms GenerateScriptTypeSerializationHashes: 6.070ms Untracked: 859.110ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 3.344 ms Integration: 912.368 ms Integration of assets: 0.003 ms Thread Wait Time: 0.004 ms Total Operation Time: 915.718 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.015 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=2507ea16dec1b00a4b944c32f6a77e8b): Total: 0.064 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 0.837 ms Integration: 8.447 ms Integration of assets: 0.003 ms Thread Wait Time: 44.761 ms Total Operation Time: 54.048 ms Container Testing (-2125389549) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (2088759930) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.626 ms Integration: 24.056 ms Integration of assets: 0.001 ms Thread Wait Time: 0.004 ms Total Operation Time: 25.688 ms Unloading 369 unused Assets / (0.6 MB). Loaded Objects now: 11477. Memory consumption went from 388.6 MB to 388.0 MB. Total: 30.834150 ms (FindLiveObjects: 0.818906 ms CreateObjectMapping: 0.329468 ms MarkObjects: 28.990201 ms DeleteObjects: 0.321172 ms) GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/OfficeGame ExitCode: 0 Duration: 0s666ms [ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) [1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.58 seconds), 6 items updated, 1247 evaluated Total cache size 268327588 Total cache size after purge 268327588, took 00:00:00.1884751 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (0 B). Loaded Objects now: 11444. Memory consumption went from 365.2 MB to 365.2 MB. Total: 80.008634 ms (FindLiveObjects: 1.514130 ms CreateObjectMapping: 1.022228 ms MarkObjects: 77.048110 ms DeleteObjects: 0.025448 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.413 seconds Domain Reload Profiling: 3770ms BeginReloadAssembly (667ms) DisableScriptedObjects (102ms) CreateAndSetChildDomain (225ms) RebuildCommonClasses (18ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (92ms) LoadAllAssembliesAndSetupDomain (563ms) LoadAssemblies (196ms) TypeCache.Refresh (17ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (267ms) BuildScriptInfoCaches (238ms) ResolveRequiredComponents (26ms) FinalizeReload (2414ms) SetupLoadedEditorAssemblies (0ms) InitializePlatformSupportModulesInManaged (3ms) BeforeProcessingInitializeOnLoad (322ms) ProcessInitializeOnLoadAttributes (534ms) ProcessInitializeOnLoadMethodAttributes (89ms) AfterProcessingInitializeOnLoad (6ms) AwakeInstancesAfterBackupRestoration (790ms) Asset Pipeline Refresh (id=082f9a1211058d93fa89ce90cc9c1f14): Total: 5.629 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3176 ms Asset DB Callback time: managed=100 ms, native=4 ms Scripting: domain reloads=1, domain reload time=1416 ms, compile time=930 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.681ms ApplyChangesToAssetFolders: 0.680ms Scan: 585.018ms Collect global state as custom dependencies: 6.663ms OnSourceAssetsModified: 0.858ms ProcessAssetsWithTransientArtifactChanges: 10.881ms CategorizeAssets: 91.735ms CompileScripts: 929.671ms ImportOutOfDateAssets: 2432.836ms (2428.499ms without children) CollectScriptTypesHashes: 1.340ms ReloadNativeAssets: 1.662ms UnloadImportedAssets: 0.464ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.548ms ImportSchedulerStart: 0.605ms PostProcessAllAssets: 102.061ms XRBuildSystem.XRAssetImported 1.604ms MonoPostProcessAllAssets: 99.999ms NugetAssetPostprocessor.OnPostprocessAllAssets 21.040ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 20.455ms BuilderAssetPostprocessor.OnPostprocessAllAssets 7.259ms AssetChangedListener.OnPostprocessAllAssets 6.226ms AssetPostprocessor.OnPostprocessAllAssets 5.243ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.907ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.559ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.977ms SyncVS.PostprocessSyncProject 1.941ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.855ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.706ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.678ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.027ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.928ms MaterialPostprocessor.OnPostprocessAllAssets 0.828ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.822ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.680ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.637ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.572ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.539ms AssetEvents.OnPostprocessAllAssets 0.392ms CinemachineSettings.OnPostprocessAllAssets 0.370ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.355ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.350ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.336ms TextAssetPostProcessor.OnPostprocessAllAssets 0.336ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.308ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.292ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.285ms PostProcessor.OnPostprocessAllAssets 0.270ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.234ms AssetPathToTypes.OnPostprocessAllAssets 0.233ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.228ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.220ms DomainReloadProcessor.OnPostprocessAllAssets 0.214ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.192ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.168ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.156ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.138ms ThemePostprocessor.OnPostprocessAllAssets 0.133ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.131ms ConfigAssetsTracker.OnPostprocessAllAssets 0.119ms SamplePostprocessor.OnPostprocessAllAssets 0.117ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.105ms AssetReloadNotifier.OnPostprocessAllAssets 0.098ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.073ms PostAssetChangesProfiler: 2.661ms GatherAllCurrentPrimaryImportResultRevisions: 0.333ms UnloadStreamsBegin: 0.083ms PersistCurrentRevisions: 0.132ms GenerateScriptTypeHashes: 3.453ms GenerateScriptTypeSerializationHashes: 5.816ms Untracked: 1461.177ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=e31561e1512976989a7a794d6e67fc99): Total: 0.156 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Unhandled description string [ Unhandled description string ] Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=5d64443c1aa8a2e8e825c614a69c3f19): Total: 0.026 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=eda1b600a420be44385a753877b5b9d4): Total: 0.066 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 442 unused Assets / (1.3 MB). Loaded Objects now: 11439. Memory consumption went from 378.0 MB to 376.7 MB. Total: 20.031426 ms (FindLiveObjects: 0.724900 ms CreateObjectMapping: 0.260609 ms MarkObjects: 18.298194 ms DeleteObjects: 0.452298 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.876 seconds Domain Reload Profiling: 2520ms BeginReloadAssembly (314ms) DisableScriptedObjects (59ms) CreateAndSetChildDomain (114ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (64ms) LoadAllAssembliesAndSetupDomain (245ms) LoadAssemblies (102ms) TypeCache.Refresh (11ms) AnalyzeDomain (25ms) ResolveRequiredComponents (21ms) FinalizeReload (1877ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (113ms) ProcessInitializeOnLoadAttributes (437ms) ProcessInitializeOnLoadMethodAttributes (69ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (607ms) Asset Pipeline Refresh (id=0bc042612840ff40d919fc7d1c7709e5): Total: 2.714 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1986 ms Asset DB Callback time: managed=37 ms, native=0 ms Scripting: domain reloads=1, domain reload time=689 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.413ms ApplyChangesToAssetFolders: 0.300ms Collect global state as custom dependencies: 2.132ms ProcessAssetsWithTransientArtifactChanges: 0.177ms CategorizeAssets: 56.608ms CompileScripts: 1.204ms ImportOutOfDateAssets: 1887.341ms (1884.830ms without children) CollectScriptTypesHashes: 0.584ms ReloadNativeAssets: 1.257ms UnloadImportedAssets: 0.194ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.703ms ImportSchedulerStart: 0.333ms PostProcessAllAssets: 37.079ms MonoPostProcessAllAssets: 37.076ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 18.164ms SyncVS.PostprocessSyncProject 1.583ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.432ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.404ms ConfigAssetsTracker.OnPostprocessAllAssets 0.729ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.495ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.412ms CinemachineSettings.OnPostprocessAllAssets 0.250ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.229ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.221ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.205ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.187ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.177ms DomainReloadProcessor.OnPostprocessAllAssets 0.147ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.117ms AssetChangedListener.OnPostprocessAllAssets 0.114ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.113ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.075ms GatherAllCurrentPrimaryImportResultRevisions: 0.158ms PersistCurrentRevisions: 0.106ms GenerateScriptTypeHashes: 2.564ms GenerateScriptTypeSerializationHashes: 4.374ms Untracked: 727.008ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 5.489 ms Integration: 694.871 ms Integration of assets: 0.003 ms Thread Wait Time: 0.002 ms Total Operation Time: 700.366 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=896a51585cc8f56ac9e7f86accc9462a): Total: 0.067 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 0.942 ms Integration: 9.517 ms Integration of assets: 0.003 ms Thread Wait Time: 42.128 ms Total Operation Time: 52.589 ms Container Testing (-1745336212) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-1354645712) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.490 ms Integration: 21.780 ms Integration of assets: 0.001 ms Thread Wait Time: 0.005 ms Total Operation Time: 23.276 ms Unloading 369 unused Assets / (0.7 MB). Loaded Objects now: 11486. Memory consumption went from 389.1 MB to 388.4 MB. Total: 27.285583 ms (FindLiveObjects: 0.848411 ms CreateObjectMapping: 0.308419 ms MarkObjects: 25.464687 ms DeleteObjects: 0.294182 ms) [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/OfficeGame ExitCode: 0 Duration: 0s564ms [ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) [1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.51 seconds), 6 items updated, 1247 evaluated Total cache size 268327588 Total cache size after purge 268327588, took 00:00:00.1179660 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (446 B). Loaded Objects now: 11453. Memory consumption went from 365.5 MB to 365.5 MB. Total: 38.340851 ms (FindLiveObjects: 0.777689 ms CreateObjectMapping: 0.250119 ms MarkObjects: 36.902984 ms DeleteObjects: 0.025087 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.021 seconds Domain Reload Profiling: 3261ms BeginReloadAssembly (571ms) DisableScriptedObjects (89ms) CreateAndSetChildDomain (210ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (73ms) LoadAllAssembliesAndSetupDomain (576ms) LoadAssemblies (262ms) TypeCache.Refresh (20ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (239ms) BuildScriptInfoCaches (212ms) ResolveRequiredComponents (23ms) FinalizeReload (2021ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (279ms) ProcessInitializeOnLoadAttributes (465ms) ProcessInitializeOnLoadMethodAttributes (120ms) AfterProcessingInitializeOnLoad (6ms) AwakeInstancesAfterBackupRestoration (621ms) Asset Pipeline Refresh (id=752fea0ebe9f64c75baeb4ba3d7a09f7): Total: 4.780 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2606 ms Asset DB Callback time: managed=70 ms, native=6 ms Scripting: domain reloads=1, domain reload time=1304 ms, compile time=792 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.854ms ApplyChangesToAssetFolders: 0.463ms Scan: 435.762ms Collect global state as custom dependencies: 4.367ms OnSourceAssetsModified: 0.749ms ProcessAssetsWithTransientArtifactChanges: 10.451ms CategorizeAssets: 72.598ms CompileScripts: 792.482ms ImportOutOfDateAssets: 2034.567ms (2030.741ms without children) CollectScriptTypesHashes: 1.496ms ReloadNativeAssets: 1.329ms UnloadImportedAssets: 0.251ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.766ms ImportSchedulerStart: 1.426ms PostProcessAllAssets: 72.213ms XRBuildSystem.XRAssetImported 1.658ms MonoPostProcessAllAssets: 70.153ms NugetAssetPostprocessor.OnPostprocessAllAssets 14.371ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.503ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.616ms AssetChangedListener.OnPostprocessAllAssets 3.847ms AssetPostprocessor.OnPostprocessAllAssets 3.136ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.988ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.865ms SyncVS.PostprocessSyncProject 1.805ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.550ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.407ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.158ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.089ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.749ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.697ms MaterialPostprocessor.OnPostprocessAllAssets 0.616ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.521ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.495ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.401ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.397ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.389ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.303ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.295ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.288ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.268ms TextAssetPostProcessor.OnPostprocessAllAssets 0.267ms CinemachineSettings.OnPostprocessAllAssets 0.214ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.214ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.211ms AssetPathToTypes.OnPostprocessAllAssets 0.209ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.195ms AssetEvents.OnPostprocessAllAssets 0.179ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.178ms PostProcessor.OnPostprocessAllAssets 0.173ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.167ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.132ms DomainReloadProcessor.OnPostprocessAllAssets 0.126ms ConfigAssetsTracker.OnPostprocessAllAssets 0.123ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.119ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.116ms SamplePostprocessor.OnPostprocessAllAssets 0.115ms ThemePostprocessor.OnPostprocessAllAssets 0.106ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.093ms AssetReloadNotifier.OnPostprocessAllAssets 0.093ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.084ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.081ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.061ms PostAssetChangesProfiler: 3.494ms GatherAllCurrentPrimaryImportResultRevisions: 0.273ms UnloadStreamsBegin: 0.082ms PersistCurrentRevisions: 0.134ms GenerateScriptTypeHashes: 2.685ms GenerateScriptTypeSerializationHashes: 4.603ms Untracked: 1349.284ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=f6311132ecd51369ca50be922fb10d52): Total: 0.045 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 404 unused Assets / (1.6 MB). Loaded Objects now: 11448. Memory consumption went from 385.5 MB to 383.9 MB. Total: 22.006120 ms (FindLiveObjects: 0.781967 ms CreateObjectMapping: 0.245571 ms MarkObjects: 20.138517 ms DeleteObjects: 0.542638 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.797 seconds Domain Reload Profiling: 2436ms BeginReloadAssembly (332ms) DisableScriptedObjects (62ms) CreateAndSetChildDomain (122ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (68ms) LoadAllAssembliesAndSetupDomain (220ms) LoadAssemblies (91ms) TypeCache.Refresh (7ms) AnalyzeDomain (26ms) ResolveRequiredComponents (21ms) FinalizeReload (1798ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (119ms) ProcessInitializeOnLoadAttributes (390ms) ProcessInitializeOnLoadMethodAttributes (68ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (618ms) Asset Pipeline Refresh (id=7dd589b4b63da604db55221e15c72092): Total: 2.621 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1902 ms Asset DB Callback time: managed=27 ms, native=0 ms Scripting: domain reloads=1, domain reload time=689 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.417ms ApplyChangesToAssetFolders: 0.306ms Collect global state as custom dependencies: 2.032ms ProcessAssetsWithTransientArtifactChanges: 0.178ms CategorizeAssets: 56.682ms CompileScripts: 1.218ms ImportOutOfDateAssets: 1807.587ms (1805.282ms without children) CollectScriptTypesHashes: 0.597ms ReloadNativeAssets: 1.162ms UnloadImportedAssets: 0.138ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.666ms ImportSchedulerStart: 0.314ms PostProcessAllAssets: 27.872ms MonoPostProcessAllAssets: 27.868ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.039ms ConfigAssetsTracker.OnPostprocessAllAssets 2.456ms SyncVS.PostprocessSyncProject 1.551ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.380ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.330ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.499ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.417ms CinemachineSettings.OnPostprocessAllAssets 0.236ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.225ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.222ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.208ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.167ms DomainReloadProcessor.OnPostprocessAllAssets 0.141ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.136ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.117ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.111ms AssetChangedListener.OnPostprocessAllAssets 0.100ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.060ms GatherAllCurrentPrimaryImportResultRevisions: 0.163ms PersistCurrentRevisions: 0.105ms GenerateScriptTypeHashes: 2.500ms GenerateScriptTypeSerializationHashes: 4.271ms Untracked: 723.316ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 6.102 ms Integration: 679.748 ms Integration of assets: 0.005 ms Thread Wait Time: 0.002 ms Total Operation Time: 685.856 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.013 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=bcc17bfd4bfb1f82dbea2da70b88c89f): Total: 0.055 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 3.060 ms Integration: 10.601 ms Integration of assets: 0.003 ms Thread Wait Time: 47.971 ms Total Operation Time: 61.634 ms Container Testing (275297603) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-265025660) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.471 ms Integration: 17.592 ms Integration of assets: 0.001 ms Thread Wait Time: 0.004 ms Total Operation Time: 19.068 ms Unloading 369 unused Assets / (0.6 MB). Loaded Objects now: 11495. Memory consumption went from 389.1 MB to 388.5 MB. Total: 27.133068 ms (FindLiveObjects: 0.764914 ms CreateObjectMapping: 0.276238 ms MarkObjects: 25.501857 ms DeleteObjects: 0.269175 ms) [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Asset Pipeline Refresh (id=8bb6f13fdb3f4500ba099d6757ff5c80): Total: 0.085 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=33d80eebb049426d2a9b4728a05098bb): Total: 0.114 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:01 Your map begins to Tremble... --- InitPaths --- VFS Init: /home/rainman/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Testing map.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) 0 shaderInfo --- LoadMapFile --- Loading /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.map entering /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.map 280 total world brushes 0 detail brushes 0 patches 684 boxbevels 217 edgebevels 3 entities 3010 planes 0 areaportals Size: -784, -336, -64 to 448, 304, 96 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -336.000000 -64.000000 } { 448.000000 304.000000 96.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1800 faces 1345 leafs --- MakeTreePortals --- 112 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 280 structural brushes 377 cluster references --- FloodEntities --- 969 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 377 solid leafs 0 leafs filled 968 inside leafs --- CullSides --- 453 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1347 faces 1200 leafs --- MakeTreePortals --- 175 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 280 structural brushes 434 cluster references --- NumberClusters --- 834 visclusters 3152 visportals 2644 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1454 axial edge lines 1246 non-axial edge lines 0 degenerate edges 595 verts added for T-junctions 6117 total verts 1260 naturally ordered 69 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2488 references 1347 (1347) emitted drawsurfs 1276 stripped face surfaces 71 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1347 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10161 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1282 stripped surfaces 71 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3014 BSP planes --- WriteSurfaceExtraFile --- Writing /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.srf Writing /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.bsp Wrote 0.6 MB (602816 bytes) 1 seconds elapsed Launched and connected uv unwrapper /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/UnwrapCL after 0.03 seconds Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '295c3bd5ff263c4371461f214e60eda1') in 0.718 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e4865369677fccafa27302e48c44ecba DependenciesID=7e1bce2a4bf92a14456278a54d5a8852 StaticDependenciesID=8860f0e67344583221c43931d6f39ec0 Asset Pipeline Refresh (id=1dc8d12f195c177609de725284fa1330): Total: 0.874 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=858 ms Asset DB Callback time: managed=2 ms, native=13 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.269ms ApplyChangesToAssetFolders: 0.131ms Scan: 59.683ms Collect global state as custom dependencies: 0.088ms OnSourceAssetsModified: 0.624ms ProcessAssetsWithTransientArtifactChanges: 0.080ms CategorizeAssets: 16.639ms ImportOutOfDateAssets: 767.164ms (0.333ms without children) ImportManagerImport: 760.887ms (1.393ms without children) UnloadImportedAssets: 4.865ms ReloadImportedAssets: 1.059ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.644ms ImportSchedulerStart: 0.396ms PostProcessAllAssets: 7.402ms XRBuildSystem.XRAssetImported 5.257ms MonoPostProcessAllAssets: 2.029ms ConfigAssetsTracker.OnPostprocessAllAssets 0.789ms SyncVS.PostprocessSyncProject 0.185ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.177ms AssetChangedListener.OnPostprocessAllAssets 0.176ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.079ms AssetPostprocessor.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 7.489ms GatherAllCurrentPrimaryImportResultRevisions: 0.239ms PersistCurrentRevisions: 0.177ms Untracked: 13.890ms Asset Pipeline Refresh (id=6e9d735b495e35a078b14abadf92c3ed): Total: 0.076 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 30 unused Assets / (90.4 KB). Loaded Objects now: 11462. Memory consumption went from 369.1 MB to 369.0 MB. Total: 37.658021 ms (FindLiveObjects: 0.794861 ms CreateObjectMapping: 0.720101 ms MarkObjects: 35.785619 ms DeleteObjects: 0.045395 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.945 seconds Domain Reload Profiling: 2791ms BeginReloadAssembly (491ms) DisableScriptedObjects (69ms) CreateAndSetChildDomain (195ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (69ms) LoadAllAssembliesAndSetupDomain (265ms) LoadAssemblies (168ms) TypeCache.Refresh (7ms) AnalyzeDomain (25ms) ResolveRequiredComponents (22ms) FinalizeReload (1946ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (105ms) ProcessInitializeOnLoadAttributes (432ms) ProcessInitializeOnLoadMethodAttributes (86ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (678ms) Asset Pipeline Refresh (id=100e6871ecfc38cb580ffe80951efad9): Total: 3.072 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2054 ms Asset DB Callback time: managed=28 ms, native=0 ms Scripting: domain reloads=1, domain reload time=987 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.432ms ApplyChangesToAssetFolders: 0.313ms Collect global state as custom dependencies: 3.261ms ProcessAssetsWithTransientArtifactChanges: 0.346ms CategorizeAssets: 54.361ms CompileScripts: 1.225ms ImportOutOfDateAssets: 1955.589ms (1953.230ms without children) CollectScriptTypesHashes: 0.952ms ReloadNativeAssets: 1.184ms UnloadImportedAssets: 0.115ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.586ms ImportSchedulerStart: 0.435ms PostProcessAllAssets: 28.350ms MonoPostProcessAllAssets: 28.347ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.468ms SyncVS.PostprocessSyncProject 1.544ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.400ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.330ms ConfigAssetsTracker.OnPostprocessAllAssets 0.789ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.526ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.416ms CinemachineSettings.OnPostprocessAllAssets 0.240ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.227ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.214ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.205ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.178ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.177ms AssetChangedListener.OnPostprocessAllAssets 0.176ms DomainReloadProcessor.OnPostprocessAllAssets 0.134ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.111ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.110ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.079ms AssetPostprocessor.OnPostprocessAllAssets 0.054ms GatherAllCurrentPrimaryImportResultRevisions: 0.235ms PersistCurrentRevisions: 0.105ms GenerateScriptTypeHashes: 2.531ms GenerateScriptTypeSerializationHashes: 4.280ms Untracked: 1025.377ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 3.724 ms Integration: 713.368 ms Integration of assets: 0.003 ms Thread Wait Time: 0.003 ms Total Operation Time: 717.097 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.010 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=aa0c099c1a999f46f9d25add3b94b537): Total: 0.055 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 3.070 ms Integration: 8.484 ms Integration of assets: 0.003 ms Thread Wait Time: 49.774 ms Total Operation Time: 61.331 ms Container Testing (894706661) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (975016454) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.420 ms Integration: 21.708 ms Integration of assets: 0.002 ms Thread Wait Time: 0.004 ms Total Operation Time: 23.132 ms Unloading 369 unused Assets / (0.7 MB). Loaded Objects now: 11498. Memory consumption went from 389.3 MB to 388.7 MB. Total: 29.658665 ms (FindLiveObjects: 0.759174 ms CreateObjectMapping: 0.311695 ms MarkObjects: 27.873516 ms DeleteObjects: 0.320792 ms) [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:01 Your map begins to Tremble... --- InitPaths --- VFS Init: /home/rainman/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.map entering /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.map Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Testing map.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) 280 total world brushes 0 detail brushes 0 patches 684 boxbevels 217 edgebevels 3 entities 3010 planes 0 areaportals Size: -784, -336, -64 to 448, 304, 96 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -336.000000 -64.000000 } { 448.000000 304.000000 96.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1800 faces 1345 leafs --- MakeTreePortals --- 112 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 280 structural brushes 377 cluster references --- FloodEntities --- 969 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 377 solid leafs 0 leafs filled 968 inside leafs --- CullSides --- 453 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1347 faces 1200 leafs --- MakeTreePortals --- 175 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 280 structural brushes 434 cluster references --- NumberClusters --- 834 visclusters 3152 visportals 2644 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1454 axial edge lines 1246 non-axial edge lines 0 degenerate edges 595 verts added for T-junctions 6117 total verts 1260 naturally ordered 69 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2488 references 1347 (1347) emitted drawsurfs 1276 stripped face surfaces 71 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1347 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10161 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1282 stripped surfaces 71 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3014 BSP planes --- WriteSurfaceExtraFile --- Writing /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.srf Writing /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.bsp Wrote 0.6 MB (602820 bytes) 0 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'b8dad18cc871a97046b0c2ef517b22b3') in 0.657 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=23b798af1dc1bc338b32c0bdfbffab86 DependenciesID=0392d153478b1fd26ffad0ac39dcc721 StaticDependenciesID=09f24322911114f76ddd281a11530d8f Asset Pipeline Refresh (id=dd34213e293a45f81aa1bca23a63a598): Total: 0.850 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=833 ms Asset DB Callback time: managed=2 ms, native=14 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.302ms ApplyChangesToAssetFolders: 0.188ms Scan: 127.369ms Collect global state as custom dependencies: 0.185ms OnSourceAssetsModified: 0.553ms ProcessAssetsWithTransientArtifactChanges: 0.136ms CategorizeAssets: 17.524ms ImportOutOfDateAssets: 675.403ms (0.191ms without children) ImportManagerImport: 673.507ms (1.001ms without children) UnloadImportedAssets: 0.230ms ReloadImportedAssets: 0.708ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.494ms InitializingProgressBar: 0.561ms ImportSchedulerStart: 0.374ms PostProcessAllAssets: 7.373ms XRBuildSystem.XRAssetImported 5.668ms MonoPostProcessAllAssets: 1.612ms ConfigAssetsTracker.OnPostprocessAllAssets 0.517ms AssetChangedListener.OnPostprocessAllAssets 0.209ms SyncVS.PostprocessSyncProject 0.141ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.137ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.055ms PostAssetChangesProfiler: 8.222ms GatherAllCurrentPrimaryImportResultRevisions: 0.217ms UnloadStreamsBegin: 0.087ms PersistCurrentRevisions: 0.207ms Untracked: 11.932ms Asset Pipeline Refresh (id=5a35d00c4fcf2f5aeb963e0f419bf4e1): Total: 0.063 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 30 unused Assets / (116.0 KB). Loaded Objects now: 11465. Memory consumption went from 368.8 MB to 368.7 MB. Total: 33.975102 ms (FindLiveObjects: 0.806052 ms CreateObjectMapping: 0.726142 ms MarkObjects: 32.086048 ms DeleteObjects: 0.040355 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.901 seconds Domain Reload Profiling: 2575ms BeginReloadAssembly (365ms) DisableScriptedObjects (75ms) CreateAndSetChildDomain (134ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (64ms) LoadAllAssembliesAndSetupDomain (224ms) LoadAssemblies (87ms) TypeCache.Refresh (6ms) AnalyzeDomain (24ms) ResolveRequiredComponents (21ms) FinalizeReload (1902ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (102ms) ProcessInitializeOnLoadAttributes (429ms) ProcessInitializeOnLoadMethodAttributes (81ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (665ms) Asset Pipeline Refresh (id=66642e1e6f69eaff293e6dd67fc4160c): Total: 2.767 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2012 ms Asset DB Callback time: managed=28 ms, native=0 ms Scripting: domain reloads=1, domain reload time=723 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.382ms ApplyChangesToAssetFolders: 0.292ms Collect global state as custom dependencies: 2.076ms ProcessAssetsWithTransientArtifactChanges: 0.179ms CategorizeAssets: 57.893ms CompileScripts: 1.302ms ImportOutOfDateAssets: 1912.104ms (1909.720ms without children) CollectScriptTypesHashes: 0.806ms ReloadNativeAssets: 1.266ms UnloadImportedAssets: 0.136ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.619ms ImportSchedulerStart: 0.339ms PostProcessAllAssets: 28.726ms MonoPostProcessAllAssets: 28.723ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.230ms SyncVS.PostprocessSyncProject 1.563ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.435ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.402ms ConfigAssetsTracker.OnPostprocessAllAssets 0.517ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.505ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.414ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.278ms CinemachineSettings.OnPostprocessAllAssets 0.257ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.230ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.214ms AssetChangedListener.OnPostprocessAllAssets 0.209ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.208ms DomainReloadProcessor.OnPostprocessAllAssets 0.203ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.137ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.118ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.115ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.055ms GatherAllCurrentPrimaryImportResultRevisions: 0.152ms PersistCurrentRevisions: 0.105ms GenerateScriptTypeHashes: 2.677ms GenerateScriptTypeSerializationHashes: 4.535ms Untracked: 761.773ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 3.398 ms Integration: 685.779 ms Integration of assets: 0.002 ms Thread Wait Time: 0.003 ms Total Operation Time: 689.182 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.010 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=67aadf2c7851103358a364ca599542a7): Total: 0.053 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 0.610 ms Integration: 7.397 ms Integration of assets: 0.002 ms Thread Wait Time: 43.603 ms Total Operation Time: 51.613 ms Container Testing (1514131977) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (1122931817) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.547 ms Integration: 18.386 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 19.941 ms Unloading 369 unused Assets / (254.0 KB). Loaded Objects now: 11501. Memory consumption went from 388.7 MB to 388.4 MB. Total: 27.869820 ms (FindLiveObjects: 0.799459 ms CreateObjectMapping: 0.256391 ms MarkObjects: 26.216749 ms DeleteObjects: 0.282871 ms) GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Testing map.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:01 Your map begins to Tremble... --- InitPaths --- VFS Init: /home/rainman/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.map entering /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.map 280 total world brushes 0 detail brushes 0 patches 684 boxbevels 217 edgebevels 3 entities 3010 planes 0 areaportals Size: -784, -336, -64 to 448, 304, 96 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -336.000000 -64.000000 } { 448.000000 304.000000 96.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1800 faces 1345 leafs --- MakeTreePortals --- 112 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 280 structural brushes 377 cluster references --- FloodEntities --- 969 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 377 solid leafs 0 leafs filled 968 inside leafs --- CullSides --- 453 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1347 faces 1200 leafs --- MakeTreePortals --- 175 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 280 structural brushes 434 cluster references --- NumberClusters --- 834 visclusters 3152 visportals 2644 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1454 axial edge lines 1246 non-axial edge lines 0 degenerate edges 595 verts added for T-junctions 6117 total verts 1260 naturally ordered 69 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2488 references 1347 (1347) emitted drawsurfs 1276 stripped face surfaces 71 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1347 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10161 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1282 stripped surfaces 71 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3014 BSP planes --- WriteSurfaceExtraFile --- Writing /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.srf Writing /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.bsp Wrote 0.6 MB (602820 bytes) 1 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '59126eb473795ec89157b8f5250c5503') in 0.596 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=89a6d88e8dee4bf85522d7b15db19665 DependenciesID=543d7ae236007c09360826fd18ff3ee1 StaticDependenciesID=2a359bc7acbb087f2d294526c5bb2a48 [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=4052d5f369c7811198d8061317875a34): Total: 0.797 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=780 ms Asset DB Callback time: managed=3 ms, native=12 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.313ms ApplyChangesToAssetFolders: 0.232ms Scan: 129.910ms Collect global state as custom dependencies: 0.178ms OnSourceAssetsModified: 0.696ms ProcessAssetsWithTransientArtifactChanges: 0.129ms CategorizeAssets: 18.741ms ImportOutOfDateAssets: 618.650ms (0.181ms without children) ImportManagerImport: 616.879ms (1.007ms without children) UnloadImportedAssets: 0.220ms ReloadImportedAssets: 0.778ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.443ms InitializingProgressBar: 0.522ms ImportSchedulerStart: 0.362ms PostProcessAllAssets: 9.219ms XRBuildSystem.XRAssetImported 6.540ms MonoPostProcessAllAssets: 2.571ms SyncVS.PostprocessSyncProject 0.869ms ConfigAssetsTracker.OnPostprocessAllAssets 0.665ms AssetChangedListener.OnPostprocessAllAssets 0.173ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.166ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.061ms PostAssetChangesProfiler: 5.532ms GatherAllCurrentPrimaryImportResultRevisions: 0.281ms UnloadStreamsBegin: 0.090ms PersistCurrentRevisions: 0.195ms Untracked: 11.765ms Asset Pipeline Refresh (id=c7661c1a4379b46f081e9ed6849c87f0): Total: 0.058 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 30 unused Assets / (72.9 KB). Loaded Objects now: 11468. Memory consumption went from 369.3 MB to 369.2 MB. Total: 37.126333 ms (FindLiveObjects: 0.826280 ms CreateObjectMapping: 0.291587 ms MarkObjects: 35.615670 ms DeleteObjects: 0.059481 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.958 seconds Domain Reload Profiling: 2633ms BeginReloadAssembly (357ms) DisableScriptedObjects (56ms) CreateAndSetChildDomain (139ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (65ms) LoadAllAssembliesAndSetupDomain (235ms) LoadAssemblies (91ms) TypeCache.Refresh (7ms) AnalyzeDomain (26ms) ResolveRequiredComponents (22ms) FinalizeReload (1958ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (103ms) ProcessInitializeOnLoadAttributes (492ms) ProcessInitializeOnLoadMethodAttributes (100ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (646ms) Asset Pipeline Refresh (id=4a5675af2199f3d8791c55d6a80302ee): Total: 2.820 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2062 ms Asset DB Callback time: managed=28 ms, native=0 ms Scripting: domain reloads=1, domain reload time=728 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.392ms ApplyChangesToAssetFolders: 0.313ms Collect global state as custom dependencies: 2.070ms ProcessAssetsWithTransientArtifactChanges: 0.176ms CategorizeAssets: 54.718ms CompileScripts: 1.251ms ImportOutOfDateAssets: 1968.233ms (1965.905ms without children) CollectScriptTypesHashes: 0.717ms ReloadNativeAssets: 1.212ms UnloadImportedAssets: 0.137ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.623ms ImportSchedulerStart: 0.330ms PostProcessAllAssets: 28.444ms MonoPostProcessAllAssets: 28.441ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.330ms SyncVS.PostprocessSyncProject 1.582ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.407ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.342ms ConfigAssetsTracker.OnPostprocessAllAssets 0.665ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.505ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.409ms CinemachineSettings.OnPostprocessAllAssets 0.247ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.232ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.229ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.204ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.183ms AssetChangedListener.OnPostprocessAllAssets 0.173ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.166ms DomainReloadProcessor.OnPostprocessAllAssets 0.138ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.119ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.115ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.061ms GatherAllCurrentPrimaryImportResultRevisions: 0.146ms PersistCurrentRevisions: 0.105ms GenerateScriptTypeHashes: 2.526ms GenerateScriptTypeSerializationHashes: 4.297ms Untracked: 762.461ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 2.564 ms Integration: 711.842 ms Integration of assets: 0.002 ms Thread Wait Time: 0.005 ms Total Operation Time: 714.413 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=fbf6fdf2ebaaf3cd9b4ec19557ad5cc7): Total: 0.064 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 1.028 ms Integration: 9.733 ms Integration of assets: 0.003 ms Thread Wait Time: 43.201 ms Total Operation Time: 53.965 ms Container Testing (2133493398) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-1384771410) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.473 ms Integration: 16.437 ms Integration of assets: 0.007 ms Thread Wait Time: 0.003 ms Total Operation Time: 17.919 ms Unloading 369 unused Assets / (258.2 KB). Loaded Objects now: 11504. Memory consumption went from 388.6 MB to 388.4 MB. Total: 27.111367 ms (FindLiveObjects: 0.796374 ms CreateObjectMapping: 0.258675 ms MarkObjects: 25.433149 ms DeleteObjects: 0.294622 ms) [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Asset Pipeline Refresh (id=e4032b0da7be516d39bbedae3d6ae5e8): Total: 0.061 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:01 Your map begins to Tremble... --- InitPaths --- VFS Init: /home/rainman/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Testing map.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.map entering /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.map 280 total world brushes 0 detail brushes 0 patches 684 boxbevels 217 edgebevels 3 entities 3010 planes 0 areaportals Size: -784, -336, -64 to 448, 304, 96 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -336.000000 -64.000000 } { 448.000000 304.000000 96.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1800 faces 1345 leafs --- MakeTreePortals --- 112 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 280 structural brushes 377 cluster references --- FloodEntities --- 969 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 377 solid leafs 0 leafs filled 968 inside leafs --- CullSides --- 453 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1347 faces 1200 leafs --- MakeTreePortals --- 175 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 280 structural brushes 434 cluster references --- NumberClusters --- 834 visclusters 3152 visportals 2644 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1454 axial edge lines 1246 non-axial edge lines 0 degenerate edges 595 verts added for T-junctions 6117 total verts 1260 naturally ordered 69 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2488 references 1347 (1347) emitted drawsurfs 1276 stripped face surfaces 71 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1347 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10161 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1282 stripped surfaces 71 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3014 BSP planes --- WriteSurfaceExtraFile --- Writing /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.srf Writing /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.bsp Wrote 0.6 MB (602820 bytes) 0 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '224209695cb6f5976cd0de950681e777') in 0.618 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4841a45221d17eba039c5fa92d77c2f1 DependenciesID=1cc234a97dbcd5b47f3915eabf666042 StaticDependenciesID=3584f4b033f98aaa4490b20251286e3e Asset Pipeline Refresh (id=b3328dda4384d02d7a5884e099e67f6e): Total: 0.730 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=719 ms Asset DB Callback time: managed=2 ms, native=8 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.190ms ApplyChangesToAssetFolders: 0.124ms Scan: 60.284ms Collect global state as custom dependencies: 0.099ms OnSourceAssetsModified: 0.520ms ProcessAssetsWithTransientArtifactChanges: 0.070ms CategorizeAssets: 16.621ms ImportOutOfDateAssets: 631.754ms (0.161ms without children) ImportManagerImport: 630.512ms (0.921ms without children) UnloadImportedAssets: 0.220ms ReloadImportedAssets: 0.604ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.443ms ImportSchedulerStart: 0.375ms PostProcessAllAssets: 4.852ms XRBuildSystem.XRAssetImported 3.185ms MonoPostProcessAllAssets: 1.582ms ConfigAssetsTracker.OnPostprocessAllAssets 0.554ms AssetChangedListener.OnPostprocessAllAssets 0.163ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.140ms SyncVS.PostprocessSyncProject 0.134ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.053ms AssetPostprocessor.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 4.797ms GatherAllCurrentPrimaryImportResultRevisions: 0.196ms PersistCurrentRevisions: 0.169ms Untracked: 9.918ms Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 30 unused Assets / (106.0 KB). Loaded Objects now: 11471. Memory consumption went from 369.0 MB to 368.9 MB. Total: 31.681459 ms (FindLiveObjects: 0.694963 ms CreateObjectMapping: 0.655580 ms MarkObjects: 29.994305 ms DeleteObjects: 0.040757 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.851 seconds Domain Reload Profiling: 2543ms BeginReloadAssembly (384ms) DisableScriptedObjects (78ms) CreateAndSetChildDomain (142ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (65ms) LoadAllAssembliesAndSetupDomain (222ms) LoadAssemblies (97ms) TypeCache.Refresh (6ms) AnalyzeDomain (26ms) ResolveRequiredComponents (22ms) FinalizeReload (1852ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (103ms) ProcessInitializeOnLoadAttributes (399ms) ProcessInitializeOnLoadMethodAttributes (79ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (640ms) Asset Pipeline Refresh (id=a4255471d9e91dcc79b10f810925b202): Total: 2.743 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1970 ms Asset DB Callback time: managed=28 ms, native=0 ms Scripting: domain reloads=1, domain reload time=743 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3027 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.423ms ApplyChangesToAssetFolders: 0.292ms Collect global state as custom dependencies: 3.781ms ProcessAssetsWithTransientArtifactChanges: 0.182ms CategorizeAssets: 64.281ms CompileScripts: 1.237ms ImportOutOfDateAssets: 1862.331ms (1859.978ms without children) CollectScriptTypesHashes: 0.769ms ReloadNativeAssets: 1.186ms UnloadImportedAssets: 0.140ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.675ms ImportSchedulerStart: 0.326ms PostProcessAllAssets: 28.750ms MonoPostProcessAllAssets: 28.747ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.336ms SyncVS.PostprocessSyncProject 1.539ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.408ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.347ms ConfigAssetsTracker.OnPostprocessAllAssets 0.554ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.504ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.414ms CinemachineSettings.OnPostprocessAllAssets 0.240ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.234ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.228ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.205ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.177ms AssetChangedListener.OnPostprocessAllAssets 0.163ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.140ms DomainReloadProcessor.OnPostprocessAllAssets 0.132ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.118ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.112ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.053ms AssetPostprocessor.OnPostprocessAllAssets 0.050ms GatherAllCurrentPrimaryImportResultRevisions: 0.156ms PersistCurrentRevisions: 0.131ms GenerateScriptTypeHashes: 2.582ms GenerateScriptTypeSerializationHashes: 4.388ms Untracked: 779.774ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 15.950 ms Integration: 686.627 ms Integration of assets: 0.008 ms Thread Wait Time: -0.002 ms Total Operation Time: 702.583 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.010 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=08b60db305fd8baa4b5ab940c5278ddd): Total: 0.054 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 0.617 ms Integration: 10.654 ms Integration of assets: 0.002 ms Thread Wait Time: 49.999 ms Total Operation Time: 61.272 ms Container Testing (-1542009001) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-2006500875) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.177 ms Integration: 22.448 ms Integration of assets: 0.001 ms Thread Wait Time: 0.004 ms Total Operation Time: 23.630 ms Unloading 369 unused Assets / (255.5 KB). Loaded Objects now: 11507. Memory consumption went from 388.7 MB to 388.4 MB. Total: 27.898243 ms (FindLiveObjects: 0.729007 ms CreateObjectMapping: 0.241934 ms MarkObjects: 26.349548 ms DeleteObjects: 0.276689 ms) [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) MonoPathRemapper: Attempts to remap: 339609; Successful remaps: 114308 Curl error 42: Callback aborted Serialized file version minimum: 22, current 23 [LAYOUT] About to save layout /home/rainman/Projects/OfficeGame/UserSettings/Layouts/default-6000.dwlt [LAYOUT] About to save layout /home/rainman/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-6000.dwlt Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Asset Pipeline Refresh (id=de9b9aa195c10316981866ee2f9ed08f): Total: 0.026 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 Input System module state changed to: ShutdownInProgress. Input Polling Thread exited. Input System module state changed to: Shutdown. [Licensing::IpcConnector] LicenseClient-rainman-6000.6.3-notifications channel disconnected successfully. [Licensing::IpcConnector] LicenseClient-rainman-6000.6.3 channel disconnected successfully. 2.5.17n-git-f64c7cc 2.5.17n-git-f64c7cc 2.5.17n-git-f64c7cc 2.5.17n-git-f64c7cc Shut down UDS service system complete Lingering sessions upon destruction of worker manager Unity Data Store service was successfully shut down UDS shutting down local client system AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono CodeReloadManager destroyed debugger-agent: Unable to listen on 126 SDL leaked 2 allocations Turn on UNITY_SDL_ALLOCATION_TRACKING for detailed information. VBCSCompilerPreWarmer: requested VBCSCompiler shutdown Checking for leaked weakptr: Found no leaked weakptrs. [Package Manager] Server process was shutdown ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1790286049881,"processId":70848,"allocatedMemory":17204854,"memoryLabels":[{"Default":372012},{"Permanent":16152},{"Thread":1052336},{"Manager":815505},{"VertexData":8},{"Geometry":408},{"Texture":24},{"Shader":882228},{"Material":25886},{"GfxDevice":37112},{"Animation":1016},{"FreeType":8},{"FontEngine":736},{"Physics":1970},{"Physics2D":16},{"Serialization":46416},{"Input":60256},{"JobScheduler":256},{"TextLib":23211},{"Mono":80},{"MonoCode":192},{"ScriptingNativeRuntime":155088},{"BaseObject":31184},{"Resource":1076},{"Renderer":2368},{"Transform":4717},{"File":22062},{"WebCam":80},{"Culling":32},{"Terrain":11346},{"Wind":24},{"String":3174950},{"StaticString":3808},{"Utility":2677552},{"PoolAlloc":2200},{"AI":80},{"TypeTree":1782670},{"ScriptManager":164528},{"CodeReload":448},{"RuntimeInitializeOnLoadManager":64},{"Sprites":102},{"SpriteAtlas":120},{"GI":7408},{"Director":8280},{"CloudService":11312},{"WebRequest":672},{"VR":49554},{"SceneManager":640},{"Video":64},{"LazyScriptCache":32},{"NativeArray":13500},{"Camera":729},{"Secure":8049},{"SerializationCache":9256},{"APIUpdating":10320},{"Subsystems":336},{"VirtualTexturing":57552},{"StaticSafetyDebugInfo":278528},{"Analytics":800},{"Hierarchy":1436},{"UIElements":40},{"CoreStats":14456},{"Identifiers":7152},{"Gui":268170},{"EditorUtility":100151},{"VersionControl":8},{"Undo":963},{"AssetDatabase":4947580},{"AssetImporter":496},{"EditorGi":328},{"UnityConnect":36922},{"Upm":1836},{"UpmDiagnostics":8},{"AssetCompliance":96},{"DrivenProperties":72},{"LocalIPC":220},{"ProfilerEditor":9746},{"CoreBusinessMetrics":2520},{"Windowing":480},{"Licensing":1423},{"AssetReference":32},{"IPCStream":32}]}